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MQ2AuctionIt
MQ2AutoDestroy
MQ2Autoforage
MQ2AutoSkills
MQ2BardSwap
MQ2Buffblock
MQ2BuffQueue
MQ2Clickies
MQ2Clipset
MQ2Combat
MQ2Cursor
MQ2Emotes
MQ2ExpTrack
MQ2Fakelink
MQ2FeedMe
MQ2LinkDB
MQ2MMouseTo
MQ2MoveUtils
MQ2Notepad
MQ2Otd
MQ2Screen
MQ2Skills
MQ2SpawnMaster
MQ2SpellSearch
MQ2Timer
MQ2Timestamp
MQ2Tracking
MQ2TradeMods
MQ2Twist
MQ2Vendors
MQ2XpTracker
shouldnt be losing any....this site is seperate from MQ2 right?? Let them throw their hissy fits over there.
[Elements]
GMIndicator=3,415,38,255,255,255,GM - ${NearestSpawn[GM]}
GameTime=3,415,50,255,255,255,GameTime: ${GameTime.Hour}:${GameTime.Minute}
Speed=3,415,62,0,240,0,Speed - ${Int[${Me.Speed}]}
BankCash=3,415,74,240,127,0,Bank - ${Me.PlatinumShared} Platinum
LastTell=3,415,86,215,0,215,LastTell - ${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}
TributePoints=3,415,98,0,240,0,Tribute - ${Me.CurrentFavor}
XP=3,415,110,200,200,200,XP - ${Float[${Me.PctExp}]}% into ${Me.Level}
AAXP=3,415,122,240,240,0,A.A. XP - ${Float[${Me.PctAAExp}]}% Points Available: ${Me.AAPoints} Spent:${Me.AAPointsSpent} Total: ${Math.Calc[${Me.AAPoints} + ${Me.AAPointsSpent}]}
HP=3,415,134,100,255,100,Current HPs: ${Me.CurrentHPs} of ${Me.MaxHPs}
Mana=3,415,146,100,255,100,Current Mana: ${Me.CurrentMana} of ${Me.MaxMana}
Macro=3,415,160,215,0,215,Macro Running: ${Macro.Name}
**Target Loc**=3,900,178,150,250,150,${If[${Target.ID},**Target Loc** ${Target.Y} ${Target.X} ${Target.Z},]}
**Me Loc**=3,900,190,150,250,150,**Me Loc** ${Me.Y} ${Me.X} ${Me.Z}
TargetLevel=3,415,178,255,255,255,${If[${Target.ID},${Target.Name}'s Level is ${Target.Level} - ${Target.Class} - ${Target.Race} - ${Target.PctHPs}% Health,]}
CursorItemName=3,415,158,0,240,0,${If[${Cursor.ID},Cursor - ${Cursor},]}
CursorFollow=7,40,40,0,240,0,${If[${Cursor.ID},${Cursor},]}
Raid=3,415,170,255,0,0,${If[${Raid.Members}>0,In Raid - ${Raid.Members},]} ${If[${Raid.Members}>0,Raid Level - ${Raid.AverageLevel},]}
Hunger=3,575,38,255,255,255,Hunger - ${Me.Hunger}/6000
Thirst=3,575,50,255,255,255,Thirst - ${Me.Thirst}/6000
NS=3,700,38,255,0,0,~~~~ Named Spawns ~~~~
Spawn1=3,700,56,255,255,0,#1 ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Level},]} - ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Name},]}
Spawn2=3,700,68,255,255,0,#2 ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Level},]} - ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Name},]}
Spawn3=3,700,80,255,255,0,#3 ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Level},]} - ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Name},]}
Spawn4=3,700,92,255,255,0,#4 ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Name},]}
Direction=3,720,200,200,150,0,${If[${Target.ID}==NULL,"",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360)*-1]}>-30," ^^^",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360)*-1]}>-180,"<--"," -->"]}]}]}
ZoneName=3,900,38,255,255,0,Zone - ${Zone}
ShortZoneName=3,900,50,255,255,255,Short Zone Name - ${Zone.ShortName}
Bound=3,900,62,200,160,225,Bound:
GroupLeader=3,900,74,255,255,255,${If[(${Group}>0),GroupLeader ${Group.Leader},]}
[MQ2HUD]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
gardenia said:My whole issue is...yes I am trying to learn how to compile....and yes...I have heard many times how easy it is...guess what? it is not easy for me...I just don't understand since I am paying for a membership here and the VIP that people are worried about the VIP stuff being put into a compile...this is almost getting to me the same way it gets to me when I try to deal with Sony....I just don't get it when i am paying in both places.