OK, I used the latest ZIP last night. here is my feedback...
1) [Badpuss] try increasing the delay multiplier. I got impatient last night on fletching, dropped the delay mult from 1 to 0, and immediately had exactly the problem you described. Increased it back to 1 and it ran like a champ. Maybe you need to try mult 2...
2) FLETCHING: If I stop the macro and restart for any reason, the first thing it does is sell off all my fletching components and then rebuy them again... Not bad at lower levels, but costly at higher levels. Some of your other macros will recognize existing components and buy up to the correct level as needed.
3) Pottery is completely dead. It hangs upon attempting to read the .ini file.
4) Tinkering. Lots of declaration and assignment errors. At run time, got multiple fatal /assign errors saying the variable did not exist, but it did exist. It was type "Item" and the assignment was to an item name. Still happened after a reboot. I was able to get it to run ONLY by manually purchasing water and Gnomish Spirits and then running the macro. After that, it would purchase on it's own.
Also, got non-fatal: "
/declare "Container" failed, name already in use", every time it went to perform combines. Still ran, though. I got up to skill 160 using all the Aqualungs I saved up. (skilled up from 75 to 160 for 38K plat). Anybody need about 50 Infusers? lol.
A second Tinkering2.mac would be helpful to alternately make Aqualungs and Infusers until the proper skill is reached or have it make the Aqualungs as a pre-req just as it currently makes Firewater as a pre-req as needed. As it stands I will have to manually make the prereq components.
Finally, I had a real headache with the Aqualungs being "Giant" size. Since I only had a couple giant-capable bags, I had to buy additional deluxe toolboxes to hold the results of the combines. Having 6 toolboxes in inventory was a problem. The macro selects the first available toolbox for combines, yet also selects the first available slot when buying and inventorying. The result was a constant battle between autoinventory and the combine operation. That crashed the mac often. the only fix was for me to manually move components from early bags down to Deluxe Toolboxes further down in inventory. Is there a way to force it to use the lower right toolbox for combines?
Otherwise, great work, I gave you a red cent today. :o