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MQ2War

Combat Assist MQ2War 2855

Fix priority target camp check so that you didn't run out the greet priority targets, and instead wait for them to arrive.
Warrior's no longer pull with kluzen roar line, and instead use the bow and arrows, or throwing items. failing either of those being available defaults to melee.
/mapfilter castradius is now your visible pull range indicator for whatever method of pulling you're using. IE: if it's melee it's approximately 18, if you're bow/arrow it's whatever the combined range of your bow and arrow is, if you're throwing item it's the range of the throwing item.

PullTarget is now reset once you have a mob on XTarget during pulling, so that you don't remember what you were pulling previously if you get aggro on your way to pull it.

Added new command. /war ignore will will ignore your current target when you're in pullertank mode, optionally you can type the mobs exact name. IE: /war ignore a giant bog rat

AOE taunt was added.

You will no longer sit whereever you're currently at when you determine you need a break. It will now return to camp to rest with the rest of the group and stop being antisocial.

Camp now tracks your zoneid, if you're in puller tank mode and die, and spawn in a different zone, you'll be forced into tank mode effectively disabling puller tank. This is likely a temporary fix until I work out the details needed to simply disable it until you return to your previous zone.

Group watch is now a thing. Sorry, the values for when to rest and when you are done resting are preset for the moment. Values are, <80% health, < 30% mana, < 5% endurance.
Group watch options are
All - watch everyone in the group
CCHealer - only pay attention to Crowd Control and Healers
Healer - Only care about the healers
Self - I'm only out for myself. If the cleric and crowd control can't keep up, then we all die.

PullerTank will now make sure you stand up before trying to engage a mob (if they were in the camp, but a non-aggro mob)

CheckFortank will now see if the mobs hitting a group member up to an additional radius outside of the camp. People asked me not to make toons return to the camp between kills and as a byproduct it's possible for group members to stand there getting their head kicked in while the tank chills waiting for the mob to enter the camp.

Now clears circles if the plugin gets shut down. IE: You unload the plugin.

New option, switch with MA was added. In the event you're in assist mode and want to switch targets when the MA does, this will do that. /war switchwithma on/off/0/1/true/false

fix typo in "account" from "accout" in the subscription status message.


While I understand that I don't put out a lot of patch notes. The basic premise is that if it's working that hopefully I shouldn't have to get too tied up stopping to do patch notes on each plugin I'm working on. If I add a new feature I'd of course like to mention that. But since anytime live is built red grabs all changes from me and automatically builds them and posts them to their respective plugin pages it becomes somewhat complicated to keep track of what changes have occured and which changes have gone live. So I'll do my best to keep everyone updated with any changes and of course if you have any issues you can always ask me.
Hey everyone, this isn't really an update so much as a re-release of the MQ2War plugin in the previous state. I believe I only added one ability to the list for the DPS lineup. Sadface if you didn't get a chance to try it out before. Happyface if you're ready to try it now because here's a new live build for you.
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