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120 Enchanter ToL

120 Enchanter ToL

As I posted on my Mage ini, I apologize for another update soon. I was not prepared for KA 12 to be out, but I updated it now.

1. Modernized the line for robe clicks to just use inv slot code instead so you don't need to keep editing the ini for it.
2. After reviewing the casting interrupt changes and some tests, I set it to CastingInterruptOn=30. It seemed to be working fine especially when I had 4 mobs accidentally wander into my group while buffing and testing.
3. I set all pet things to be off by default due to the messages I kept getting. You will need to turn it on and adjust buffs if you wish to use an enchanter pet.
4. Updated Mind Coil to cast sooner
5. Will assist at 99 and tash at 99 (I previously had it set to 100). I was getting tired of adding npcs to ignore lists during quests.
1. I made some changes to the conditions to not exclusively rely on a druid (plus not everyone might have a druid in group).
2. Spells like NET and Dissident changed to their CoV relevant updated named (NPT and Composite)
3. Got rid of Deceiving Constriction since it operated too slow on Kiss and should improve damage with more nukes instead
4. Included more information in the INI to make changes as you see fit
I updated it for people wanting to pull. Not a whole lot of changes, but:

Added a note about pulling:
Role=Assist
;Change Role=Puller if you intend to pull instead

Small adjustment to buffs:
Buffs2=Hastening of Cekenar|melee

The heals section was redone to factor in pulling:
[Heals]
HealsOn=1
HealsSize=6
Heals1=Eldritch Rune|85|Me
Heals2=Veil of Mindshadow|80|Me
Heals3=Companion's Fortification|50|Pet
Heals4=Companion's Aegis|40|Pet
Heals5=Friendly Stasis|50|Me
Heals6=Self Stasis|20|Me

And lastly, added in pull code:
[Pull]
PullWith=Proclamation of Tashan
PullMeleeStick=0
MaxRadius=350
MaxZRange=50
UseWayPointZ=0
PullWait=5
PullRadiusToUse=100
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullPause=30|2
PullLevel=0|0
PullArcWidth=0

You will need to adjust the settings accordingly since in tight spaces like dungeons the ranges may need to change based on your needs. I'm using the pull radius to pull as 100 since Tash can be cast up to 200 units away (with no focus). KA's default is 90. But again, you may need to play around with it depending on where you're killing stuff.
I put NOTES in the ini. You have to specify the rank of Pulmonary Grip in both the DPS section and the conditional section. If you're using rank two or rank three, then you must specify which rank you use. Otherwise, PG will not cast on refresh and be skipped altogether.

DPS13=command:/cast Pulmonary Grip|99|Cond10 ; Please note you MUST specify the rank of Pulmonary Grip you are using if you are using rank two or rank three, ie: DPS13=command:/cast Pulmonary Grip Rk. II|99|Cond10

Cond10=${Me.SpellReady[Pulmonary Grip]} ; Please note you MUST specify the rank of Pulmonary Grip you are using if you are using rank two or rank three, ie: Cond10=${Me.SpellReady[Pulmonary Grip Rk. II]}
Mental Contortion is too long of an AA to cast on named and for the purpose of KA, it's not that useful due to the long cast time.
I made some updates to the conditionals and tweaked dps and buffs
Set back DPS to 1 and added back conditional for PG
Small edit to just include pet things anyway for people who like pets on their enc.
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