• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->
Very Vanilla MQ (Emulated servers)

Vanilla Very Vanilla MQ (Emulated servers) 3052

Download now:  Join us with Level 2 access or earn your way in with  RedCents.
May 17, 2023:
- test: Updated for test patch
- live: Updated for live patch. This patch introduces the new UI system,
there may be issues involving UI components.

May 14, 2023:
- test: Updated for test patch
- test: Fixed Me.Combat again

May 13, 2023:
- Fix issue where OnRemoveSpawn would be called twice in some instances

May 4, 2023:
- Disable previous launcher change pending further refinement. For now, the log
spam should be disabled. (#717)

April 26, 2023:
- test: Updated for patch

April 24, 2023:
- Fix an issue where the loader would spam the log file with an error if more than
64 eqgame.exe processes were running. Instead, it will swap to the WMI process
monitor to retain functionality.
- Add experimental feature that resizes the game's render viewport to fit the central
docking area when imgui windows are docked to edges of the screen. This can be enabled
in Settings under Overlay (/mqsettings overlay).

April 19, 2023:
- live: Updated for patch

April 12, 2023:
Posted by: Redbot
April 24, 2023:
- Fix an issue where the loader would spam the log file with an error if more than
64 eqgame.exe processes were running. Instead, it will swap to the WMI process
monitor to retain functionality.
- Add experimental feature that resizes the game's render viewport to fit the central
docking area when imgui windows are docked to edges of the screen. This can be enabled
in Settings under Overlay (/mqsettings overlay).

April 19, 2023:
- live: Updated for patch

March 15, 2023:
- live: Updated for patch
- live: fixed zone guide structure

March 8, 2023:
- test: Updated for patch

February 24, 2023:
- Fix CryptAcquireContext error when importing Autologin profiles

February 23, 2023:
- test: Updated for patch

February 21, 2023:
- GetSpellDuration now returns correct duration. Deprecated EQGetSpellDuration.
Posted by: Redbot
February 20, 2023:
  • emu: MQ Console will now allow GM commands (#zone)
February 15, 2023:
  • live: Update for patch
February 10, 2023:
  • Made some improvements to the performance of the mq console window.
  • Added an option to the mq console window to adjust the number of lines of history that are stored.
  • Fix bug where a file dialog could be docked in another window, resulting in the window flickering and becoming unusable.
  • lua: Calling mq.delay in an ImGui callback will now trigger an error instead of silently failing.
Posted by: Redbot
January 30, 2023:
- lua: calling mq.delay from an imgui thread will now throw an error (#692).
- added missing RecommendedLevel to item (#691).

January 28, 2023:
- Frame limiter is now called Frame Limiter in the settings panel (previously FPS Limiter)
- MQ Console: Fixed last \ax so that it uses the previous default color instead of white
- Missing plugins will now report when the file is not found rather than the LoadLibrary error
Posted by: Redbot
January 23, 2023:
- Add /executelink command that will simulate a click from raw link text.
- spell datatype: Add Link member to generate clickable link text.
- spell datatype: Add Inspect method to open the spell display window.
- spell datatype: Added /vardata and /varset support for spell variables. Assigning
a string or number will reassign the spell variable by spell name or id.
- achievement datatype: Add Inspect method to open achievement display window.
- emu: Fix crash when declaring a spell var (#688).

January 19, 2023:
- live: Fix for broken world container

January 18, 2023:
- live: Updated for live patch
Posted by: Redbot
January 23, 2023:
- Add /executelink command that will simulate a click from raw link text.
- spell datatype: Add Link member to generate clickable link text.
- spell datatype: Add Inspect method to open the spell display window.
- spell datatype: Added /vardata and /varset support for spell variables. Assigning
a string or number will reassign the spell variable by spell name or id.
- achievement datatype: Add Inspect method to open achievement display window.
- emu: Fix crash when declaring a spell var (#688).

January 19, 2023:
- live: Fix for broken world container

January 18, 2023:
- live: Updated for live patch
Posted by: Redbot
January 18, 2023:
- live: Updated for live patch

January 17, 2023:
- Add Item.Inspect method to open item display window on a particular item.
Posted by: Redbot
January 8, 2023:
- fix /removeaug (#669).
- imgui: Fix nested BeginDisabled calls (#672).
- emu: Fix TradeReady flags (#666).
- emu: Fix /itemnotify when matching invslot is also in a hotbutton.

January 6, 2023:
- lua: Added mq/Icons.lua for Icon usage in imgui
- tlo: Added Spell.Dispellable which returns true if a spell can be dispelled (#655)

December 8, 2022:
- live: updated for patch
Posted by: Redbot
December 6, 2022:
- live: Update for expansion patch
- live: Fixed Switch ids and names
- Added currency for NoS
- Added ${TradeskillDepot}, see the docs for full description of the members:
https://docs.macroquest.org/reference/top-level-objects/tlo-tradeskilldepot/
- lua: Running "/lua run scriptname" will now prefer lua/scriptname/init.lua over
lua/scriptname.lua. this is to make it easier to transition to the new directory layout.
Posted by: Redbot
December 6, 2022:
- live: Update for expansion patch
- Added ${TradeskillDepot}, see the docs for full description of the members:
https://docs.macroquest.org/reference/top-level-objects/tlo-tradeskilldepot/
- lua: Running "/lua run scriptname" will now prefer lua/scriptname/init.lua over
lua/scriptname.lua. this is to make it easier to transition to the new directory layout.
Posted by: Redbot
Back
Top