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We updated software to 32 bit for regulatory reasons. But, we were told it would work better with the OS and be more secure.What does 64 Bit do for us ?
Better Graphics ? or EQ game speed ?
more memory. thats it.
It should increase the plat limit for bazaar. They have said in the past that limit is because of 32bit. The game trades all plat as copper and 2m plat is almost the max for the 32bit integrator.
Well, it does make the 64bit thing look logical.
I'm not so sure that's true. We had to move some lab software from 16 bit to 32 bit and it wasn't the end of the world and took about three months an a budget of 150k for an "off the shelf" lims system.
This has me interested. I really would like to hold hope that 64 bit change will lead us all to better gameplay, and hope our transition for our great creators and devs goes smoothly.Wait . . . there is a golden feather on the floor
I am hoping so but not holding my breathI wonder if there will be a period where both 32-bit and 64-bit clients are available for use to smooth the transition.
That CPU comparison chart they linked means nothing to me. /shrug guess will see soon in beta. Some on the forums said they will be quitting TLP as they won't be upgrading computers. Guess we will see.
Poor Rizlona.
will have to be a 64 bit toaster...Yupp, my server will become a ghost town for however long it will be to get MqNext up and running again... I guess ill hammer the donate button and pray for it to work
Does this change mean that running EQ on a toaster is no more an option ? :P
Yall are forked, test is full of lazy casuals (source am one) We won't even find 1/10th of the bugs. I suggest yall start copying toons now to help us because we're going to need it. As it stands now the chances of it going live with game-breaking bugs/crashes is SUPER high. Just guessing here but could also cause some file/memory corruption if done wrong?Test server players, we thank you!
Well, @Sic update post sure makes things a bit more clear..and gives us an idea of timeline as well. On live I may just sit around the guild lobby or baz again..ha.
On another idea, while we wait for OUR devs to figure out this issue, does anyone run or have a 'EMU for dummies' guide that we can run and still use our 32 bit MQ (next)? I will imagibe its good on the RoF2 client, but I have never played an EMU world. Though maybe can do so on my own comp or join one of those worlds that someone runs just until MQ64 (wink) is ready. Btw, I already have dreams of playing MQ64 with NextPal added to my list of addons.Let me dream happy. Long live RedGuides!
As a guildie put it, more glitches will load together and run more smoothly. We'll see incompatible code combinations we've never seen before because they've never been together in ram before.Yall are forked, test is full of lazy casuals (source am one) We won't even find 1/10th of the bugs. I suggest yall start copying toons now to help us because we're going to need it. As it stands now the chances of it going live with game-breaking bugs/crashes is SUPER high. Just guessing here but could also cause some file/memory corruption if done wrong?
No next love for emu yet unfortunately, just ol' mq2 to play around with.Well, @Sic update post sure makes things a bit more clear..and gives us an idea of timeline as well. On live I may just sit around the guild lobby or baz again..ha.
On another idea, while we wait for OUR devs to figure out this issue, does anyone run or have a 'EMU for dummies' guide that we can run and still use our 32 bit MQ (next)? I will imagibe its good on the RoF2 client, but I have never played an EMU world. Though maybe can do so on my own comp or join one of those worlds that someone runs just until MQ64 (wink) is ready. Btw, I already have dreams of playing MQ64 with NextPal added to my list of addons.Let me dream happy. Long live RedGuides!
MacroQuest "Next"? heh you should consider moving overDoubt they're comparable, but for the data automation projects I manage at work we reserve a final iteration where we review our SQLs and we always come away with a final 'restructure' that allows us to remove chunks of redundant / sunset ideas that we carried from early in the project. I know we're on MQ2, but hopefully this would give our dev group the ability to restructure some obsolete / redundant segments? Dare I say carve out some of our 'multiple ways' content?
merged to the already existing conversation, that has multiple merges inwill this bork up mq or dont matter?