- added nameds mobs for the Grounds in HoT expansion
- Nav no longer stopping to stick unless we're going to stick
- - this almost almost exclusively affects sictank mode
- - - this fixes where you would get punted or whatnot, and start navigating to the mob, but stop short when you got los
- - mob gate check now checks to make sure the mob isn't in the camp (that we didn't disappear instead)
- Allow Nav End to debug