• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
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Utility LuaLanguage(LLang) 2.1

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--LLang.lua v 2.1
-- was not a timer issue, was an ipairs where we needed a pairs
--LLang.lua v 2.01
-- fix for timer issue that might have caused crashes on teaching mode
Now supports FV and wont crash when trying to get human tongue.

normal servers human tongue is called common tongue, and mq also considers that on fv, so had to check that.
Added a teach argument to the starting of the script

/lua run LLang teach

and it will spam 5 lines of text, and switch to a new language, and keep going till you stop it with

/lua stop LLang
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