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/nav goober123
If you're on the right side of the portal pad, it should work. I was using it just yesterday. Alt-A to open bazaar window, search for item, click the item you want and then click "find seller" and it takes off running. However, if you're down in the area where you zone in from PoK, you first need to manually walk to to the portal for either sellers or buyers.I had been meaning to post asking about this. Till about 2 months ago this worked. You clicked and it took you to the seller, now it doesn't.
Nav won't be able to generate a path across portals until I do a bunch of work to support long distance off-mesh links. Its a good idea though. Easyfind might be able to do it with meshless (server rendered) pathing.
Sub navToPortalID(int iPortalID)
DODBG navToPortalID doorID = ${iPortalID}
/nav door id ${iPortalID} click
/doortarget id ${iPortalID}
/delay 3 !${Me.Moving}
/while ( ${Switch.Distance}<60 || ${Navigation.Active} || ${Me.Moving} ) {
/delay 5
}
/return
Hi,
I was away for 2 years and starting to remmeber Things again .)
Now I want to use kissassist for pulling with mq2nav.
This is working pretty well…without doors. I am Pretty sure I had once a puller klicking doors automatically.
Is there any Setting in mq2nav or kissassist to make the toon klick doors on the pull path ?
Thx in advance for any tips
Regards eqtrader63
hrm - my pullers definitely open doors when navigating --- tho sometimes I will need to make (i get kaen to do it cause he's golden child for making meshes) the mesh thinner at doors so i go through the center of them and not get caught on the sidesHi,
I was away for 2 years and starting to remmeber Things again .)
Now I want to use kissassist for pulling with mq2nav.
This is working pretty well…without doors. I am Pretty sure I had once a puller klicking doors automatically.
Is there any Setting in mq2nav or kissassist to make the toon klick doors on the pull path ?
Thx in advance for any tips
Regards eqtrader63
So I've been back in CotF zones, and it brought back memories of false walls and random piles of rocks etc
Working through off mesh connections for tower of rot, and I wonder what it is that makes the mesh generator show/use the piles of boulders etc in the ramps. They are quite tricky at some to get off mesh connections to work since moving around the mesh to place/click no collision with walls means I often over shoot the space between the ramp floor/random rock shapes.
I end up correlating in game and the mesh generator to try make sure I'm going the right direction. Would be amazing if could place them in game for the mesh generator to grab and build into the navmesh
Anyway we can set/adjust camera movement speeds? I recall long ago it being either really slow, or with shift ultra fast but not much between. Now the slow speed seems a bit fast for this tight adjustment in awkward spots.
So far I've done neriak mesh, seems to work fantastic in static.
I'll be sharing the few cotf zones once I'm done with the major static versions
All in all, I've always been amazed by peoples work with/for mq2. But mq2nav and the generator from the old days to now is like the difference between spreading frozen butter and spraying butter out of a bottle, simply amazing work.
Thank you!!
true Thx … Need to check which zones are not working.
Thx again
Innovation is terrible by itself, cannot think of a zone with worse pathingDude, the WORST was Plane of Innovation .... trying to do hunter in there with mq2nav was fucking terrible.
Innovation is terrible by itself, cannot think of a zone with worse pathing
/nav id ${Target.ID}
[General]
KissAssistVer=11.004
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=20
MedCombat=0
LootOn=0
RezAcceptOn=1|90
AcceptInvitesOn=1
GroupWatchOn=0
CastingInterruptOn=0
EQBCOn=0
IRCOn=0
MiscGem=8
MiscGemLW=0
MiscGemRemem=1
CampfireOn=0
CharInfo=Cleric|30|FREE
DefaultUI=TRUE
DPSMeter=1
ScatterOn=0
XTSlot=0
[SpellSet]
LoadSpellSet=2
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
BuffsSize=20
Buffs1=Guard
Buffs2=Bravery
Buffs3=Blessing of Piety|Caster
Buffs4=Symbol of Ryltan
RebuffOn=1
CheckBuffsTimer=10
Buffs5=NULL
Buffs6=NULL
PowerSource=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
[AE]
AEOn=1
AESize=3
AERadius=50
AE1=Word of Shadow|3|mob
AE2=NULL
AE3=NULL
[DPS]
DPSOn=0
DPSSize=5
DPSSkip=20
DPSInterval=2
DPS1=Yaulp II|98
DPS2=Smite|50
DebuffAllOn=0
DPS3=NULL
DPS4=NULL
DPS5=NULL
[Heals]
HealsOn=1
HealsSize=7
Heals1=Superior Healing|60
Heals2=Celestial Health|40
Heals6=Divine Aura|20|cond1
Heals7=Reparation|0|rez
AutoRezOn=1
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
XTarHealList=Xtar slots here Example: 5|6|7
HealGroupPetsOn=0
[Cures]
CuresOn=1
CuresSize=3
Cures1=Cure Disease|disease
Cures2=Remove Minor Curse|curse
Cures3=Counteract Poison|poison
[Burn]
BurnSize=3
BurnAllNamed=0
Burn1=NULL
Burn2=NULL
Burn3=NULL
UseTribute=0
[GoM]
GoMSize=3
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=NULL
GoMSpell2=NULL
GoMSpell3=NULL
[KConditions]
ConOn=1
CondSize=5
Cond1=${Me.CurrentMana} > 10 && ${Me.PctMana} < 10
Cond2=TRUE
Cond3=TRUE
Cond4=TRUE
Cond5=TRUE
[MySpells]
Gem1=Superior Healing
Gem2=Celestial Health
Gem3=Counteract Poison
Gem4=Word of Shadow
Gem5=Blessing of Piety
Gem6=Guard
Gem7=Bravery
Gem8=Symbol of Ryltan
Gem9=NULL
Gem10=NULL
Gem11=NULL
Gem12=NULL
Gem13=NULL
[Melee]
AssistAt=95
MeleeOn=0
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=1
TargetSwitchingOn=0
[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
[Aggro]
AggroOn=0
AggroSize=5
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL
[Pull]
PullWith=Melee
PullMeleeStick=0
MaxRadius=350
MaxZRange=50
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullPause=30|2
PullLevel=0|0
PullArcWidth=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[KissError]
LastCMD:=/endmacro
ErrorDateTime:=08/23/2019 14:52:50
ErrorMsg:=NULL
DataError:=NULL
SyntaxError:=NULL
RunningTime:=2092297
BuildDate:=20190821
CurrentUI:=Default
Thanks I'll check that out!It's most likely your ka trying to buff or cast something. @Sicprofundus put out an awesome introductory video that shows his hotkeys, and his moving from camp hotkey pauses ka. Otherwise cleric will target someone to buff or heal which breaks it's follow
I'm not sure how the layout of this area works, but kiss does have a feature where you can pull from a directional radius only with /setpull arc - this might allow you to not block off the area, but still only pull the area you would like toHey guys I am hoping someone might be able to help me out a bit with a problem I am having?
Currently I have a group in an enclosed area. They pull fine no worries but there is an area I explicitly do not want them going to. That's fine and I have achieved that, however the problem I am having is that there is a roamer that roams between the area that I am happy to pull from and the area that I explicitly do not want them to go to. If KISS starts the pull while the roamer is in the good zone but then he roams into the bad zone it bugs out completely and breaks everything until I manually correct it.
I am using 'no walk' zones which means there is no mesh available in the area I don't want them pulling from. I have tried using the other areas such as AVOID or creating my own custom one, so that it still has a mesh to use, however these areas do not seem to prevent KISS from pulling the mobs in those areas. Is this more how KISS handles it rather than a NAV issue?
If anyone has any solutions or stuff I could try that would be really appreciated.
/setpullarc
This command allows you to set your pull width and the direction you want to pull from. Example:
/setpullarc 128 n
I'm not sure how the layout of this area works, but kiss does have a feature where you can pull from a directional radius only with /setpull arc - this might allow you to not block off the area, but still only pull the area you would like to
INI:/setpullarc This command allows you to set your pull width and the direction you want to pull from. Example: /setpullarc 128 n