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Very Vanilla MQ (Test Server)

Vanilla Very Vanilla MQ (Test Server) 3064

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Aug 29, 2022 (test):
- Update for test patch
Aug 17, 2022:
- Fix autoskills not returning proper values
Aug 17, 2022 (live):
- Updated for patch
Aug 12, 2022:
- /mapfilter will now store Radius values instead of toggle information (Fixes #600)
- Lua: Added mq.getAllSpawns and mq.getFilteredSpawns to return tables of spawns.
- LuaRocks is now distributed with MQ for using prebuilt Lua Modules from the MQ repo
- PackageMan is now distributed with MQ for a method of using LuaRocks in lua scripts
- Plugins that fail to unload will now be flagged as having failed and will not allow reload
of the plugin or unload of MQ. With this change, /unload now has the parameter "force"
which will try to force unload stuck plugins and prompt for action if that cannot be
accomplished.
- The tray util has a new option to "Unload All Instances (Forced)" which will send the
"/unload force" command to all registered MQ instances.
- More info can be found at docs.macroquest.org
Posted by: Redbot
August 10, 2022 (test):
- Updated for latest test patch
Jul 29, 2022:
- Added a modules folder primarily for storing architecture dependent lua modules
- mq.TLO.Lua.Dir now supports arguments (lua, and modules) to return the corresponding folder
Jul 27, 2022:
- Fix item statistics not matching item
Posted by: Redbot
Jul
25, 2022 (test):

  • Updated for latest test patch
Jul 22, 2022:

  • Fix Corpse type to properly inherit from Spawn. Support checking for .ID and .Open when no corpse is currently active.
Jul 21, 2022:

  • Fix achievements
Posted by: Redbot
Jul 20, 2022 (Test):

  • Fixed some issues with the last update.
Posted by: Redbot
Jul 19, 2022 (test):

  • Update for third test patch.
Posted by: Redbot
Jul 17, 2022 (test):
- Update for first and then second test patch.
- Servers were locked every time we tried to test this, so hopefully it works.
Posted by: Redbot
Jun 25, 2022 (test):
- Updated for test patch.

Jun 15, 2022:
- Updated for live patch.
- Potential fix for WinEQ2022 interoperability
Posted by: Redbot
Jun 9, 2022 (test):
- Update for latest test patch

Jun 9, 2022:
- ${Int[x]} is now capable of parsing numbers up to 64-bits, and will truncate the result.
- Fix reporting of spell buff counters.

Jun 8, 2022:
- Fix detection of aura and campfire spawns (#561)
- Fix ${Target.ID} now returns 0 instead of NULL to be consistent with
other spawn type objects.
Posted by: Sic
Updated for test "true-up"

thank you for your patience everyone <3

May 27, 2022 (test):
  • Update for test patch
May 27, 2022:
  • datatype: ItemSpell: add members OverrideName, OverrideDescription.
    • OverrideName replaces the OtherName member. This is a name that overrides the spell name when the spell is on an item.
    • OverrideDescription overrides the description string from the spell, similar to OverrideName.
  • datatype: Item: fixed off-by-one error with AugSlot. The Correct range is now 1-6 and now matches the Slot value as expected.
May 26, 2022:
  • lua: Throw error if string argument to mq.delay contains no time unit.
Posted by: Sic
May 14, 2022 (test):
- Fix issues with frame limiter
Posted by: Redbot
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