• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
MQ2CWTNCommons

MQ2CWTNCommons

- added "default" command parameter ex. "/shd default"
- - "default" parameter will now reset your character's ini settings
- - this does not reset your ignores
- added legacy "shadow of" items
- - ignoring these items/buffs will only occur for eq clients greater than Sept 23rd 2015
- - - this is when they were moved from actual buffs to the dummy "shadow of" buffs with the AA unlock
- fixed rare but potential crash for just vibin
- Normalized our alliance checks
- - easier to maintain
- Corrected issue with certain illusions not being ignored
- Enhanced our Spell Compare function for single vs group buffs
- Added Group Pact of the Wolf Form to blocked buffs and buffs we ignore
- - this is a change that affects mq2shaman
- Guise will no longer be deceieveevinating
- i before e expect after c other than most of the things you can think with those 3 letters back to back
- if you just ieieie you can cover all the bases
- From CWTN and Sic "Merry Christmas to those that celebrate, Happy Holidays to those that don't (since we don't know what holiday you do), and Happy New Year to all"
- - 2025 is coming to an end, and we're hopeful for a prosperous 2026 (with fewer/none baspends!)
- cliockies will now skip the class check for "Guise of the Deceiver", which despite being brd/rog only is clickable by all.
- corrected an unfortunate issue where the new modrod blended in with previous modrod "Summoned: Modulation Shard IXSummoned: Modulation Shard VIII"
- - we will also auto remove the bad entry, thanks Myysterio
- normalized the "plugin command" output across all plugins to be the 3 letter shortname
- - previously some plugins like cleric or berzerker would say "type /cler" or "type /zerk" instead of /clr and /ber
- overloaded ${CWTN.StickSelection} / mq.TLO.CWTN.StickSelection() to also return with ${CWTN.StickHow} / mq.TLO.CWTN.StickHow()
- named mob update
- Missing Component popup adjustment
- - for components that we deem are *fundamentally important to your character to do the things your character does* we will now popup and allow you to dismiss the window
- - - this is under a "you have read our message and are choosing to do it some other time, but stop bothering me about it right this moment, bro" thought process.
- - - we *will* remind you if you have dismissed it each time you zone or login
- - - - because again, *we* feel these components are *fundamentally important to your character to do the stuff your character can do*.
- - - - - #BeAllYouCanBeInTheCWTNArmy
- added Flame Devourer to named mobs
Back
Top
Cart