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Scriber

Utility Scriber v4.0.2

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--SPED UP SCRIBING!!!! :woop:
--added a button for scribing what is already in your inventory
--fixed the spelling of Maiden's Eye
reverting back to the previous update due to crashing.
-- fixed the invis casting. so now it won't say its using cloudy potions 10 times
-- removed unneeded vendors for SK in Overthere
--Will now properly read when you are invis or ITU
--Now can be minimized and reopened. The X will close the Lua all together.

Hopefully this will fix some travel issues people were having.
--cleaned up the ui (still failed to add colors)
--when you change the max you want to scribe, it unchecks and checks those as needed
--added some new checks for your level to keep you out of harms way

**Special thanks to all the guys in MQ chat for helping me out, expecially Coldblooded whose done a lot more than he really needed to help me**
--Added the ability to scribe area specific spells
--Added the ability to turn off the bind point function (recommend only if staying in the same area that you are buying your spells)
- Fixed the pok vendors. You should only travel to the vendors that fall within the guidelines of your min/max you chose to scribe instead of traveling to all the vendors in pok
--Added a check for the plugin MQ2EasyFind.
--Increased the delay for portalsetter, some were having issues with it setting too fast and not going to the correct area.
--Added informative info to let you know where you're supposed to be going in the case of a Scriber freezing for being in the wrong location.
I broke stuff trying to fix stuff last night. so I fixed the broken stuff. some other things I checked in the process.....
-Added extra delays before checking if you are in the guildlobby before trying to cast gate again.
-Removed loop function for casting invis and ITU. if it doesn't work the first time. do it yourself. It will let you know why its not moving.
-Fixed the freeze when you get into guild lobby after gating.
-Fixed the freeze when you zone after going through the portal in the guildhall


I ran through the entire lua with different circumstances with 6 characters of all different types. it should be working properly again.
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