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anyone else having issues with the mesh for Esianti? i've tried building it multiple ways and get a lot of unable to locate start or designation errors
Its because there is a massive plane at the bottom of the zone. There is a limit to the amount of height that the mesh can measure, and that low plane is causing it to hit that limit. Bring the Min Y of the bounding box up 0 and that should fix it.
View attachment 15658
Check the MQ2Nav Meshes resource: https://www.redguides.com/community/resources/mq2nav-meshes.340/any one have upto date meshes for TBL zones, am having problems where my toons just run off the islands and I can not seem to sort it at all, it makes pulling a night mare. so any help would be appreciated
1.3.0 Beta release posted here: https://www.redguides.com/community/resources/mq2nav-beta.958/
You can also find it available here: https://github.com/brainiac/MQ2Nav/releases/tag/1.3.0.90
Check the MQ2Nav Meshes resource: https://www.redguides.com/community/resources/mq2nav-meshes.340/
https://github.com/brainiac/MQ2Nav/issues/74My path line is gone and I cant get it back. Ive used /nav ui and unchecked and rechecked the enable navigation path map line box. Any ideas?
1.3.0 Stable Release
This is a major release of MQ2Nav
Highlights & New Features
New Off-Mesh Connections tool (#52, #65)
Using the new MeshGenerator connections tool, create short connections between two points on the mesh. The distance is limited to adjacent tiles. Connections can be one-way or bi-directional, and...
/bcga //doortarget "OBJ_COFFIN_A"
/bcga //nav door click
/bcga //notify largedialogwindow "LDW_YesButton" leftmouseup
INI:/bcga //doortarget "OBJ_COFFIN_A" /bcga //nav door click /bcga //notify largedialogwindow "LDW_YesButton" leftmouseup
I've been using this code for some time, all the sudden it's giving me an error. "Could not reach destination (too far away):"
I rebuilt the mesh and it looks good but.. still won't nav to target. GUI shows distance as 1900.
I tried it manually by targeting a mob standing near the door and then /nav target. Same response. Too far away.
I kept targeting mobs closer and closer to my position. Finally around half way between the door and myself it started to work by running toward the target. I then ran the code above and it worked as normal.
Is there a new limit on nav distance??
Tile size: 69
Cell size: 0.342
Cell height: 0.398
52875 tiles (235x225)
Is what I used on the new mesh.
Not sure what the old mesh was but it had been working fine.
Tile size: 69
Cell size: 0.342
Cell height: 0.398
52875 tiles (235x225)
Is what I used on the new mesh.
Not sure what the old mesh was but it had been working fine.
Problem is your tiles are too small. Bump it up to like 256 or higher
- Fix shutdown crash
- Increase default horizontal search extents
- Handle mouse events when in background
- Fix crash when collapsing doors ui
@brainiac i need a meshgenerator.exe where those numbers i listed is default :p how would i go about compiling that?
weird little bug, not a showstopper but annoying for mouselook junkies
Set this up and ran mesh gen, tried to also reduce the size of the mesh and while it builds and saves the mesh, it wont work with nav or pulling. Anyone able to get a successfull mesh for GMM yet ?Gnome Memorial Mountain is already in your EQ directory. Just need to add it somewhere in your Zones.ini
I've placed mine in a new section called "New" and when I open the mesh generator it and select open zone and scroll down on the list it's at the very bottom in it's own section called new.
Zones.ini is located in your release folder where all the plugins are located.
Happy hunting!
View attachment 16123
Where is gnome memorial mountain in the eq directory?