• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->
  • EverQuest (live servers) were patched today so brainiac is spending his evening updating MacroQuest. Please show him your appreciation.
Resource icon

Quest / Event Old Man Mckenzie - Group Macro Beta 1.15

Download now:  Join us with Level 2 access or earn your way in with  RedCents.
Small updates to the macros for v1.15. they are semi tested with more tweaks to come.

Group Macro:
- Fixed pet healing. If they are within 100 units of the pet and udner 80% they will actually heal the pets now. Hooray.
- DS Buffing. The mage should DS buff the group pets... occasionally. It isn't consistent right now. but it's working sometimes.

Navmesh:
Navmesh for lguk/dguk is included in the newest version now.

Raid macro:
Mages (not the group MA) will buff their pets with DS now. and they buff the necro pet too.

Ive very briefly tested the changes (and the release notes arent in the fole, sorry!), but if you experience issues, as always, please let me or Levox know what you were doing, how to reproduce/etc. and if you have suggestions for improvements, we're all ears!

We're still looking at dynamic task update systems to allow restarting the group macro mid instance and to reduce the one retard toon that wants to run back for the first task update.
Fixed an issue with buffing in Cursed Guk. - Credit to Daman for catching the slip!
Okay. So here we go. THe group Macro is "updated" and will hold a user in a combative state until they open the chest at the end. It should cause everybody to /end with some flavor text in their MQ window. Personally, I'm 3/3 and 4/2 on this happening. Nonetheless, they will stay in combat if your ass is busy watching TV at a chest and havent opened it and repops come by.

Onwards:

Raid macro beta is added to the fun. Levox and I have been using this for, quite some time actually. Originally, the group and raid macro lived together, but it seemed like an easier effort to separate them out some.

Raid Macro Notes:
- Start with /dggae /mac omm_raid vox|naggy groupMember
- You can use Dannet or BCS. Neither are required for the raid
- It only supports the vox and naggy raids
- It will draft 6 mages by default. your groupMember in the startup parameter will be a NECRO to help with FD split pulling
- a Necro is NOT required (I prefer to use 5 mage 1 necro)
- If you want 6 mages, just /dggae /mac omm_raid vox|naggy and drop the group member parameter. it isnt case sensitive. but it checks spelling, so if you wanna use your alt named Illililillliiililililllili aka barcode.... that's on you :)
- you have 2 binds. /nuke and /invis. you will broadcast those. /dggae /invis, /dggae nuke.
- - - /nuke will work if they are not paused, and you have a target and they are not invis (and arent making a pet).
- - - Remember, giants are belly casters. be within 25 units to nuke or it wont land
- - - /invis will only invis toons who need it
- You must set your own MA to suit your playstyle
- It's designed (and supports) 6 characters currently. If folks are actually 'raiding' 2 full groups, we can add that later. i'd suggest just running each group at 6 toons, though.
- This macro is EXTREMELY MANUAL. It largely does the following for you:
- - - Makes pets and buffs them (in combat too). WIll assist the MA
- - - if they die, they auto run back, make new pet. hang out at zone in.
- - - options to group nuke/invis
- - - picks your shrouds and zones you in (because that shit is annoying)

There is a lot to code in for the naggy/vox raids with respect to splitting their rooms out and currently that is simply too advanced for my skillset. Eventually, I'll look into that aspect of auto pull/position but for now the user will need to drag toons with them and split themselves (thats why I use a necro). The binds are a *little* slow but seem to work alright with 300-400ms ping. But I said that about the group macro and look what happened...

Either way. PLease let me know what issues you have and as I find time in my day (12-14 hr workdays nowadays) i can try to look into issues. otherwise, Levox can also! (and give that guy some redcents for being a baller!)
- Here is the updated version. TempusX will post the update when he can but this will work for now. It fixes the issue with chars not buffing on zone in, or xtar issues which was causing lots of cascading problems.
* V1.12
-Slowed things down a bit to deal with latency issues (possibly)
-Fixed a /while loop so while in PoK it will try to /say story every 10 seconds
to zone in instead of saying it twice and calling it quits
-Startup routine including buffs takes approx 6 mins. Please be patient
-Added /echo timer that counts down to instance start. It will not zone in when
seconds are above 25540. This is excessive and a full minute but may help us with debugs
-Added /echo after buffs were done to be patient while we med :)
Back
Top