Jan 20, 2024:
- Fix Mercenary.State reporting unknown when mercenary is active (#811)
- Fix Heading.Name/Heading.ShortName potentially going out of bounds (#813)
- Change Me.BoundLocation.Heading to return heading type instead of a 512 unit float
Jan 19, 2024:
- Fix mq.pickle not properly escaping backslashes and not properly serializing numbers. (#815, #771).
Jan 18, 2024:
- Fix issue where textures would not draw if they had not already been preloaded.
- Fix FPS plot in benchmark window to use its own axis.
Jan 17, 2024:
- live: Updated for latest patch
- live: DirectX 11 is now on the live client, some visual features may be
missing or not working correctly.