• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->
  • EverQuest's 31st expansion The Outer Brood goes live Dec 3rd. brainiac has been spending extra time updating MacroQuest. Please show him your appreciation.
    Don't forget to update your mq2nav meshes by running the meshupdater or by visiting MQ Mesh
    EQ stated servers will be up "No earlier than noon PST"
Resource icon

Quest / Event LS Final Fugue AutomationScript 1.9

Download now:  Join us with Level 2 access or earn your way in with  RedCents.
  • Added option to not use bandoliers
[general]
UseBandoliers=true/false
  • Bundle as package to include LIP (or others)

Still:
/lua run mission_finalfugue
  • Added version number to top of script
  • Settings stored in config file
    • mission_finalfugue_{CharName}.ini
  • Commands via BC or DanNet now work correctly
  • Archer Phase now works if set
    • Waits for first stun phase then kills archers
    • To enable, set config file:
      • [general]
        KillArchers=true
  • Wave 1 prioritizing
    • Kills in proper order: Hex > Wizard > Soldiers
  • Captain Kar
    • If kick/stun'd away, returns to fight
TODOs:
  • Delay engaging Wave 3 mobs until NPCs do
  • More Archer testing
    • Has worked in 2 back-to-back runs
  • Ensure not engaging stray 'Rallosian hunter' mobs during boss phase
  • Improved movement around final bosses
    • No more running back-and-forth
Next revision should have archers completed


Thank you to all the feedback
Back
Top