Overshoot and other misc issues, oh and a request
First, Awesome job on the plugin!
1. Overshoot issue.
I have a quick hotkey to get all my toons to come to where I am while I crawl through dungeons.
/bcg //targ tankname
/bcg //nav target
Works pretty good except quite frequently a couple of them will overshoot and then come back, sometimes overshooting far enough to get some agro in the processes.
2. Compatibility warning/issue/crash/etc. (mostly some of william12's scripts).
Some scripts out there load up the MQ2Naviagtion plugin or some other plugins, everything seems fine for a few min, then a couple instances of EQ will crash, reload them, a few min later a couple more will crash, etc. Not sure what the exact combanation of plugin's/mac's etc causes the issue, but removing the
and any other plugin loads from all the mac's, manually unloading
MQ2Nav and
MQ2advpath, then loading MQ2naviagain and then
MQ2advpath, exit EQ, close MQ2, open MQ2, up, up, down, down, left, right, left, right, B, A, Start then load EQ and it seems to work without random crashes. (sorry didn't save the debug logs, maybe later this week I can try consistently reproducing the crash, other variables include Autocleric on the cleric, and
kissassist on other toons)
3. Feature request (or documentation request if it is already there)
Loading the mesh generator with a zone file as an arg will open the generator with the zone loaded. Would you add some command line options to the generator so that it will load the zone, generate the mesh, save the mesh and then exit? So something like this:
MeshGenerator -s c:\eq\uberzone.zon -d c:\MQ2\release\ -save -exit
Using that, I can write a quick python script that will generate mesh's for all the zones (I have a bank of 20 test machines at work I can use when I'm not testing my code.) I can then place them in a google drive share for RG users.
(If I had more time and was familiar with the code I would add it myself, but I think it would be much quicker for you, Brainiac)
4. Feature request.
Scatter option. Something like if there is a toon within +/- ${x} units of destination, stop at a random location within ${y} units.