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- Added additional debugging for missing reagents
-- this came up with some custom EMU servers removing requirements from spells, but MQ still thinks those requirements are valid, will be helpful debugging
- Added funcionality to check for spawns in radius of our target
-- This is currently (future) only used for hweee-zaaaard spells
- Lesson "on demand" example: "/shd lesson"
-- this doesn't interrupt or stop anything, but means you don't need to remember an "/dgga /alt act 481" and can just "/cwtna lesson"
- we will now unload easy.lua like we do for mq2melee and afnuke due to conflicting class behaviors.
- fixed missing ${CWTN} stuff
-- brainiac had already told me about this, but i still missed it :p
- In Combat check for End Regen
-- We were already checking you don't have any mobs engaged on you (xtarget),
--- but now we will additionally check for if we think you are in combat or not
- Added a check to "resume" our pets, with the new discipline option
- Added an additional half second delay command for sending in swarm pets
- added an "on demand" output for when the plugin is using an AA by command/hotkey instead of automatically.
-- example: dashAA, aainvis, etc.
- Our IsMemorized functions now check for spell against gem spell ID rather than by name
-- this is because things like "Ring of cobalt scar" are the same name, but different ID/level. Since we are already passing the eq_spell*, we can just check ID without having to do other stuff like store and pass around levels.
- Updated DumpAggro to use the "On Demand" function
- cleanup
- We will now automatically pause on camping out of the game
-- you will unpause if you get interrupted from camping
- due to the amount of "zomg sic the plugin is unloaded/paused/deleted and the plugin is still doing stuff" after updates this week, we're going to force unload mq2afnuke like we do for mq2melee