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Remove failed to create directory message when dir exists
howdy oogeyHello, I am having some trouble with this. I click on "watch" but it does not show up in plugins. In game when I click "Follow Me" i am told to type /plugin mq2advpath but the response is "plugin mq no loaded". I am brand new to this, I tried following the tutorials, what am I missing?
/plugin mq2advpath load
Hello, I am having some trouble with this. I click on "watch" but it does not show up in plugins. In game when I click "Follow Me" i am told to type /plugin mq2advpath but the response is "plugin mq no loaded". I am brand new to this, I tried following the tutorials, what am I missing?
howdy oogey
any plugin that is "included in Very Vanilla"
View attachment 26874
you dont need to manually download - your VV launcher will automatically download it
then in game (with mq2 loaded) you/plugin mq2advpath load
i believe mq2advpath already comes set to be loaded
[/QUOTE
Thank you, it worked. There is a ton of information on here to sift through. Would you mind pointing me in the direction of how to turn off the map stuff? My comp isnt handling it well, and I found it a bit too much info
That is a good feature to know how to use. Thank you for the information.to see in game what plugins are loaded, and if this one is loaded, type in /plugin list and then look at what the MQ window spits out.. this will at least tell you if its loaded or if it still needs to be (via the instructions sic listed above)..
make sure you don't have too low background fps in your eq settings or any other kind of limiter like isboxer - this will cause both nav and afollow issuesThen my last question is I am using a CWTN plugin and just having lower level chars follow the driver toon to get exp. I have them inv and ivu so they don't die and while /afollow seems to work great sometimes the alts get stuck running into an object the driver toon did not run into. Is there a better way to accomplish this?
make sure you don't have too low background fps in your eq settings or any other kind of limiter like isboxer - this will cause both nav and afollow issues
/play skyshrine_mission
.are you sure you don't have afollow stuck on (with the followme button)? this would not be using mq2nav.My group hasn't been able to follow me correctly all day. They've been not following me but instead just chasing after me from any angle, which leads them to falling in to traps and sticking on objects. This doesn't seem normal.
yes, correct, unrelated to mq2nav.Using the MQ2 Follow me toggle button. Are you sayinig follow me doesn't use the mesh to navigate?
/bcga //afollow off
afollow tries to repeat a recorded path from the person they're followingInteresting the FPS are at 60, thank you. If i can;t get it right real quick i'll just not dungeon crawl where there are ledges and traps.
you can definitely have afollow issues with server lag, or pc lag/latencyI think it's actually all due to server lag... Is that possible?
Well, if you are using /afollow like the follow me button, then you would need to /afollow off on everyone so they stop afollowing.Question: I am new to MQ2 but after playing around with some of the plugins, one of my boxes wants to keep following my tank around and I dont know why. its not the afollow command, and it doesnt seem to be related to the follow button as that is not pressed.
is this a general question? a kissassist question? muleassist/rgmercs etc?Is there a way I can make my group follow me closer then they are right now. feels like they follow to far from me and don’t get bard buffs
the "follow me" is from mq2advpath plugin (the button just clicks it)sorry general i guess not sure. i don't use muleassist or rgmercs i use kissassist but i don't use a command i use the button under the group that says follow me
Thanks Sicthe "follow me" is from mq2advpath plugin (the button just clicks it)
you can modify what the button does, but in general the mq2advpath "afollow" is the culprit here.
I would strongly recommend in places that you can, you use the respective "chase" mode from your automation, which usually uses mq2nav to "chase" along with the tank instead of the "afollow"
where is the error you mention?Im just getting started with MQNext... Im having an issue with the "follow me" button. The error I receive is as follows on all the toons im trying to get to follow:
[{/msg CharA] //multiline ; /afollow off:/nav stop;/timed 5 /afollow spawn 5393
I have tried reloading MQ2 advpath.... I have the mesh loaded for the zone ETC... Never had an issue with MQ2 so im assuming something isnt loaded correctly...
Any help would be much appreciated.
V/R
Jane
//multiline ; /afollow off:/nav stop;/timed 5 /afollow spawn 5393
is your exact message and not a typo? /bccmd names
do you see everyone?/bccmd names
and you should see thema. that isn't an error message. that is you hitting the button and the echo telling you what you said to hit.Thank you for the responses Sic. You definitely gave me some things to check when i get home.
As far as the [{/msg CharA] //multiline ; /afollow off:/nav stop;/timed 5 /afollow spawn 5393 is concerned, that was the error message i was getting on all of my other accounts when i hit follow me. I guess since im getting that message on those accounts, that means they are connected to eqbc? Ill make sure Advpath is loaded on all accounts and hopefully that fixes the issue... thx again Sic..
And Merry Christmas to you!
In addition to some fixes by Knightly, brianiac added:
Fix spawnType usage, other minor cleanups
Commits
- Add InterceptFollow as an option
(5607952)
- Merge branch 'interceptfollow' into 'master'
Add InterceptFollow as an option
See merge request redguides/plugins/mq2advpath!3 (81e0ba9)