/hunt camp - Set camp location
/hunt radius # - Set camp radius manually
/hunt zlow|zhigh # - Set high and low z-range for camp
/hunt addignore "name" - add ignore manually
/hunt ban # - add ban ID manually
On the Misc tab are several settings that can be used to tweak things:
Cycle Time: delay between checks
XTar Engage Radius: Determines how near an xtarget needs to be for us to engage it.
Note: The script uses two sorts. An initial pass over ALL spawns in camp is made and then sorted by 3D distance. The script will then determine path length by checking path length for a certain number of spawns at a time based on Path Eval size, and sort these results by path length. The below two settings can be used to control this behavior to an extent.
Path Eval size: This sets the # of spawns each pass of the path length function will go through before sorting and looking for valid targets. Setting this very high will cause hitching. Setting this very low will cause you to chase mobs around walls and down levels in multi-level zones.
Z Sort Penalty: Setting this will add Penalty * Z distance to the path length. Raising this can be used to force spawns down the list in multi-level zones.