• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
MQ2CWTNCommons

MQ2CWTNCommons

- corrected issue with auto addclicky using partial matches
- we will also now remove any addclickies that give passive abilities from your ini
- - this means if you have a vestigal ini entry, we now remove it
- corrected issue where we weren't always checking modified spell range
- - thank you to Myysterio for bringing it to attention
- Corrected typo with "sickess"
- fix for plugin API output if a plugin is unloaded
- - (mainly a buffme fix)
- fixed debug spam
- Added AutoRemoveShadowBuff as an option (defaulted on)
- - this will remove things like "Shadow of Breath" fluff buffs (they don't provide anything by having the buff slot taken up
- Added AutoRemoveIllusion to Commands in the UI
- fixed issue with CampOverlapBuffer where issuing a valid value would instead set to the default of 30
- added additional checks to ensure we're not adding or clicking items that gives passive aa buffs
- fixed handling of "Fc_CastProcNormalized" triggered spells
- preiminary pass at an indie tab for some type 3 suggestions
- - this will get built out over the next few weeks
- - these are just suggestions, if you don't like them, don't get them
- added "Specter Form" to ignored illusions
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