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Lua - MyGroup (1 Viewer) v1.48

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oops i had the flags backward the fix is coming soon.
went from checking if the player was not in an other zone to if player is present, and forgot to remove the not part. I should say i forgot to commit that part. was working on my end hehe =P
 
very full featured :)
I might ask for the option to show self (F1), and option to hide titlebar ... this and playertarg have different window title bar behaviour, would be nice to have this using the same scheme as the other (all one bar since we don't really care too much this is "my group". But then with that, there is no reason to hide titlebar. The only way that might work (for both actually) is if right-click menu allowed access to the config, and to re-show the titlebar. That might work! :) Was going to ask for the ability to toggle off the buttons but no real reason to, can just resize and no scrollbar so no issue, nice work )
 
hum, had an odd moment, character was dead and not in zone, and window continued to show toon with idk .. some health and so on, and no way to tell not in zone. I would assume the whole toon section would dim down maybe? and also show no health ;p
 
ty for the show yourself option, loving it :) Lua "just works" and when you want something else not in the standard group window, it's already there ;-)
thanks :)
 
When you mouse over any group member it changes your target to that group member. Is that the intended behavior? It causes me to accidentally change targets, usually when least desired.
 
When you mouse over any group member it changes your target to that group member. Is that the intended behavior? It causes me to accidentally change targets, usually when least desired.
mousing over shouldn't change targets. you should need to click on the party member in the group window to target them
 
On zoning from Guild Lobby to Palatial Guildhall, I get this everytime:

ImGui Failure:
C:\veryvanilla\Lua\mygroup\init.Lua:639: attempt to concatenate a nil value
stack traceback:
C:\veryvanilla\Lua\mygroup\init.Lua: in function <C:\veryvanilla\Lua\mygroup\init.Lua:625>
ImGui Failure:
C:\veryvanilla\Lua\playertarg\init.Lua:895: attempt to compare nil with number
stack traceback:
C:\veryvanilla\Lua\playertarg\init.Lua: in function <C:\veryvanilla\Lua\playertarg\init.Lua:701>
ImGui Critical Failure: Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?
Plugin ImGui has been temporarily paused. To resume imgui, run: /mqoverlay resume

Have not had this occur zoning anywhere else, and I can reload once I'm in GH and all seems to work fine. Don't have any other type of neighborhood guildhall available to try.

I did some running about, and it seems to be related to zoning into an instanced zone that has not yet spun up - Same result for regular guildhall, neighborhood. Doesn't happen from GL to PoK or the other way around, and didn't happen when I zoned back into Palatial that was already spun up.
 
Lua - MyGroup

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