• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->
  • There is a suspension/ban wave happening, we're still gathering information. Please keep regular discussion to Suspension MegaThread and please consider submitting a Suspension report to RG.
Resource icon

Utility Auto war, modified slightly n/a

Download now:  Join us with Level 2 access or earn your way in with  RedCents.
INI:
|------------------------------|
|---AUTO_WAR by Noobhaxor, ( @ )( @ ).
|-----Version: 1.0.3
|-----Update: 1-4-2018

#Event Buff             "Your #1# spell has worn off of #*#."

#include auto_subs.inc

Sub Main
    /doevents flush
    /call AutoVersionCheck 6
    /call VarSetup
    /call ClassVarSetup
    /call AliasSetup
    /call SetupSpells
    /if (${Cursor.ID}) /autoinventory
    /rez spawn off

:mainloop
    /if (${Me.Zoning}) /call Zoning
      /if (${changetoini}==1) /call INIChanges
    /if (${Cursor.ID}) /call BagModRods
    /doevents
    /call ClassMainLoop
    /if (${Me.Hovering}) /call DeathSub
    /if (${Spawn[${FollowToonName}].ID}&&!${MoveTo.Moving}) /call FollowToon
    /if (!${Me.XTarget[1].ID}) /call AutoCampCheck
/goto :mainloop
/return

Sub ClassMainLoop
    /if (!${Me.Combat}&&${Me.XTarget[1].ID}) /call FindTarget
    /if ((${Target.ID}!=${autotargetid}||!${Target.ID}) &&${Me.XTarget[1].ID}) /call FindTarget
    /if (${Target.ID}&&${Me.XTarget[1].ID}&&${Target.Distance}<60&&!${Me.Combat}) /squelch /attack on
    /if (${Me.XTarget[1].ID}&&${Me.Combat}) /call EngageTarget
    /if (${Me.XTarget[1].ID}) /call CheckAggro
    /if (!${Me.Combat}&&!${Me.XTarget[1].ID}) /call DowntimeDiscs
    /call SitCheck
/return

Sub ClassVarSetup
    /declare meleemit        string outer NULL
    /declare missall        string outer NULL
    /declare absorball        string outer NULL
    /declare parryall        string outer NULL
    /declare shieldhit        string outer NULL
    /declare groupac        string outer NULL
    /declare groupdodge        string outer NULL
    /declare defenseac        string outer NULL
    /declare bmdisc            string outer NULL
    /declare aeroar            string outer NULL
    /declare aeselfbuff        string outer NULL
    /declare aehealhate        string outer NULL
    /declare aehitall        string outer NULL
    /declare taunt1            string outer NULL
    /declare taunt2            string outer NULL
    /declare endregen        string outer NULL
    /declare waraura        string outer NULL
|-Set WAR Variables
    /declare stayontarget    int outer 0
    /declare UseMelee        int outer 1
    |-Config Options
    /call LoadIni General FollowToonName string "NULL"
    /call LoadIni General UseFellowship     int 0
    /call LoadIni General InstantRelease     int 0
    /call LoadIni General ReturnToCamp        int 0
    /call LoadIni General AutoAssistAt        int 100
/return
    
|----------------------------------------------------------------------------
| SUB: CheckAggro
|---------------------------------------------------------------------------- 
Sub CheckAggro
/declare i int local 1
/declare j int local 1 
/declare badaggro int local 0
/declare badaggroid int local 0
/declare namecheckid int local 0 
/declare lowhptarget int local 100
/declare lowhpid int local 0

|--XTarget Checks
/for i 1 to ${Me.XTarget}
|--XTarget Aggro Check
    /if (${Me.XTarget[${i}].PctAggro}<100||${Me.XTarget[${i}].PctAggro}>100) {
        /varcalc badaggro ${badaggro}+1
        /varset badaggroid ${Me.XTarget[${i}].ID}
    }
|--XTarget Low HP Check
    /if (${Me.XTarget[${i}].PctHPs}<${lowhptarget}&&${Me.XTarget[${i}].Distance}<100) {
        /varset lowhptarget ${Me.XTarget[${i}].PctHPs}
        /varset lowhpid ${Me.XTarget[${i}].ID}
        }
|--XTarget Named Check
    /if (${Me.XTarget[${i}].Named} && ${Me.XTarget[${i}].Type.Equal[NPC]}&&${Me.XTarget[${i}].Distance}<100) /varset namecheckid ${Me.XTarget[${i}].ID}
/next i

/if (${badaggro}>0&&${stayontarget}!=1) {
    /varset autotargetid ${badaggroid}
    /if (${Target.ID}!=${autotargetid} && ${Spawn[id ${autotargetid} npc radius 100].ID}) /target id ${autotargetid}
    /delay 5 ${Target.ID}==${autotargetid}
} else /if (${badaggro}==0 && ${Spawn[id ${namecheckid} npc radius 100].ID} && ${namecheckid}!=${Target.ID} && !${Target.Named} && ${namecheckid}==${lowhpid}) {
    /varset autotargetid ${Spawn[id ${namecheckid} npc radius 100].ID}
    /if (${Target.ID}!=${autotargetid} && ${Spawn[id ${namecheckid} npc radius 100].ID}) /target id ${autotargetid}
    /delay 5 ${Target.ID}==${autotargetid}
} else /if (${Target.ID}!=${Me.GroupAssistTarget.ID} && ${Spawn[id ${Me.GroupAssistTarget.ID} npc radius 100].ID}) {
    /varset autotargetid ${Me.GroupAssistTarget.ID}
    /if (${Target.ID}!=${autotargetid} && ${Spawn[id ${autotargetid} npc radius 100].ID}) /target id ${autotargetid}
    /delay 5 ${Target.ID}==${autotargetid}
} else {
    /call FindTarget
}
|--Defensive setup
    /if ((${SpawnCount[NPC radius 60 zradius 50]}>2||${Target.Named}) && ${Me.CombatAbilityReady[${meleemit}]} && (${Me.ActiveDisc.Name.Find[Defense]}||!${Me.ActiveDisc.ID})) {
        /call DiscQueue "${meleemit}"
    } else /if (${Me.PctHPs}<30 && ${Me.CombatAbilityReady[${absorball}]}) {
        /call DiscNow "${absorball}"
    } else /if ((${SpawnCount[NPC radius 60 zradius 50]}>2||${Target.Named}) && ${Me.CombatAbilityReady[${parryall}]} && (${Me.ActiveDisc.Name.Find[Defense]}||!${Me.ActiveDisc.ID})) {
        /call DiscQueue "${parryall}"
    } else /if ((${SpawnCount[NPC radius 60 zradius 50]}>3||${Target.Named}) && ${Me.CombatAbilityReady[${missall}]} && (${Me.ActiveDisc.Name.Find[Defense]}||!${Me.ActiveDisc.ID})) {
        /call DiscQueue "${missall}"
    } else /if ((${SpawnCount[NPC radius 60 zradius 50]}>2||${Target.Named}) && ${Me.CombatAbilityReady[${bmdisc}]} && ${Me.PctEndurance}>20) {
        /docommand /disc 49000
        /delay 8 !${Me.CombatAbilityReady[${bmdisc}]}
        /echo Casting ${bmdisc}
    } else /if ((${SpawnCount[NPC radius 60 zradius 50]}>2||${Target.Named}) && !${Me.Buff[Brace for Impact].ID} && ${Me.AltAbilityReady[Brace for Impact]}) {
        /call AANow 1686
    } else /if ((${SpawnCount[NPC radius 60 zradius 50]}>2||${Target.Named}) && !${Me.Buff[Brace for Impact].ID} && ${Me.AltAbilityReady[Warlord's Tenacity]}) {
        /call AANow 300
    } else /if ((${SpawnCount[NPC radius 60 zradius 50]}>1||${Target.Named}) && !${Me.Buff[Warlord's Tenacity].ID} && ${Me.AltAbilityReady[Imperator's Command]}) {
        /call AANow 2011
    } else /if ((${SpawnCount[NPC radius 60 zradius 50]}>1||${Target.Named}) && ${Me.CombatAbilityReady[${aehealhate}]} && !${Me.Buff[${aehealhate}].ID} && !${Me.Buff[${aeselfbuff}].ID} && ${Me.PctEndurance}>10) {
        /call DiscNow "${aehealhate}"
    } else /if ((${SpawnCount[NPC radius 60 zradius 50]}>1||${Target.Named}) && ${Me.CombatAbilityReady[${aeselfbuff}]} && !${Me.Buff[${aehealhate}].ID} && !${Me.Buff[${aeselfbuff}].ID} && ${Me.PctEndurance}>10) {
        /call DiscNow "${aeselfbuff}"
    } else /if (!${Me.ActiveDisc.ID} && ${Me.CombatAbilityReady[${defenseac}]} && ${SpawnCount[NPC radius 60 zradius 50]}>=1) {
        /call DiscQueue "${defenseac}"
    }
|--Aggro management
    /if (${SpawnCount[NPC radius 60 zradius 50]}>1&&${badaggro}>0&&${Me.CombatAbilityReady[${aeroar}]}) {
        /call DiscNow "${aeroar}"
    } else /if (${SpawnCount[NPC radius 60 zradius 50]}>1&&${badaggro}>0&&${Me.CombatAbilityReady[${aehitall}]}) {
        /call DiscNow "${aehitall}"
    } else /if (${SpawnCount[NPC radius 60 zradius 50]}>1&&${badaggro}>0&&${Me.AltAbilityReady[Area Taunt]}) {
        /call AANow 110
    } else /if (${Me.AbilityReady[Taunt]}&&${badaggro}>0 && ${Target.Distance}<30) {
        /call AbilityNow "Taunt"
    } else /if (${Me.AltAbilityReady[Blast of Anger]} && ${Me.SecondaryPctAggro}>70 && ${Target.Distance}<80) {
        /call AANow 3646
    } else /if (${Me.CombatAbilityReady[${taunt1}]} && ${Me.SecondaryPctAggro}>70 && ${Me.Endurance}>500 && ${Target.Distance}<${Spell[${taunt1}].Range}) {
        /call DiscNow "${taunt1}"
    } else /if (${Me.CombatAbilityReady[${taunt2}]} && ${Me.SecondaryPctAggro}>70 && ${Me.Endurance}>500 && ${Target.Distance}<${Spell[${taunt2}].Range}) {
        /call DiscNow "${taunt2}"
    } 
|--Reaction Discs    
    /if (${Me.CombatAbilityReady[${shieldhit}]} && ${Me.PctHPs}<70 && ${Me.Endurance}>500) {
        /call DiscNow "${shieldhit}"
    } else /if (${Me.AltAbilityReady[Battle Leap]} && !${Me.Song[Battle Leap].ID} && ${Target.Distance}<50) {
        /call AANow 611
    }
/return
|----------------------------------------------------------------------------
| SUB: DowntimeDiscs
|---------------------------------------------------------------------------- 
Sub DowntimeDiscs
|Out of Combat
    /if (${Me.PctEndurance}>20&&${Group}&&${Me.CombatAbilityReady[${groupac}]}&&!${Me.Invis}&& !${Me.Sitting}&&!${Me.Combat}&&${Me.XTarget}==0&&!${Me.Song[Paragon].ID}) {
        /call DiscNow "${groupac}"
    } else /if (${Me.PctEndurance}>20&&${Group}&&${Me.CombatAbilityReady[${groupdodge}]}&&!${Me.Invis}&& !${Me.Sitting}&&!${Me.Combat}&&${Me.XTarget}==0&&!${Me.Song[Commanding Voice].ID}) {
        /call DiscNow "${groupdodge}"
    } else /if (${Me.PctEndurance}<21 && ${Me.Endurance}>313 && ${Me.CombatAbilityReady[${endregen}]} && !${Me.CombatState.Equal[combat]} && !${Me.Invis}) {
        /call DiscQueue "${endregen}"
    } else /if (!${Spell[${Me.Aura[1]}].ID} && !${Me.Moving} && !${Me.Invis} && ${Me.State.NotEqual[FEIGN]} && ${Me.CombatAbility[${Spell[${waraura}].RankName}]}&& ${Me.PctEndurance}>10) {
        /call DiscNow "${waraura}"
    }
/return
|----------------------------------------------------------------------------
| SUB: SetupSpells
|---------------------------------------------------------------------------- 
Sub SetupSpells
    |--One off discs
    /if (${Me.Level}>=106 && ${Me.CombatAbility[${Spell[Dissident Shield].RankName}]}) /varset bmdisc ${Spell[Dissident Shield].RankName}
    /if (${Me.Level}>=59 && ${Me.CombatAbility[${Spell[Fortitude Discipline].RankName}]}) /varset missall ${Spell[Fortitude Discipline].RankName}
    /if (${Me.Level}>=102 && ${Me.CombatAbility[${Spell[Pain Doesn't Hurt].RankName}]}) /varset absorball ${Spell[Pain Doesn't Hurt].RankName}
    /if (${Me.Level}>=87 && ${Me.CombatAbility[${Spell[Flash of Anger].RankName}]}) /varset parryall ${Spell[Flash of Anger].RankName}
    /if (${Me.Level}>=99 && ${Me.CombatAbility[${Spell[Wade in to Battle].RankName}]}) /varset aeselfbuff ${Spell[Wade in to Battle].RankName}
    /if (${Me.Level}>=107 && ${Me.CombatAbility[${Spell[Concordant Expanse].RankName}]}) /varset aehealhate ${Spell[Concordant Expanse].RankName}
    /if (${Me.Level}>=68 && ${Me.CombatAbility[${Spell[Commanding Voice].RankName}]}) /varset groupdodge ${Spell[Commanding Voice].RankName}
    |---Melee Mitigation Disc
    /if (${Me.Level}>=108 && ${Me.CombatAbility[${Spell[Culminating Stand Discipline].RankName}]})  {
        /varset meleemit ${Spell[Culminating Stand Discipline].RankName}
    } else /if (${Me.Level}>=98 && ${Me.CombatAbility[${Spell[Last Stand Discipline].RankName}]})  {
        /varset meleemit ${Spell[Last Stand Discipline].RankName}    
    } else /if (${Me.Level}>=72 && ${Me.CombatAbility[${Spell[Final Stand Discipline].RankName}]})  {
        /varset meleemit ${Spell[Final Stand Discipline].RankName}
    } else /if (${Me.Level}>=65 && ${Me.CombatAbility[${Spell[Stonewall Discipline].RankName}]})  {
        /varset meleemit ${Spell[Stonewall Discipline].RankName}
    } else /if (${Me.Level}>=55 && ${Me.CombatAbility[${Spell[Defensive Discipline].RankName}]})  {
        /varset meleemit ${Spell[Defensive Discipline].RankName}
    } 
    |---Defense AC Disc
        /if (${Me.Level}>=115 && ${Me.CombatAbility[${Spell[Courageous Defense].RankName}]})  {
                /varset defenseac ${Spell[Courageous Defense].RankName}
    } else /if (${Me.Level}>=110 && ${Me.CombatAbility[${Spell[Resolute Defense].RankName}]})  {
        /varset defenseac ${Spell[Resolute Defense].RankName}
    } else /if (${Me.Level}>=105 && ${Me.CombatAbility[${Spell[Stout Defense].RankName}]})  {
        /varset defenseac ${Spell[Stout Defense].RankName}
    } else /if (${Me.Level}>=100 && ${Me.CombatAbility[${Spell[Steadfast Defense].RankName}]})  {
        /varset defenseac ${Spell[Steadfast Defense].RankName}
    } else /if (${Me.Level}>=95 && ${Me.CombatAbility[${Spell[Stalwart Defense].RankName}]})  {
        /varset defenseac ${Spell[Stalwart Defense].RankName}
    } else /if (${Me.Level}>=90 && ${Me.CombatAbility[${Spell[Staunch Defense].RankName}]})  {
        /varset defenseac ${Spell[Staunch Defense].RankName}
    } else /if (${Me.Level}>=85 && ${Me.CombatAbility[${Spell[Bracing Defense].RankName}]})  {
        /varset defenseac ${Spell[Bracing Defense].RankName}
    } 
    |---Group AC Disc
    /if (${Me.Level}>=115 && ${Me.CombatAbility[${Spell[Paragon Champion].RankName}]})  {
        /varset groupac ${Spell[Paragon Champion].RankName}
    } else /if (${Me.Level}>=110 && ${Me.CombatAbility[${Spell[Field Champion].RankName}]})  {
                /varset groupac ${Spell[Field Champion].RankName}
    } else /if (${Me.Level}>=105 && ${Me.CombatAbility[${Spell[Field Protector].RankName}]})  {
        /varset groupac ${Spell[Field Protector].RankName}
    } else /if (${Me.Level}>=100 && ${Me.CombatAbility[${Spell[Field Guardian].RankName}]})  {
        /varset groupac ${Spell[Field Guardian].RankName}
    } else /if (${Me.Level}>=95 && ${Me.CombatAbility[${Spell[Field Defender].RankName}]})  {
        /varset groupac ${Spell[Field Defender].RankName}
    } else /if (${Me.Level}>=90 && ${Me.CombatAbility[${Spell[Field Outfitter].RankName}]})  {
        /varset groupac ${Spell[Field Outfitter].RankName}
    } else /if (${Me.Level}>=85 && ${Me.CombatAbility[${Spell[Field Armorer].RankName}]})  {
        /varset groupac ${Spell[Field Armorer].RankName}
    } 
    |---Taunt1
    /if (${Me.Level}>=101 && ${Me.CombatAbility[${Spell[Cyclone Roar].RankName}]})  {
        /varset taunt1 ${Spell[Cyclone Roar].RankName}
    } else /if (${Me.Level}>=96 && ${Me.CombatAbility[${Spell[Krondal's Roar].RankName}]})  {
        /varset taunt1 ${Spell[Krondal's Roar].RankName}
    } else /if (${Me.Level}>=91 && ${Me.CombatAbility[${Spell[Grendlaen Roar].RankName}]})  {
        /varset taunt1 ${Spell[Grendlaen Roar].RankName}
    } else /if (${Me.Level}>=86 && ${Me.CombatAbility[${Spell[Bazu Roar].RankName}]})  {
        /varset taunt1 ${Spell[Bazu Roar].RankName}
    } else /if (${Me.Level}>=81 && ${Me.CombatAbility[${Spell[Bazu Bluster].RankName}]})  {
        /varset taunt1 ${Spell[Bazu Bluster].RankName}
    } else /if (${Me.Level}>=65 && ${Me.CombatAbility[${Spell[Ancient Chaos Cry].RankName}]})  {
        /varset taunt1 ${Spell[Ancient Chaos Cry].RankName}
    } else /if (${Me.Level}>=65 && ${Me.CombatAbility[${Spell[Bellow of the Mastruq].RankName}]})  {
        /varset taunt1 ${Spell[Bellow of the Mastruq].RankName}
    } else /if (${Me.Level}>=63 && ${Me.CombatAbility[${Spell[Incite].RankName}]})  {
        /varset taunt1 ${Spell[Incite].RankName}
    } else /if (${Me.Level}>=56 && ${Me.CombatAbility[${Spell[Berate].RankName}]})  {
        /varset taunt1 ${Spell[Berate].RankName}
    } else /if (${Me.Level}>=52 && ${Me.CombatAbility[${Spell[Bellow].RankName}]})  {
        /varset taunt1 ${Spell[Bellow].RankName}
    } else /if (${Me.Level}>=20 && ${Me.CombatAbility[${Spell[Provoke].RankName}]})  {
        /varset taunt1 ${Spell[Provoke].RankName}
    } 
    |---AE Taunt
    /if (${Me.Level}>=93 && ${Me.CombatAbility[${Spell[Roar of Challenge].RankName}]})  {
        /varset aeroar ${Spell[Roar of Challenge].RankName}
    } else /if (${Me.Level}>=88 && ${Me.CombatAbility[${Spell[Rallying Roar].RankName}]})  {
        /varset aeroar ${Spell[Rallying Roar].RankName}
    }
    |---Taunt2
    /if (${Me.Level}>=108 && ${Me.CombatAbility[${Spell[Burning Shout].RankName}]})  {
        /varset taunt2 ${Spell[Burning Shout].RankName}
    } else /if (${Me.Level}>=103 && ${Me.CombatAbility[${Spell[Tormenting Shout].RankName}]})  {
        /varset taunt2 ${Spell[Tormenting Shout].RankName}
    } else /if (${Me.Level}>=103 && ${Me.CombatAbility[${Spell[Tormenting Shout].RankName}]})  {
        /varset taunt2 ${Spell[Tormenting Shout].RankName}
    } else /if (${Me.Level}>=98 && ${Me.CombatAbility[${Spell[Harassing Shout].RankName}]})  {
        /varset taunt2 ${Spell[Harassing Shout].RankName}
    }
    |---AE Hit all
    /if (${Me.Level}>=114 && ${Me.CombatAbility[${Spell[Tempest Blades].RankName}]})  {
        } else /if (${Me.Level}>=109 && ${Me.CombatAbility[${Spell[Dragonstrike Blades].RankName}]})  {
        /varset aehitall ${Spell[Dragonstrike Blades].RankName}
    } else /if (${Me.Level}>=104 && ${Me.CombatAbility[${Spell[Stormstrike Blades].RankName}]})  {
        /varset aehitall ${Spell[Stormstrike Blades].RankName}
    } else /if (${Me.Level}>=99 && ${Me.CombatAbility[${Spell[Stormwheel Blades].RankName}]})  {
        /varset aehitall ${Spell[Stormwheel Blades].RankName}
    } else /if (${Me.Level}>=94 && ${Me.CombatAbility[${Spell[Cyclonic Blades].RankName}]})  {
        /varset aehitall ${Spell[Cyclonic Blades].RankName}
    } else /if (${Me.Level}>=89 && ${Me.CombatAbility[${Spell[Wheeling Blades].RankName}]})  {
        /varset aehitall ${Spell[Wheeling Blades].RankName}
    } else /if (${Me.Level}>=84 && ${Me.CombatAbility[${Spell[Maelstrom Blade].RankName}]})  {
        /varset aehitall ${Spell[Maelstrom Blade].RankName}
    } else /if (${Me.Level}>=79 && ${Me.CombatAbility[${Spell[Whorl Blade].RankName}]})  {
        /varset aehitall ${Spell[Whorl Blade].RankName}
    } else /if (${Me.Level}>=74 && ${Me.CombatAbility[${Spell[Vortex Blade].RankName}]})  {
        /varset aehitall ${Spell[Vortex Blade].RankName}
    } else /if (${Me.Level}>=69 && ${Me.CombatAbility[${Spell[Cyclone Blade].RankName}]})  {
        /varset aehitall ${Spell[Cyclone Blade].RankName}
    } else /if (${Me.Level}>=61 && ${Me.CombatAbility[${Spell[Whirlwind Blade].RankName}]})  {
        /varset aehitall ${Spell[Whirlwind Blade].RankName}
    } 
    |--- Shield Hit and Block
    /if (${Me.Level}>=110 && ${Me.CombatAbility[${Spell[Shield Sunder].RankName}]})  {
        /varset shieldhit ${Spell[Shield Sunder].RankName}
    } else /if (${Me.Level}>=104 && ${Me.CombatAbility[${Spell[Shield Break].RankName}]})  {
        /varset shieldhit ${Spell[Shield Break].RankName}
    } else /if (${Me.Level}>=83 && ${Me.CombatAbility[${Spell[Shield Topple].RankName}]})  {
        /varset shieldhit ${Spell[Shield Topple].RankName}
    }
    |---Fast Endurance regen
    /if (${Me.Level}>=111 && ${Me.CombatAbility[${Spell[Relax].RankName}]})  {
        } else /if (${Me.Level}>=106 && ${Me.CombatAbility[${Spell[Hiatus].RankName}]})  {
        /varset endregen ${Spell[Hiatus].RankName}
    } else /if (${Me.Level}>=101 && ${Me.CombatAbility[${Spell[Breather].RankName}]})  {
        /varset endregen ${Spell[Breather].RankName}
    } else /if (${Me.Level}>=96 && ${Me.CombatAbility[${Spell[Rest].RankName}]})  {
        /varset endregen ${Spell[Rest].RankName}
    } else /if (${Me.Level}>=91 && ${Me.CombatAbility[${Spell[Reprieve].RankName}]})  {
        /varset endregen ${Spell[Reprieve].RankName}
    } else /if (${Me.Level}>=86 && ${Me.CombatAbility[${Spell[Respite].RankName}]})  {
        /varset endregen ${Spell[Respite].RankName}
    } else /if (${Me.Level}>=82 && ${Me.CombatAbility[${Spell[Fourth Wind].RankName}]})  {
        /varset endregen ${Spell[Fourth Wind].RankName}
    } else /if (${Me.Level}>=77 && ${Me.CombatAbility[${Spell[Third Wind].RankName}]})  {
        /varset endregen ${Spell[Third Wind].RankName}
    } else /if (${Me.Level}>=72 && ${Me.CombatAbility[${Spell[Second Wind].RankName}]})  {
        /varset endregen ${Spell[Second Wind].RankName}
    }
    |---Aura usage
    /if (${Me.Level}>=70 && ${Me.CombatAbility[${Spell[Champion's Aura].RankName}]})  {
        /varset waraura ${Spell[Champion's Aura].RankName}
    } else /if (${Me.Level}>=55 && ${Me.CombatAbility[${Spell[Myrmidon's Aura].RankName}]})  {
        /varset waraura ${Spell[Myrmidon's Aura].RankName}
    }
/return
|----------------------------------------------------------------------------
| SUB: INIChanges
|---------------------------------------------------------------------------- 
Sub INIChanges
    /varset changetoini 0
    /call SetIni General FollowToonName string "${FollowToonName}"
    /call SetIni General UseFellowship        int ${UseFellowship}
    /call SetIni General InstantRelease        int ${InstantRelease}
    /call SetIni General ReturnToCamp        int ${ReturnToCamp}
/return
minor fixes. Enjoy!

@Redbot feel free to add to kiss if you like.
Updated disks and AAs to 115, hope you like!
Added 115 group ac buff, still learning. Hopefully fixed constant casting of lower level buff.
Back
Top