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(Mighty) Lua Event Manager

(Mighty) Lua Event Manager 11/11/2024

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0.7.2
- Unregister mq event when importing over an existing event
0.7.1
- Switch back to persistence.lua for saving settings files
0.7.0
- Remove persistence.lua and use mq.pickle
- Handle rounding errors on base64 encode/decode
- Try a fix for stale event code after failed registrations
0.6.3
- Print require stacktrace when event fails to load
0.6.2
- Remove "'s Corpse" from name when reading/writing character config
0.6.1
- Add Write.lua and update a couple examples to use it
0.6.0
- Add sub-categories (1 level only)
- Prevent deleting a category if it contains any events or sub-categories
- Add broadcast setting for local, dannet, eqbc for event load/unload messages
- Add debug option to right click menu on events, will try to /lua run the event script
0.5.0
- Add enable/disable for all options to right click menu
- This will use dga, dgga or dgga to enable or disable the event based on whether it is currently enabled or disabled for the toon using the menu.
0.4.9
- Handle spaces in event names for "edit in vs code" button
Posted by: DoNotReply
0.4.8
- Add `bg` start parameter to start script with UI hidden
Posted by: DoNotReply
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