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MQ2Mage

Combat Assist MQ2Mage 2918

- default dotmanamin is now 40
- We will now only hand out dmg proc weapons
- We will no longer hand out de-aggro pet weapons
-- we will continue *not* handing out +aggo weapons
- can confirm byos doesn't have any change on usage for fire/magic beam
- guess who's back
-- back again
--- iceflame's back
---- tell a friend
- Slightly increase speed placing summoned weapons in bags
- now check if we need to inventory a bag before trying to /autoinventory
-- (so we don't try and autoinventory a bag, which we can not autoinventory)
-- this results in fewer red error messages
- due to a current, confirmed eq bug that exists during raids, we will now summon lvl 1 "summon dagger" for weapon summoning > if you are in raidmode <.
-- this is not something that (i) sic is particularly happy about having to change, so please ask your local dbg spy to fix their issues :p
--- we don't ever kill your pet, so if you need new weapons, kill your pet manually.
-- this won't be a toggle, and once the bug is corrected and it is no longer a benefit to *not* use proc weapons, we will go back to normal.
-- if you are not in raidmode, you will use your "regularly scheduled pet weapons"
--- we don't ever kill your pet, so if you need new weapons, kill your pet manually.
- Renamed "Rampart" line to "Iceflame"
- Misc spell output cleanup
- Corrected issue that would give incorrect Burnout spell
- renamed "Dissident" to "Progressive Spell"
- Added an option to not use the class Progression Spell
-- this is to address an eqbug
--- we're not going to always provide permanant toggles/options to work around eqbugs
---- and this likely will get removed once that bug is fixed.
-- this option means if you turn it off, we're not going to automemorize anything in that slot
- added automatic bifold usage can toggle off with /mag usebifold off
- made adjustments and improvements to how to check and track twincast uptime/usage
- the target validation fixes in CWTN Commons corrected an issue trying to cast bolts on mobs we couldn't see
-- eq only requires LoS for the spell to LAND not for the spell to be cast
-- these are the "projectile" type spells, where you actually throw something at the mob
- corrected LoS issue for clicky orb usage (Firebound and Minion)
- forced workaround for eq iceflame bug
Posted by: DoNotReply
- forced workaround for eq iceflame bug
Posted by: DoNotReply
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