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or you can use 1 rog, kill everyone, drag their bodies, rez with a merc and GG only 1 spot in fellowship taken upThis doesnt really prove one way or the other, it does show a gulf? however, not really long enough for a "lets sit and grind" picture.
Burns enabled, NO GLYPHS (although normally that seems zerkers get a bigger boost then rog):
Zlandicar in 58s, 259.06M Damage @4.47M, 1. Rog1 = [email protected] in 48s | 2. Rog2 = [email protected] in 47s | 3. Rog3= [email protected] in 48s | 4. War = [email protected] in 57s | 5.Brd = [email protected] in 47s | 6. Clr = [email protected] in 57s
Zlandicar in 40s, 255.13M Damage @6.38M, 1. Zerker1 = [email protected] in 35s | 2. Zerker2 +Pets = [email protected] in 34s | 3. BST = [email protected] in 36s | 4. SK = [email protected] in 40s | 5. Brd= [email protected] in 35s | 6. Shm = [email protected] in 35s
And poor casters (they are behind in gear):
Zlandicar in 69s, 255.02M Damage @3.70M, 1. Mag1 = [email protected] in 60s | 2. Mag2= [email protected] in 59s | 3. Bst = [email protected] in 63s | 4. Enc = [email protected] in 54s | 5. Shm = [email protected] in 62s | 6. Mag2Pet = [email protected] in 61s | 7. Mag1Pet = [email protected] in 62s | 8. SK= [email protected] in 69s
Straight up wrecking? i like the zerkers.. ever try to sneak into a place on a zerker? rogues make it waaaaaaaaaaaaaaaaaaay easier.. (3 rog, campfire, bring in group).
ewww you said merc and i know, shm make everything better.. i was level'n up and until you get to modern stuff.. shm seemed to struggleor you can use 1 rog, kill everyone, drag their bodies, rez with a merc and GG only 1 spot in fellowship taken up
40s is nice, good job, those would probably loook even closer with the shm in the rog group
yeah i just meant "the" shm not necessarily "a" shm. as in just swap the rogues and the zerkers leaving the tank, bard, and shm the same with the same settings etc.ewww you said merc and i know, shm make everything better.. i was level'n up and until you get to modern stuff.. shm seemed to struggle
*would say something but would break camo*Where them rangers at?
I'd say zerker, they are able to use abilities to keep endurance somewhat more higher than rogue. I have both zerker n rogue both 116 and rogue constantly needs to rest due to burning up endurance really quick. Do have more dps I'm noticing but with the downtime zerker puts out more constantly imo being able to just keep going. They are both group gear CoV t1 n rogues weapons are ToV chase items.Group content who is better? Constant pulling for 1+ hours, no breaks. (geared in group gear).