• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->
  • There is a suspension/ban wave happening, we're still gathering information. Please keep regular discussion to Suspension MegaThread and please consider submitting a Suspension report to RG.
Resource icon

Utility Overseer 3.78

Download now:  Join us with Level 2 access or earn your way in with  RedCents.
  • Minor tweaks to help prevent UI crash on [settings] tab
  • Corrected issue when starting up (usually first time)
  • New UI
    • Added /mqoverseer command to toggle/show/hide the UI
  • Updated Config
    • Migrated to new location "[config]/overseer/" files to allow previous versions and MAC to be maintained
Documentation, FAQ and other details to be added
Note: Existing Overseer Functionality Still Exists
  • /lua run overseeer: Run the existing (v. 2.x) Overseer.lua script
  • /lua run overseerBeta: Runs the updated (v. 3.0 beta) routine.
Do not run both at the same time, they'll both try to do their thing. Messy.


Changes:
  • Added UI which will display first time run
    • /mqoverseer toggles this display
    • /mqoverseer [show/hide] directly controls it
  • Configuration files automatically migrated to new format.
    • Formats are almost identical but allow consolidation or obsoleting functionality
    • Overseer.ini -> OverseerLua.ini
    • Overseer_char.ini -> OverseerLua_char.ini
  • Consolidated and removed obsolete or macro-specific functionality

Additional Notes:
  • Core functionality was unchanged should match previous without issues.
    • Main modifications were around what gets kicked off and when
  • UI functionality being expanded to allow greater control of configurations.
  • Documentation on the resource will be updated as time permits.

Please comment on any functional or usability issues as this first release gets sorted out.
  • Corrected issue where some rewards would be left unclaimed
  • Some rewards may not be automatically claimed, if recognized that the wrong one is selected
    • The next script run should pick this up, or reward may be manually claimed
Work to resolve this issue is continuing
  • Uses [Auto-Fill] Button for faster quest agent selection
    • This can be overridden with configuration flag:
    • General\useLegacyAgentSelection = 0
  • Conversion quests still use previous logic
    • This is due to [Auto-Fill] using any agents that exist and has no "Keep 1 or 2 of each" type of logic
  • Corrected issue with last update that broke automatic repeating of the cycle
  • Corrected legacy code that would cause conflicts if KissAssist was running at the same time
  • If character is < 85, skip this cycle or end script if no repeat time configured.
Back
Top