Clicking Save when adding a new property will now attempt some basic validation. Validation output will appear below the Save button.
The Save button will change to Confirm, which will then actually persist the change when clicked.
- Validation failing does not prevent saving.
- Validation will only be performed against TLOs on the character running boxhud.
- If you add cWtN.Pause, it will complain about cWtN (should be CWTN)
- If you add CWTN.Pause, it will complain about Pause (should be Paused)
- If you add CWTN.Paused, and have no CWTN plugin loaded, it will complain about CWTN. This may still be ok, but i'm not going to go query all your toons to find out.
- If you add FindItemCount[water flask, it will complain about mismatched [ ]
- If you add some macro variable name, you're on your own. I'm not going to try to validate macro variables. I don't recommend putting them in boxhud anyways.