WHY?
Go ahead and grab all research related items off your housing plot by hand.
I'll wait.
<four minutes later...>
Done yet?
That's why. Now do that for all of your 20+ housing plots scattered in your neighborhood.
Also, it's damn convenient when you have dropplots set up for your toons / guildies to just dump stuff and have someone move them to the correct housing plot (I have one for research, gems, archery,plants,ore,meat,fish,defiant armors of each type, weapons, shields, etc).
IT LEFT THINGS BEHIND ON THE HOUSING PLOT, WHY?
Yeah, that happens. This code needs a refactor to try again and again in a reasonable amount of time, however lag server and client side can cause the state of the player housing plot to not be updated - I had to add code to slow things down and manually force a reload because of lag issues causing the wrong items to get pulled out of housing since the code is pulling based on the itemlist row number (at this time).
IT KEEPS LOOPING ON AN ERROR WHEN TRYING TO GRAB SOMETHING, WHY?
Probably a NODROP or LORE item - the code is wonkier than CHIMpS Tody so event processing will be addressed in the next release which will be a refactor / rewrite of the code. Until then, try mailing to owner (right click) or change the command arguments.
CAN IT JUST GRAB TRADESKILL OR VENDOR TRASH ITEMS?
Not yet - problem at the moment is that the only way to know item info about the item is to right click, inpect then bring up a modal window with the item info on it. It's a low priority functionality that I do want to add - if the MQ code ever is able to grab that info or if I really need it it will be added - but for the time being items in the plot are only identifiable by what is listed in the listbox. I'd personally love to list the vendor value of items to help find items to free up storage space in player housing.
CAN IT DESTROY OR USE ITEMS AS IT TAKES THEM OUT OF THE PLAYER HOUSING PLOT?
NO. Just NO. I am never going to code any functionality that destroys or uses items for CHIMpS Grab or Drop. NOPE!