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EQLogParser

Software EQLogParser (1 Viewer) 2.2.59

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I recently discovered EQLogParser when I got back from my extended leave of absence to help me figure out what was wrong with my class configs/group dynamics (EQ rust, it happens).

This program is the best EQ parse tool I've ever used. In the past 300 years that I've been playing EQ I've used several and the level of detail and polish of EQLogParser is on a different level. I'd highly recommend it to everyone/anyone who's a stats nerd, ini/config tinker, or just looking to put some metrics and data behind your decisions in game or in your configurations.

  • The DPSMeter is by far the cleanest and prettiest I've used (available in DPS or Tanking configurations!).
  • There are so many different reports and charts to consume.
  • Tons of ways to carve up your data.
  • Easy to use.
  • Offers log archiving and cleanup tools.
  • GINA like triggers and popups if that's your thing.
10/10, I can't play without it as I must know what all of my dudes are up to.
 
Is there a link for options we can use in trigger match patterns for eqlp? For example, I know {C} calls out the toon name with the monitored log, {S} would call out any toon name that appear in your log but I am sure there are more. The goal is a variable to handle the amount of damage below to make the trigger work;

INI:
Master Magus Trablic hit {S} for 285842 points of unresistable damage by Temperature Shock.

The {S} allows the trigger to work and call out the toon name when the numeric portion of the pattern is removed. Is there a variable that can be used to allow for the variation in points of damage taken and still allow the pattern to trigger or are we only able to use a portion of the pattern like;

INI:
points of unresistable damage by Temperature Shock.

Was hoping there was a list somewhere of all the options we can use =)
 
Is there a link for options we can use in trigger match patterns for eqlp? For example, I know {C} calls out the toon name with the monitored log, {S} would call out any toon name that appear in your log but I am sure there are more. The goal is a variable to handle the amount of damage below to make the trigger work;

INI:
Master Magus Trablic hit {S} for 285842 points of unresistable damage by Temperature Shock.

The {S} allows the trigger to work and call out the toon name when the numeric portion of the pattern is removed. Is there a variable that can be used to allow for the variation in points of damage taken and still allow the pattern to trigger or are we only able to use a portion of the pattern like;

INI:
points of unresistable damage by Temperature Shock.

Was hoping there was a list somewhere of all the options we can use =)
There is some documents and vids out on the repo and dbg forums i thought? but i dont know the amswer off the top of my head.
 
There is some documents and vids out on the repo and dbg forums i thought? but i dont know the amswer off the top of my head.
Yah, I saw those I think and nothing specific there. Very basic setup stuff was all.

EDIT - It was a silly question as I feared. Just look here =)

1732990018726.png
 
Last edited:
code block from a healing window that picks up multiple things from match:
You healed (?<char>.+)\b(?<!\bover.time) for ({N>=1000}|{N<=2499}) hit points

This works - picks up the heal amount (random #) and prints it up along with the character healed.

Came from https://forums.daybreakgames.com/eq/index.php?threads/color-coded-healer-window.247126/ on DBG forums, I just modified the ranges to fit my then lower level toons. Was originally in GINA, but switched into EQLP just fine.
 
Software EQLogParser

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