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anon 456 said:I'm curious. While using this macro, how do you survive the summoning Stonemites? As a Necro, I do the entrance mobs regularly for the aaxp, but when a stonemie spawns, i just get a nw expidition as they summon and can quad for 1K each hit. Even with 7K hp's that still hurts!
siddin said:sure, just post me a copy of the spew that this command spits out after you get booted from the expedition, as well as who you need to talk to.
Rich (BB code):/echo ${Zone.ID}
/declare CheckZone int outer 0
sub Event_Zoned
/delay 5s
/call CheckZone
/if
/return (${Zone.ID}== ID number of wherever you're bound ) {
/circle off
/keypress forward
/camp desktop
/endmac
/return
}
/return
Sub CheckZone
/if (${Zone.ID}==283) {
/twist (invis song, pref 51 invis/move)
/delay 3s
/call NewQuest
/face fast nolook heading north
/keypress forward hold
}
/return
Sub NewQuest
/target apprentice udranda
/delay 2
/warp target
/delay 2
/keypress up
/twist (invis song, used to drop invis for a short ammount of time)
/delay 2
/say vxed
/delay 3s
/warp loc 567 -1250 -118
/delay 2
/return
yourmomsfaceoncrack said:Updated 2/20/05
tell the kiter : Vxed - invites you into expedition
Invite - once in zone invites you into the group
camp - Succors, Fades, and camps to desktop
---------------------------------------------------------------------
#chat tell
#Event Zoned "#*#You have entered#*#"
Sub Main
/declare DefaultMaxSave int outer
/declare SeloSong int outer 1
:loopstart
/if (${Me.Buff[${Me.Gem[${SeloSong}].Name}].Duration}<=4) /call selosub
/doevents
/call GMcheck
/if (!${Target.ID}) /tar NPC radius 220
/IF (${Target.Name.Equal[misguided beludu Creque]}) {
/twist stop
/target npc next
/delay 30
/call NormalTwist
}
/IF (${Target.Name.Equal[a venomous stonemite]}) {
/twist stop
/target npc next
/delay 30
/call NormalTwist
}
/if (${Target.Level}>67) /tar npc next
/if (${Target.Distance}>220) /squelch /target clear
/delay 1s
/call forage
/goto :loopstart
/return
sub Event_Zoned
/delay 5s
/sit
/camp desk
/endmac
/return
Sub Event_Chat(ChatType,Sender,ChatText)
| CHANGE THE MAGIC WORD**
/if (${ChatText.Equal[Invite]}) {
/target ${Sender}
/invite
}
/if (${ChatText.Equal[dzadd]}) {
/dzadd ${Sender}
}
/if (${ChatText.Equal[camp]}) {
/warp succor
/alt activate 212
/camp desk
}
/call normaltwist
/return
Sub GMcheck
/if (${Spawn[gm].ID}) {
/mqlog GM Detected!!!
/echo Gm detected
/beep
/beep
/beep
/endmac
/unload
/q
}
/return
Sub NormalTwist
/squelch /twist 14 2 3 4 14 5
/return
Sub selosub
/squelch /twist 16
/delay 1S
/nomodkey /keypress forward hold
/delay 1S
/nomodkey /keypress forward hold
/delay 1S
/nomodkey /keypress forward hold
/delay 1S
/nomodkey /keypress forward hold
/call NormalTwist
/return
sub Forage
/varset DefaultMaxSave ${Ini[yafm.ini,Default,MaxSave,${NotFound}]}
/if (${DefaultMaxSave}==${NotFound}) {
/ini "yafm.ini" "Default" "MaxSave" "100"
/varset DefaultMaxSave 100
}
| Verify that we have the ability to forage.
/if (${Me.Skill[Forage]}==0) {
/echo You cannot forage, silly person!
/goto :Exit
}
| If we can forage then do so.
/if (${Me.AbilityReady[Forage]}) {
| Stand up. Can't forage while sitting.
/if (${Me.State.NotEqual[STAND]}) {
/stand
/delay 5
}
/doability forage
}
| If we successfully foraged something then take care of it.
/if (${Cursor.ID}) {
/call HandleItem
}
/return
sub HandleItem
/declare ItemSetting int local
/declare NotFound int local
/declare ItemsHave int local
/varset NotFound -1
:LootIt
| Look up this item in yafm.ini
/varset ItemSetting ${Ini[yafm.ini,ForageList,${Cursor.Name},${NotFound}]}
/delay 5
| If the item isn't in the .ini file then add it.
/if (${ItemSetting}==${NotFound}) {
/ini "yafm.ini" "ForageList" "${Cursor.Name}" "${DefaultMaxSave}"
/varset ItemSetting ${DefaultMaxSave}
}
/varset ItemsHave ${FindItem=${Cursor.Name}}
| If we're keeping this item then stash it in our bags.
| Otherwise, just destroy it.
/if (${ItemSetting}>${ItemsHave}) {
/autoinventory
} else {
/destroy
}
/delay 5
/if (${Cursor.ID}) /goto :LootIt
/return
#include spell_routines.inc
#include advpath.inc
/call InitAPFVars
Sub Event_Zoned
/if (!(${Zone.Name.Find[Vxed]})&&!(${Zone.Name.Find[Barindu]})) {
/delay 5s
/sit
/delay 1s
/camp desktop
/endmacro
}
/if (${Zone.Name.Find[Barindu]}) /call GetMission
/return
Sub WaitTilThere
:LoopTilThere
/if (${PathingFlag}==1) {
/call AdvPathPoll
/delay 0
/doevents
/goto :LoopTilThere
}
/return
Sub GetMission
/twist off
|Clicks off Selo's, advpath trips out at high speeds
/if (${Me.Buff[Selo`s Accelerating Chorus].ID}) {
/notify BuffWindow Buff${Int[${Math.Calc[${Me.Buff[Selo`s Accelerating Chorus].ID}-1]}]} leftmouseup
}
/delay 10
| My Selo's/Invis slot is 2, change as needed
/memspell 2 "Shauri`s Sonorous Clouding"
| Equip your flute, make sure to sub in the right name
| Or comment this line out if you have an always-equipped wind item
| Also change mainhand to offhand if it's a secondary instrument
/call EquipItem "YOURFLUTE|mainhand"
/delay 40
| Should match memspell above
/twist 2
:WaitInvis
/delay 30
/if (!${Me.Buff[Shauri`s Sonorous Clouding].ID}) /goto :WaitInvis
/call PlayFunction "VXED 1 cf nopp noz"
/call WaitTilThere
/if (${Me.Buff[Shauri`s Sonorous Clouding].ID}) {
/twist off
/notify BuffWindow Buff${Int[${Math.Calc[${Me.Buff[Shauri`s Sonorous
Clouding].ID}-1]}]} leftmouseup
}
| Get the missiobn
/tar npc Udranda
/delay 10
/say Vxed
/delay 20
/keypress esc
/twist 2
:InvisWait2
/delay 30
/if (!${Me.Buff[Shauri`s Sonorous Clouding].ID}) /goto :InvisWait2
| Run back and zone
/call PlayFunction "VXED2 1 cf nopp noz"
/call WaitTilThere
:ZoneWait
/delay 20
/if (!${Zone.ShortName.Equal[Vxed]}) /goto :ZoneWait
| Equip a brass or percussion instrument as needed
| See notes above
/call EquipItem "YOURINST|mainhand"
/twist off
| Re-Mem Selo's, face east
/memspell 2 "Selo`s Accelerating Chorus"
/delay 40
/twist 2
:SelosWait
/delay 10
/if (!${Me.Buff[Selo`s Accelerating Chorus].ID}) /goto :SelosWait
/face fast heading 270
| Cast DI (I have it memmed in slot 1) and wait for it to take hold
/twist once 1
:DIWait
/delay 1
/if (!${Me.Buff[Kazumi's Note of Preservation].ID}) /goto :DIWait
| Duh
/warp loc 132 -301 447
/delay 5
/circle on 72
| Start Running
/keypress FORWARD hold
| 2 is Selo's (repeating at the end makes it run smoother for me, for some reason)
| 4-8 are DoTs
/twist 2 4 5 6 7 8 2
/return
/if ((${Me.PctHPs}<100)&&(!${Me.Song[Chorus of Marr].ID})) /twist once 3
[PFLocs]
0=577.42 -1246.91 -118.42
1=564.33 -1249.18 -118.56
2=550.89 -1251.67 -118.70
3=537.26 -1254.44 -120.75
4=523.11 -1256.96 -118.86
5=508.69 -1258.74 -117.69
6=494.28 -1258.65 -119.26
7=480.09 -1255.66 -119.66
8=466.14 -1251.75 -120.26
9=452.45 -1247.19 -120.94
10=438.82 -1242.56 -121.38
11=424.77 -1238.51 -119.31
12=410.76 -1234.61 -117.60
13=396.71 -1230.56 -118.62
14=382.72 -1226.47 -121.33
15=368.98 -1221.71 -119.77
16=355.29 -1216.68 -121.27
17=341.69 -1211.63 -121.69
18=328.02 -1206.55 -121.69
19=314.41 -1201.49 -121.69
20=300.78 -1196.42 -119.80
21=287.19 -1191.34 -117.78
22=273.77 -1185.55 -118.68
23=260.56 -1179.56 -120.42
24=247.31 -1173.46 -121.38
25=234.76 -1166.01 -119.40
26=223.28 -1157.02 -118.92
27=212.50 -1147.17 -121.69
28=201.92 -1137.14 -121.69
29=192.53 -1125.96 -119.88
30=186.92 -1112.59 -120.96
31=182.50 -1098.81 -121.69
32=178.19 -1084.73 -121.69
33=173.99 -1070.88 -118.86
34=169.75 -1056.92 -116.57
35=165.49 -1042.86 -117.99
36=161.30 -1029.05 -120.56
37=157.03 -1014.99 -120.14
38=152.78 -1000.96 -121.54
39=148.56 -987.07 -119.42
40=144.30 -973.01 -120.63
41=140.02 -958.92 -121.69
42=135.80 -945.00 -121.69
43=131.57 -931.04 -121.69
44=127.47 -917.05 -121.55
45=125.95 -902.47 -121.60
46=130.09 -890.45 -119.76
47=136.69 -879.27 -118.70
48=143.08 -866.93 -117.72
49=149.96 -854.28 -120.53
50=157.25 -841.63 -119.25
51=165.21 -829.33 -116.84
52=173.68 -817.39 -115.22
53=183.16 -806.38 -116.07
54=192.94 -795.52 -114.81
55=202.25 -786.13 -114.19
56=213.80 -780.57 -114.44
57=226.90 -776.34 -116.00
58=241.02 -773.78 -117.75
59=255.25 -771.05 -115.82
[PFLocs]
0=267.18 -770.05 -119.11
1=254.75 -774.32 -119.38
2=242.95 -778.38 -115.90
3=230.58 -782.64 -117.30
4=217.02 -787.30 -115.64
5=205.69 -791.20 -114.19
6=192.66 -795.68 -114.19
7=178.97 -800.39 -115.01
8=165.10 -805.16 -114.91
9=150.93 -810.04 -117.06
10=139.77 -813.88 -119.68
11=137.01 -827.00 -119.99
12=135.74 -841.48 -121.29
13=135.08 -855.90 -119.62
14=134.52 -870.60 -117.28
15=134.21 -885.40 -118.51
16=134.17 -899.98 -120.82
17=134.31 -914.75 -121.41
18=134.49 -929.22 -121.69
19=134.67 -944.09 -121.69
20=134.85 -958.78 -121.69
21=135.03 -973.29 -121.69
22=135.24 -988.28 -120.76
23=135.70 -1002.74 -120.15
24=136.22 -1017.32 -117.96
25=136.76 -1032.00 -118.98
26=137.29 -1046.43 -121.69
27=137.82 -1060.85 -121.69
28=138.36 -1075.43 -121.69
29=138.90 -1090.11 -121.69
30=139.44 -1104.64 -121.69
31=139.97 -1119.11 -121.69
32=140.51 -1133.64 -121.69
33=141.05 -1148.44 -121.69
34=141.58 -1162.90 -120.07
35=142.12 -1177.44 -117.63
36=142.86 -1192.43 -118.70
37=149.84 -1203.80 -120.13
38=162.35 -1208.27 -121.39
39=175.90 -1213.12 -121.69
40=189.74 -1217.50 -121.69
41=203.87 -1221.50 -121.69
42=217.85 -1225.38 -121.69
43=231.87 -1229.26 -121.69
44=246.62 -1232.74 -121.69
45=260.69 -1235.62 -121.69
46=274.85 -1238.45 -121.69
47=289.04 -1241.27 -120.96
48=303.63 -1244.18 -119.00
49=317.87 -1247.01 -118.94
50=332.17 -1249.85 -118.85
51=346.90 -1252.78 -119.03
52=361.03 -1255.59 -119.25
53=375.26 -1258.42 -119.75
54=389.56 -1261.27 -120.92
55=404.22 -1264.18 -121.20
56=418.59 -1266.59 -121.34
57=432.93 -1267.50 -120.26
58=447.74 -1266.58 -118.75
59=462.20 -1265.08 -118.09
60=476.61 -1263.73 -119.08
61=491.04 -1262.04 -119.01
62=505.72 -1259.09 -118.61
63=519.70 -1256.73 -117.61
64=534.15 -1255.13 -119.40
65=548.58 -1253.68 -121.17
66=563.15 -1252.09 -118.74
67=577.33 -1250.31 -118.58
Please forgive me, I am new to this and all, but is there a Macro for druids to PL themselves? And if there is where would it work best? I don't have long to play atm, but would like to ge my druid all the exp I can while I am at work or Sleeping. Thanks.Redbot said:Some classes can powerlevel themselves with a macro, such as wizards, druids (quad kiting) and bards (chant kiting).
| This macro made for www.Redguides.com
| Don't steal it or we'll punch your fase!
#turbo
#event camp " tells the group, 'camp out'
#event dzadd " tells you, 'add me'
#event dzadd " tells you, 'add me'
#event invite "#*#invites you to join#*#"
#Event Zoned "#*#You have entered#*#"
#Event seeyourtarget "You cannot see your target"
#event GainExp "You gain#*#"
Sub Main
:loopstart
/doevents
/if (${Target.Level}>67) /tar npc next
/if (${Target.Distance}>220) /keypress esc
/if (${Target.ID}==FALSE) /tar NPC radius 220
/if (${Me.PctHPs}<=30) /potionbelt Activate 1
/if (${Me.PctHPs}<=60) /potionbelt Activate 1
/delay 10
/goto :loopstart
/return
}
/if (${Target.Name.Equal[a doomfire chaplain]}) {
/squelch /twist stop
/keypress esc
/delay 30
/squelch /twist 2 3 4 5
}
/if (${Target.Name.Equal[a venomous stonemite]}) {
/squelch /twist stop
/keypress esc
/delay 30
/squelch /twist 2 3 4 5
}
/IF (${Target.Name.Equal[Misguided beludu Creque]}) {
/squelch /twist stop
/keypress esc
/delay 10
/squelch /twist 2 3 4 5
}
/if (${Target.Name.Equal[a mountain pooka]}) {
/squelch /twist stop
/keypress esc
/delay 10
/squelch /twist 2 3 4 5
}
/IF (${Target.Name.Equal[a Hive caretaker]}) {
/twist stop
/keypress esc
/delay 10
/squelch /twist 2 3 4 5
}
/if (${Target.Name.Equal[a doomfire charmer]}) {
/squelch /twist stop
/keypress esc
/delay 30
/squelch /twist 2 3 4 5
}
/if (${Target.Name.Equal[a doomfire wizard]}) {
/squelch /twist
/keypress esc
/delay 30
/squelch /twist 2 3 4 5
}
/if (${Target.Name.Equal[misguided beludu Creque]}) {
/squelch /twist stop
/keypress esc
/delay 10
/squelch /twist 2 3 4 5
}
/if (${Target.Name.Equal[a Hive caretaker]}) {
/squelch /twist stop
/keypress esc
/delay 10
/squelch /twist 2 3 4 5
}
/if (${Target.Distance}>150) /tar npc radius 200
/if (${Target.ID}==FALSE) /tar npc radius 200
/delay 10
/goto :loopstart
/return
sub event_zoned
/delay 5s
/sit
/camp desk
/endmac
/return
sub event_dzadd
/dzadd personyouwanttoadd
/return
sub event_invite
/invite
/return
Sub Event_seeyourtarget
/target npc radius 90
/return
sub event_GainExp
/stoptwist
/tar npc next
/delay 10
/IF (${Target.Name.Equal[misguided beludu Creque]}) {
/delay 30
/target npc next
/delay 10
}
/twist 2 3 4 5
/return
take the macro i posted, save it to your macro folder.. as something like bling.mac *which is what mine is named LOL. then go some where do /mac bling to turn it on, it will auto target the nearest npcs under lvl 67.bunklord said:I have a 43 bard with excellent gear for his level. I've been trying to run all of these bard.mac's and target.mac's in different ways but can't seem to get anything working. I took him to Jagged Pine and still can't get the macro working, any ideas anyone ? Can anyone post a new macro that works for bards that we can change the names of the songs for our level ? THanks !