Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Unknownlegend said:MQ version 6.1 was working fine for me. great job on compile Redquest is always the best.. only issue i had is where the zone names on the map were not there for connection zones . say i was in commonlands i couldnt see the nektulos zl identifyer. but thats a minor issue. i no where most zls are except for the tss ones
Notes v6.2
--Updated offsets thanks to WickedMofo!
--Still using the same zip as 6.1.
--Removed the hardcoded limit on #turbo. Monkbuggers rejoice...but be careful.
--I have the zip with updated source code ready to go, but the RG FTP server is down. Once it is up, I will post a link to the zip.
-Removed the hardcoded limit on #turbo.
rchris494 said:nice the MQ2 site has just updated their MQ2 maybe here soon we will see a newer version of redquest?
redrum69 said:OK, noob question of the week. Every time EQ gets patched, we need a new compile. Understandable. With each new patch, however, I have to /plugin all the stuff I use again. Is there a way to save the plugins you had so you don't have to manually do them all again? I know it saves the damn things cause as long as the MQ2 files remain the same, those settings are saved someplace.
redrum69 said:OK, noob question of the week. Every time EQ gets patched, we need a new compile. Understandable. With each new patch, however, I have to /plugin all the stuff I use again. Is there a way to save the plugins you had so you don't have to manually do them all again? I know it saves the damn things cause as long as the MQ2 files remain the same, those settings are saved someplace.
BEFORE YOU USE MQ2 (Be aware of the risks)
Macro's do not need to be compiled, it is read by MQ as plain text.
Copy and paste it into notepad
click on save as
change it from Save as type: "text document" to all files
type the name you want used like
blahblah.inc
(for macro's use .mac)
[DOORS SYNTAX]
/toggledoors on - Hides all doors in current zone.
/toggledoors off - Shows all doors and disables 'always' toggle.
/toggledoors always - Hides all doors as soon as you zone anywhere.
[MQ2Piggyzone SYNTAX]
/gate - Returns you to your bind point
/succor - fades you out, then back in at the succor point
[MQ2Fakechat] - Cause fake chat to be displayed in your windows from a specific person in a specific channel.
/command personname what they will be saying
/fakeooc
/fakeshout
/fakeauction
/faketell
/fakesay
/fakeraid
/fakegroup
/fakeguild
[MQ2PreventSpeed]
/dspeed - Toggle PreventSpeed on/off
[MQ2Exactspeed]
/speed #
ie, /speed 300 => ${Me.Speed}==300
[MQ2Allzone]
/lockazone - prevent yourself from zoning for up to 8 minutes (I think)
[MQ2OTD SYNTAX]
/otd (displays available options)
/otd moveto x y (centers the output at x,y - and stores in ini file)
/otd moveby x y (Like moveto, but moves from where it is by x and y)
/otd on (turns on output)
/otd off (turns off output)
/otd range (toggles numeric range display)
/otd reload (reloads ini file)
/otd drawtight (default off - displays range very close to direction pointer)
/otd getloc (displays current x,y location)
[MQ2Pax]
/open - Open targeted chest/object
/gank - pick up item that has been targeted with /itemtarget
/hailtarget - hail your target from anywhere inzone.
/saytarget - say anything to your target from inzone.
/sumcorpse - Summons targetted corpse to your feet. (Must have consent)
[Plugins]
mq2labels=mq2labels
mq2itemdisplay=mq2itemdisplay
mq2map=mq2map
mq2eqbugfix=mq2eqbugfix
mq2piggyzone=mq2piggyzone
mq2faerune=mq2faerune
mq2doors=mq2doors
mq2exactspeed=mq2exactspeed
mq2preventspeed=mq2preventspeed
mq2fakechat=mq2fakechat
mq2twist=mq2twist
mq2allzone=mq2allzone
mq2pax=mq2pax
mq2hud=mq2hud
mq2bzsrch=mq2bzsrch
mq2otd=mq2otd
lighthouse said:my maps are not working can anyone please tell me how to fix it?
Fetta2 said: