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After some consideration and feedback. I changed the heals section to compensate for one or more people being dead in the group as well has having Lunalesce appropriately cast first for synergy.
You can still adjust the heal percentages as needed, but I thought it would be neat to include my changes as a safe measure. With that being said, if someone is not dead, it will not heal as much.
Viridavida will not be used be used either unless one or more group members are dead as well. Was trying to find a way around not casting this long-ass cast spell unless absolutely needed and it works fine for my scenarios/purpose.
Let me know your thoughts. Hope you enjoy the update.
I must've copied the wrong copy I had to RG. I realized the DPS line for NFW was missing mob life percentage
I also changed aggro to use veil of the underbrush instead which is a fade ability, and just makes more sense.
Updated now for KA 12 with some fixes and tweaks:
1. Cleaned up the heals and conditionals a little more. Found some extra lines that didn't need to be there.
2. Will use one dot (horde of hyperboreads) on trash and use GoMs for NFW and Sunshock. This should balance the mana situation out more.
3. Will go full dots on named
4. Changed out any references to specific chest slots to use the modern code instead so you don't have to keep changing the equipped clicky chest line.
Let me know if there are any issues with Sustaining Growth in particular.
1. I didn't like the fact that my druid was just casting any random group heal spell when just a single target was sufficient and vice-versa. The heals section is revamped and there are notes to adjust depending if the druid needs to heal sooner or later.
2. At the risk of losing some dps on trash mobs, I changed Nature's Fervid Wrath to only be used on GoMs, but he will burn with it on named. I don't think this should be a big deal if you have GoM AAs maxed and/or running with a chanter. Additionally, this should save mana over the long haul for continuous action since it's such a mana intensive spell. I added AA nuke abilities to slightly compensate at least.
3. Made a note about swarm of fireflies not working with cleric's divine guardian.
I extensively tested my update for a week, so let me know if you have any issues. Maybe there is something I didn't catch, but I think I covered all the bases.
Updated to include mammoth's force and made slight corrections to the other buffs in terms of casting behavior.
I was using Nature's Growth instead of the ToV spell: Sustaining Growth. It's been fixed now.
Thanks to two people's feedback that play real druids (where on earth have you all been before, lol) that messaged me.
Preincarnation was a waste of a spell slot since it's an AA. It's been tossed from the gems.
Replaced a conditional entirely referring to Ro as it's not needed.
Added Horde of Hyperboreads to the spell line-up.
Will make use of miniature horn of unity as well now.
Defense of the Reptile will cast on all melee.
Med starts at 80
Re-arranged/added/deleted things from various parts, so please just copy the entire revised ini here.
Please continue the awesome feedback. This ini just keeps getting better and better and thanks to you all.
I used "and" operators instead of "or" operators by accident. It's updated now.
Thank you for the feedback received including via a PM.
I replaced thornspike with adrenaline deluge, removed references to a spell that was not being used, and I discovered I was referring to revitalization instead of rejuvenescence in some places. Corrected things in DPS, Conditional and spells, so just use the entire update ini.
If your tank is not taking a whole lot of damage, you'll find a great DPS boost now with this update. Got rid of lines that I realized had some outdated spells, eliminated outdated buffs to not buff stupid things inbetween pulls.