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  • There was an optional eq update. Guest, DO NOT PATCH EQ or you'll have to wait for the next MQ update (no ETA). You can play without the patch by using patchme or autologin (preferred). If you've already patched EQ you're out of luck, unless you find someone to share the older eqgame.exe (don't ask here).
MQ2CWTNCommons

MQ2CWTNCommons

- expanded some of the clickies we automatically populate
- - including, but not limited to: Spirit Drinker's Coating, Valia's Unyielding Bravery, Skull of Null (diff versions), "Huntsman's Ethereal Quiver, etc
- - You can "disable" any of these you dont want it to be used
- Added additional checks for "Of Unity" items feather/horn to try and avoid stacking conflicts
- Updated our "safe zones" to include Evantil's Treehouse and others
- Work-arounds for dbg funkyness with clicky changes
- - we will no longer target your pet to use a clicky if that clicky is one of your "best" clickies
- - - an example would be a familiar clicky
- - "Metamorph: <name>" we will now always target your pet
- When we do our "Plugin On" checks we will now treat that as if we zoned for purposes of doing things like manage our spells
- - this should help with the sluggishness of EQ recently which can cause your gems to get stuck when you first come into the game and try to change spells
- added a couple of missing type 3's for cleric and shaman who use "multigenerational" heals
- - eventually they will be fully populated
- Automatically add Rage of Rolfron to burn clicky group
- - you can disable this in burns if you handle it directly/differently
- - - if you delete it (instead of disable) we will re-add it later :p
- - we currently still dont use actors, netbots, dannet, or telepathy to determine what *others* are doing, but we do try and stagger them inside our group as we have for a few years.
- should now be able to use the clicky items that either cast a familiar or an illusion on your pet in downtime
- CWTN TLOs - corrected some accidental fallthroughs in a couple of switch statements missing breaks.
-- Nobody reported it. But fixed it anyway :-)
- Fix UI Engine warning telling you about the UI Engine only when you were not using the new UI engine.
-- It was supposed to be the other way around.
- Fix Vorpal spam updating the map.
- if you are in a mode with a camp, and then swap to vorpal you will now clear your map circle
- added anny type 3
- added named in frostcrypt with specificity
- removed superfluous loadignores call
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