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Nov 13 2018 by eqmule
- FirstFreeSlot now returns -1 if no freeslot is found.
- FirstFreeSlot returns 0-whatever, it does NOT start counting on 1 anymore.
This means: if it return 0 the FIRST slot is in fact empty.
if it returns 1 the SECOND slot is in fact empty, etc.
We do this because in real life, from a coders perpective, arrays start at 0. not 1.
and, thats just the way it should be.
Nov 12 2018 by eqmule
- Updated for BETA
- Added LoreEquipped, Luck, MinLuck and MaxLuck to the itemtype tlo for BETA
- Added some more fixes to /caption anon for spawn corpses etc - chatwiththisname
Nov 11 2018 by eqmule
- Updated for BETA
Nov 10 2018 by eqmule
- Updated for BETA
Nov 09 2018 by RedGuides
- MQ2DanNet (dannuic) added auto raid and fixed "all" group issues.
Nov 09 2018 by eqmule
- Fixed a /endmacro crash in the LIVE build
- Fixed a /endmacro crash in the TEST build
- Fixed a /endmacro crash in the BETA build
- Fixed ITEMINFO wrong size crash for TEST
- Updated for BETA
Nov 08 2018 by eqmule
- MQ2TargetInfo has been updated.
You can now set UsePerCharSettings=1 if you want that in MQ2TargetInfo.ini.
0 is default and means it reads settings from the [Default] section.
I realized that having per char settings is cumbersome if you have A LOT of chars.
The buttons on the groupwindow will only show when you are in a group now.
Except the Hotbutton which will always show unless you change its show/hide setting. see /groupinfo help for more info.
- Added a tooltip for /groupinfo help on the main groupwindow.
- Fixed a bug in mq2targetinfo which would cause the groupwindow hotbutton "hitbox" to overlap the disband button making it difficult to click.
- Added CheckMenu items for showing/hiding the groupinfo buttons to the rightclick group window menu.
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- Updated for TEST
- Updated for BETA
- GLOBAL gMacroPause is gone now. Use gMacroBlock->Paused instead.
Nov 07 2018 by RedGuides
- MQ2DanNet (dannuic) updated with new groups feature & stability fix
- Bazaar.mac (chatwiththisname) updated
Nov 07 2018 by eqmule
- Updated for BETA
- FirstFreeSlot now returns 0 if there is no free slot found
Nov 06 2018 by eqmule
- Updated for BETA
Nov 05 2018 by eqmule & SwiftyMUSE
- Updated for BETA
- Even More Stuff
Nov 04 2018 by eqmule & SwiftyMUSE
- Updated for BETA
- More Stuff
Nov 03 2018 by eqmule & SwiftyMUSE
- Updated for BETA
- Stuff
Nov 02 2018 by eqmule
- Updated for BETA
Nov 01 2018 by eqmule
- Updated for BETA
Oct 29 2018 by eqmule
- If you have been crashing I strongly recommend you update to this version.
- Fixed IsStackBlocked call that would corrupt the stack and lead to crashes in mq2melee etc - thanks htw for help looking into it.
- Fixed multiple problems with CHARINFO and CHARINFO2 that would cause a rare crash.
Oct 27 2018 by eqmule
- Added ${EverQuest.HWND} returns the everquest window handle.
- Added /foreground command it puts eq in the foreground.
Usage: /bct <toon> //foreground
- Added a "Switch to..." menu item to the groupwindow rightclick menu, It will switch over to another group member easily.
This menu only exist if mq2targetinfo is loaded.
- Fixed a ${Merchant.SelectItem[=blah blah]} bug, it should properly work now.
Oct 26 2018 by eqmule
- Previously Added: ${Merchant.ItemsReceived} its true if the merchants itemlist has been filled in.
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- Fixed a issue that prevented isboxer from launching eqgame processes without them crashing.
- Added a /groupinfo command to hide/show buttons on the group window
Usage: /groupinfo help
- GroupWindow Button locations are now configurable in mq2targetinfo.ini
plugin unload and reload is needed if you change button locations.
Oct 25 2018 by eqmule && Chatwiththisname
- Updated for LIVE
- Fixed /selectitem it selects items in your inventory when you have a merchant open.
Usage: /selectitem "bottle of" will select a "bottle of vinegar" you can also do "=bottle of vinegar" to match EXACT name (its not case sensitive though)
- Added Methods to the Merchant TLO: .SelectItem .Buy .Sell .OpenWindow
Usage:
/invoke ${Merchant.OpenWindow} //will open the merchant closest to you, or if you have a merchant target, that mrchant
/invoke ${Merchant.Selectitem[bottle of]} for a partial match OR ${Merchant.Selectitem[=bottle of vinegar]} if you need the name to match EXACTLY (its not case sensitive though)
/invoke ${Merchant.Buy[100]}
/invoke ${Merchant.Sell[100]}
- Fixed /caption anon - Chatwiththisname
- Added Anon Caption string to ini file - Chatwiththisname
- Added command /captions reload to reread the ini on the fly - Chatwiththisname
Oct 23 2018 by eqmule
- MQ2TargetInfo is now part of Core.
Oct 23 2018 by RedGuides
- MQ2Easyfind (eqmule) a small fix that was left out of yesterday's release
Oct 22 2018 by eqmule
- Added some more good stuff to mq2targetinfo
- Fixed clicking playername in group window.
- Added a button called "Mimic Me" to the group window.
If you have mq2eqbc loaded the button will work and will
make your whole group do what you do, if u target someone they will all target your target.
if you say something they will all repeat what you say.
This is great for tasks etc.
- Added "Pick up nearest ground item" to the rightclick menu in the groupwindow.
This makes the character you selected the menu on pick up the nearest grounditem to him/her
- Added "Click nearest door" to the rightclick menu in the groupwindow.
This makes the character you selected the menu on click the nearest door to him/her
- Added a real Hotbutton to the groupwindow, you can now put a custom hotbutton there that does whatever you like.
Oct 19 2018 by RedGuides
- MQ2Posse updated with several fixes
- MQ2KissTemplate added (ChatWithThisName) formats your .ini's for easy distribution. Will be used with our upcoming Kiss .ini library
- Update.exe (Redbot) should now load faster and launch MQ2 after updates.
Oct 19 2018 by eqmule
- mq2melee.cpp has been updated for Me->AAList changes in the builder go click the file and diff it to the old one to see what changed.
- MQ2TargetInfo has been updated.
- Added Distance to group members next to their name in the groupwindow.
- Added a button to the group window called "Come to Me"
If you have mq2eqbc, mq2nav and mq2advpath and a proper mq2nav mesh loaded
the button will work and will make your whole group come running to you.
-
- Added a button called "Follow Me" to the group window.
If you have mq2eqbc andd mq2advpath loaded the button will work and will
make your whole group follow you around.
-
- Added a new character TLO member: Bandolier it has 4 members: Index,Active,Name,Item
it has one method: Activate
Usage: (assuming you have a bandoiler saved as "1HB")
| check if its active:
-INI:/if (!${Me.Bandolier[${Bandolier[1HB].Active}) { /echo [${Time}] player want us to activate Bandolier: 1HB. /invoke ${Me.Bandolier[1HB].Activate} } /echo I have a ${Me.Bandolier[1HB].Item[1].Name} in my primary bandoilier slot Output: I have a Snowreaver in my primary bandoilier slot Item returns a bandolieritemtype which has 4 members: Index,ID,IconID,Name
- Made some adjustments to the ${Ground} TLO and added .First and .Last members to it.
/echo ${Ground} will now return the FIRST item in the list if you DO NOT done a /itemtarget
in which case it will return that item.
Prior to this change ${Ground} would just return NULL if an /itemtarget had not been performed.
- Fixed a bug in ${Ground} which prevented it from be used as a type
Example:
-INI:|a Macro to show how to use /vardata |/vardata does NOT work like /varset |Opening and closing the dataportion must NOT use ${} #turbo 120 Sub Main /declare MyGroundItem ground local /declare Count int local |Start by just setting it to the first entry found in the grounditems list: | NOTE that I DO NOT USE ${Ground.First}, but Ground.First that's just how /vardata works, so accept it. /vardata MyGroundItem Ground.First /for Count 1 to ${GroundItemCount} /echo \a-w${Count}. \awID: \at${MyGroundItem.ID} \awDist: \ay${MyGroundItem.Distance} \ag${MyGroundItem.DisplayName} |move to next: /if (${Bool[${MyGroundItem.Next}]}) { /vardata MyGroundItem MyGroundItem.Next } else { /break } /next Count /return
- Fixed AAPointsAssigned in the CHARINFO2 struct, it is actually an array.
Prior to this fix we used it like this: pChar2->AAPointsAssigned;
Now we use it like this: pChar2->AAPointsAssigned[0];
It contains points spent in each aa category. the first one is just total...
Oct 01 2018 by eqmule
- Added click to nav on map - dannuic
Usage: hold down atl + leftclick anywhere on the mapwindow and nav will run u there if its loaded.