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RedGuides is proud to announce the official release of MacroQuest, which we're now using as the base for Very Vanilla.
View attachment 36890
A few years ago, the most experienced developers in our community got together over a shared realization that MacroQuest2 needed help. It was a codebase that had been spliced together by people of different skill levels and competing visions since 2003, and any serious attempt at modernization would require a near complete rewrite. However, they were bound by thousands of user macros and plugins that needed backwards compatibility, and on top of that, they didn't have access to the full source code. A large and tedious portion of the job would be figuring out what was missing.
After three years of daily commits and a few painful slogs with tech behind the scenes, brainiac, Knightly, dannuic, alynel and exspes have given us MacroQuest: a modern scripting platform that's light, fast, and easy to maintain. You may not notice any changes initially, except that everything runs smoother and more stable. However if you look a bit deeper you may notice a few benefits, such as...
All the ini, yaml, and cfg files for every piece of software on RedGuides are now in the same place: the "config" folder.
View attachment 36881
But you won't be visiting that folder very often, as you can now change settings in the GUI:/mqsettings
View attachment 36875
We've also been granted a proper console, like most games released this millennium.ctrl
+~
View attachment 36873
Which leads to some useful options,
View attachment 36874
Sic outlines these, and many other new features in his MQ video here,
RedGuides staff urges you to switch over now by grabbing the latest launcher, which ChatWithThisName outlines below.
Developers will notice the biggest changes: professional quality code, manageable third party libraries, Lua scripts, and many more as Knightly summarized here.
And if you're the type that enjoys looking under the hood, you'll be happy to know that MacroQuest is once again a free and open source project. For the first time in seven years I have access to our source code, and you do as well. My most exciting years running RedGuides were back in the open source days and I'm eager to get back!
If this were a corporate project in Silicon Valley, it would have cost in the high six to seven figures. When I asked brainiac about his motivation to spearhead this purely as a hobby, he said his greatest desire was to see everyone use the platform as a sandbox, to experience all the unique things people create like MAUI and Lootly. So the best way to pay the dev team back is to open up Visual Studio and unleash your creativity.
Congratulations to the MacroQuest dev & test team: brainiac, Knightly, dannuic, and everyone who helped and tested over the years.
And congratulations to the entire EverQuest playerbase, as you're about to experience a software renaissance.
what changed? when I do a Zone guide path, my toon no longer runs there. how does one activate this again?
One day perhaps. But it'll be down the road from now a ways. A lot of work still needs to be done for live/test versions of MQ before Brain and team is ready to start working on EMU.Great work! Will EMU servers have a version?
RedGuides is proud to announce the official release of MacroQuest, which we're now using as the base for Very Vanilla.
View attachment 36890
Instructions on downloading the new MacroQuest are here, and migration to the new MQ is discussed here.
A few years ago, the most experienced developers in our community got together over a shared realization that MacroQuest2 needed help. It was a codebase that had been spliced together by people of different skill levels and competing visions since 2003, and any serious attempt at modernization would require a near complete rewrite. However, they were bound by thousands of user macros and plugins that needed backwards compatibility, and on top of that, they didn't have access to the full source code. A large and tedious portion of the job would be figuring out what was missing.
After three years of daily commits and a few painful slogs with tech behind the scenes, brainiac, Knightly, dannuic, alynel and exspes have given us MacroQuest: a modern scripting platform that's light, fast, and easy to maintain. You may not notice any changes initially, except that everything runs smoother and more stable. However if you look a bit deeper you may notice a few benefits, such as...
All the ini, yaml, and cfg files for every piece of software on RedGuides are now in the same place: the "config" folder.
View attachment 36881
But you won't be visiting that folder very often, as you can now change settings in the GUI:/mqsettings
View attachment 36875
We've also been granted a proper console, like most games released this millennium.ctrl
+~
View attachment 36873
Which leads to some useful options,
View attachment 36874
Sic outlines these, and many other new features in his MQ video here,
RedGuides staff urges you to switch over now by grabbing the latest launcher, which ChatWithThisName outlines below.
Developers will notice the biggest changes: professional quality code, manageable third party libraries, Lua scripts, and many more as Knightly summarized here.
And if you're the type that enjoys looking under the hood, you'll be happy to know that MacroQuest is once again a free and open source project. For the first time in seven years I have access to our source code, and you do as well. My most exciting years running RedGuides were back in the open source days and I'm eager to get back!
If this were a corporate project in Silicon Valley, it would have cost in the high six to seven figures. When I asked brainiac about his motivation to spearhead this purely as a hobby, he said his greatest desire was to see everyone use the platform as a sandbox, to experience all the unique things people create like MAUI and Lootly. So the best way to pay the dev team back is to open up Visual Studio and unleash your creativity.
Congratulations to the MacroQuest dev & test team: brainiac, Knightly, dannuic, and everyone who helped and tested over the years.
And congratulations to the entire EverQuest playerbase, as you're about to experience a software renaissance.
gratz redfrog, any idea why /rgstart command doesn't work?I saw Redbots message about this yesterday but I was a bit tired, so I did it now. Logged off my guys and rebooted, was so happy to see the new Launcher install, and when it popped up, it gave me such an inner smile. Thank you to all who have worked on this, you guys bring a lot of joy to a lot of people.
Hey Thehub,gratz redfrog, any idea why /rgstart command doesn't work?
/mac rgmercsinstall
you normally only have to use that once, but this is a big change over.Thank you sir got it wrote down for next timeHey Thehub,
I don;t use it atm, but I have in the past, RGMercs is great, one of its requirements is a lot of plugins to be loaded. Its possible during the transition something got turned off, go to the RGMercs mac page and go down each plugin you need to make sure they are on. If you use MQ2Pluginmanager its easy to see what is on and off. Another possibility, go look in your new launcher if you see it needs to be updated or reinstalled in the Macros tab (I had to reinstall 2 macs with installation of the new launcher). Also maybe try re running the/mac rgmercsinstall
you normally only have to use that once, but this is a big change over.
easy fix, since you gave such a detailed explanation of your problem... :pit not working for me haha help
Unfortunately, there is no current test build of any flavor, and it may be several more weeks +so for the macroquest there is no test folder and i dont know now i would get my old files off the old mq2
i have a file path for live but i dont play live only test
ok tks you sic have a great dayUnfortunately, there is no current test build of any flavor, and it may be several more weeks +