• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2971

  • PAL(EQM) - Add support for fire lures.
  • ENC(EQM) - Fixed condition for epic check.
  • Combat - adjust pet attack.
  • Corrected edgecase in event handlers that could cause movement towards an aggro target
  • Adjusted taunt conditions to match both live and emu rules and removed the exemption in AbilityReady.
~AlgarDude
Added the "Position Pets" setting in positioning options.

  • If enabled, classes with the proper AA (Summon Companion and either Companion's Relocation or the correct rank of Companion's Discipline for Live) will use these abilities in combat to attempt to maneuver pets out of the frontal (180deg) arc of the current autotarget.
  • During the Beta period , this setting defaults to false.
  • Feedback is requested for those willing. Initial testing is very positive.
  • There is a debug log entry when an ability is attempted for those who wish to monitor (filter to "PositionPet").
~AlgarDude
  • Added new disciplines and adjusted burns as needed.
  • Added the Core.IsWarden() helper, which checks for a Ward of Might buff.
~AlgarDude
  • Created helper Targeting.IsSummoned() as an abstraction rather than using multiple individual target body checks.
~AlgarDude
  • Bards will now use most instant actions while singing.
  • Instant actions will now always process during combat movement (engage, combatnav, stick, etc), and some may process in downtime.
    • The buff wait move timer still governs Downtime/Group Buff rotations for now.
~AlgarDude
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