Can you elaborate on what would be different if the order changed?If I can make a suggestion, make the resetcamp the first command.
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Can you elaborate on what would be different if the order changed?If I can make a suggestion, make the resetcamp the first command.
many times, i'll pause cwtn bots in one location, move to another location.Can you elaborate on what would be different if the order changed?
My hotkey to unpause is essentially the same as your command structure, change back to assist and reset camp. However, many times, the bot will start moving to the previous camp before the reset camp command takes effect.
/boxr camp
before the unpause command, or put the toons in manual or chase before pausing?Very likely that I'm doing the process in the wrong order or maybe I shouldn't pause bots in the first place or maybe put them into chase mode before pause.
Lots of different things to change around the scenario, but just a thought
Put them in chase mode. Pause as needed. Move them. Unpause. Camp them.many times, i'll pause cwtn bots in one location, move to another location.
My hotkey to unpause is essentially the same as your command structure, change back to assist and reset camp. However, many times, the bot will start moving to the previous camp before the reset camp command takes effect.
Very likely that I'm doing the process in the wrong order or maybe I shouldn't pause bots in the first place or maybe put them into chase mode before pause.
Lots of different things to change around the scenario, but just a thought.
/boxr stop
stop all
(default if not specified)|nav
|combat
|whatever else fits)./boxr return
/boxr stop
is a pre-cursor to this action), but if you want to have an opt-in aspect to it, add a sub-action of force
.A couple feature requests
/boxr stop
Stop what you're doing. Whatever it is. Navigating? Stop. Attacking? Stop (and probably clear target). Anything else? Nothing comes to mind, but that might just be due to not being awake yet. Maybe even have sub-actions (e.g.,stop all
(default if not specified)|nav
|combat
|whatever else fits).
Why? Really, because of the next feature request. Though I can envision times when I just want to tell a character to stop what they are doing. I'll admit, it's possible to do this now, but having it in one command (not requiring setting up hotkeys for each character independently) instead of a set of commands is highly beneficial.
/boxr return
Navigate back to a camp spot, if defined. My thought is the default behavior would force the return (and why I think/boxr stop
is a pre-cursor to this action), but if you want to have an opt-in aspect to it, add a sub-action offorce
.
/boxr stop
, I'm thinking /nav stop
, /attack off
, and /target clear
. They aren't specifically related to any of the underlying assistants, though perhaps some of them might need an equivalent /boxr pause to fully take effect (and thinking about it more, that might be the way to go). Are there other actions that might best represent the idea of "stop what you're doing"? In checking the RGMercs wiki, I see it supports a /backoff
command in conjunction with /combatreset
. KA has a /backoff
command (or /setbackoff on/1/off/0
for explicitly setting the state), though the wiki says it'll return to camp if set./boxr return
, I know the CWTN plugins all support /<shortclassname> gotocamp
. I don't see an equivalent for RGMercs or KA defined in their wikis. Perhaps there's a convenient way to query the current camp state/loc and navigate to there.i second this post. sometimes a mob runs off and snares refuse to hit, and i would like to be able to tell the group to stop following and return to camp.A couple feature requests
/boxr stop
Stop what you're doing. Whatever it is. Navigating? Stop. Attacking? Stop (and probably clear target). Anything else? Nothing comes to mind, but that might just be due to not being awake yet. Maybe even have sub-actions (e.g.,stop all
(default if not specified)|nav
|combat
|whatever else fits).
Why? Really, because of the next feature request. Though I can envision times when I just want to tell a character to stop what they are doing. I'll admit, it's possible to do this now, but having it in one command (not requiring setting up hotkeys for each character independently) instead of a set of commands is highly beneficial.
/boxr return
Navigate back to a camp spot, if defined. My thought is the default behavior would force the return (and why I think/boxr stop
is a pre-cursor to this action), but if you want to have an opt-in aspect to it, add a sub-action offorce
.
For/boxr return
, I know the CWTN plugins all support/<shortclassname> gotocamp
. I don't see an equivalent for RGMercs or KA defined in their wikis. Perhaps there's a convenient way to query the current camp state/loc and navigate to there.
Thanks for the input guys. I will experiment a bit and see if I can come up with something that works for all, or at least most, of the supported combat assists. I do have a busy couple of weeks ahead, so it might be a while before I can deliver though.
/boxr Pause | /env auto off |
/boxr Unpause | /env auto on |
/boxr Camp | /home set on /env auto on |
/boxr Chase | /env auto on /home clear /tie on |
/boxr Manual | /env auto off /home clear |
/boxr BurnNow | /burn spinup |
Any plans to incorporate entropy?
I run a hit button on each toons toolbar with the commands I want to use to start them up. If I need to change something only on that toon I just update that button. Hopefully I don’t have to change it on all lol.With 54 toons and Multiple Methods of automation...Boxr is truly a godsend
- but just sandboxing here - i would really love it more if there was perhaps a BOXR_Start.ini that contained toonname and a starting Parameter or Method.
ie:
Toon1 /mac kissassist MA_name 99
Toon2 /mac kissassist MA_name 90
Toon3 /bct shortclassname.raidmode 1; setMainassist 1
Toon 4 /mac rg....
.
.
.
Toon54 /mac Muleassist MA_name
etc etc
So then from one toon, you could issue a /boxr start
or if there ini for each toon ie boxr_toon1.ini which had its starting seystrokes in it. you could issue a /bcaa //boxr start
Like I said just sandboxing...
I could prolly just make a macro that issues all the starting commands anyway - couldn't I
ie
/bct toon1 /mac kissassist MA_Name 99
/bct toon2 /mac kissassist MA_Name 99
Doing it like this would be very static. Not as simple as /boxr start
Food for thought.
With 54 toons and Multiple Methods of automation...Boxr is truly a godsend
- but just sandboxing here - i would really love it more if there was perhaps a BOXR_Start.ini that contained toonname and a starting Parameter or Method.
Doesn't seem to be pausing MQ2Mage.
/plugin mq2boxr load
and try again (or, if the error shows up on the character where you issue the command, then make sure MQ2Eqbc is loaded).same thing with commands like /camphereoff and chaseoff...
/camphere off
and /chaseon off
. Good luck!Any chance we could add in a beta option for the supported plugins / macs? So if the macro is kissassist.mac it would also support kissassistbeta.mac?
kiss
).I have not given it too much thought, but the naïve approach would be to iterate over running scripts (in the lua TLO) and match on names (similar to how macros are identified currently).On a side note, thoughts on how future combat systems written in Lua may be handled?
method is talking about the abandon-ware fork "Also Kissassist" the AKA macroBoxr definitely works with KA.
Check that your macro is actually running, and hasnt ended for some reason.
This is great, thanks for providing it.
Started using 'Also KissAssist' lately and noticed boxr isn't compatible, is it detecting what is running just based off the running macro name?
I totally missed this plugin.... I think this is going to be AWESOME to use. Thanks for the contribution to the community!
yes its by macro name. You should be able to rename AKA to KA in the mean time if you don't use KA.This is great, thanks for providing it.
Started using 'Also KissAssist' lately and noticed boxr isn't compatible, is it detecting what is running just based off the running macro name?
It was a fork of KA that was then immediately abandoned by the author. It is not maintained and has no maintainerThanks for the appreciative words!
I am not very familiar with “Also KissAssist”. I will have a look at adding it if it seems to have some adoption by the community.
It was a fork of KA that was then immediately abandoned by the author. It is not maintained and has no maintainer
yes its by macro name. You should be able to rename AKA to KA in the mean time if you don't use KA.
It works fine in it's current state and has a few nice features that I've come to like, seems pretty stable. I tend not to use the latest KA anyway, think I might be running a version from the beta. This is usually just because I make some tweak to the code and then laziness ensues to try and do it again or even remember what I did.