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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! v823

Download now:  Join us with Level 2 access or earn your way in with  RedCents.

[823] - 2024-11-21​


〰️Commits​


Update for omitted function changes (#286)
(d5f2e83) ~AlgarDude

[822] - 2024-11-20​


〰️Commits​


[MAG] Fix for item manager include error (#284)
(95eac8a) ~AlgarDude

[819] - 2024-11-20​


〰️Commits​


[NEC] Fix Rise of Bones and Companion's Fury (#283)
(ec5b247) ~AlgarDude

[817] - 2024-11-20​


〰️Commits​


Post utils-refactor minor changes (#282)

* Post utils-refactor minor changes

* Fixed a typo in the Med Delay setting name
* Changed the Feigning function to be IAmFeigning to avoid potential confusion.

* Fix for modrod use by non-casters

Also removed the (outdated) table of ModRod users that omitted Bard.
(fa49f00) ~AlgarDude

[816] - 2024-11-20​


〰️Commits​


Fixed targeting.lua filename.
(e621945) ~Derple

[815] - 2024-11-20​


〰️Commits​


Utils refactor (#271)

* - First pass at breaking out rgmerc utils into multiple config files for local inculsion.
- Icons is now also local
- DanNet is now also local
- RGMercsLogger is now also local

* Refactor class.lua and rgmercs_config.lua to use TableUtils instead of RGMercUtils for table operations

* [ALL] Switch memspell to always use RankNames.

* [Utils Update]
- Created GameUtils and CommUtils for game commands and communication commands
- Moved Config Getters/Setters and Valitors into RGMercsConfig

* [Utils Updates]
- Moved bool convert utils to stringutils

* [Utils Update]
ResolveDefaults now lives in RGMercConfig

* [CLERIC] Fixed aego not casting on group if DoDruid is off (this logic was reversed)

* [Pulling] Refactored pulling to use new getFilteredSpawns code.
This should make pulling decisions much faster
Also added MaxPathRange - if this is > 0 then we check the pathing distance to the target. you can disable checking pathing distance by setting this to 0. Pathing Distance is the navigational distance to the target vs the first order check which is just a direct location based distance check.

* Updated pull to be slightly more efficient with caching distance information

* logging error fix

* formatting updates

* updated the data model to be more efficient

* GetPullableSpawns() now also returns its metadata cache table

* Fixed UI to use new data models

* helper function for pulling targets

* all targetting now happens through SetTarget() and ClearTarget()

* [Pulling]optimized pulling logic order

* [Utils Refactor]
- All 'global' objects removed in favor of local ones
- RGMerc Utils Broken into multiple smaller purpose-based classes.
- RGMerc Utils Removed

* Fixed bad reference to RGMercIcons

* Minor fixes

* [ALL] Switch memspell to always use RankNames.

* [Shm/Wiz] Fix for comparing Level as a userdata

* Fixed bad merge

* Pull Nav Dist message now matches the rest of the formating.

* [Mage] Added ItemManager include.

* Fixed Duplicate DoMercenary config option that somehow ended up in the movement mododule

* [Utils Refactor]
Removed unneeded packageman requires

* [Pull] Fix error text when stopping pulls.

* [Pull] Default path max bumped to 1000

* Added recent class config additions

* Fixed some old messages

* Fixed Targett* Target because we arent British here

* Fix Group Regen buff spam (#276)

[SHM]
[DRU]
* Added a toggle setting for Group Regen buff due to cross-stacking with certain lower-level spells.

* [SHM] Fixed naming scheme typo for Ice Nukes (#280)

* Class config additions (#274)

[CLR]
* Experimental heal mode config added. Major revamp.
* * Spell set is currently aimed at 100+ and likely will not work well at lower levels.
* * This config does not contain a hybrid mode.
* * Feedback is desired on specific options and gem selections.

[PAL]
* Experimental tank mode config added. Major revamp based on SK config.
* * Spell set is currently aimed at 100+ and likely will not work well at lower levels.
* * This config does not contain a DPS mode.
* * Feedback is desired on specific options and gem selections.

[WAR]
* Beta config added. Near total rewrite.
* * Rearranged and added new rotations and ability entries.
* * * Rotations and defensive action cycling is based on a 10-minute, automation-sustainable, group-play based model.
* * * Added emergency rotations that SHD RGL drivers should be familiar with.
* * * Added support for AE abilities and taunts with optional safety checks.
* * * * Please note that AE damage will break mez irrespective of said safeties.
* * * Revamped DPS rotations
* * Added support for items such as coating and OoW chest.
* * Added/fixed automated bandolier switching for Shield and Dual Wield. No current plans to add or support 2-Hand.

Please select these configs in game and reload RGL as you are able to help test and provide commit # [feedbac](https://github.com/DerpleMQ2/rgmercs/commit/feedbac)k. Thank you!

* merged to main

---------

Co-authored-by: AlgarDude <[email protected]>
(477d4ba) ~derple

[813] - 2024-11-18​


〰️Commits​


[SHM] Fixed naming scheme typo for Ice Nukes (#280)
(fa41343) ~AlgarDude

[808] - 2024-11-17​


〰️Commits​


Fix Group Regen buff spam (#276)

[SHM]
[DRU]
* Added a toggle setting for Group Regen buff due to cross-stacking with certain lower-level spells.
(e7b8ac5) ~AlgarDude

[806] - 2024-11-14​


〰️Commits​


WAR Beta: Typo fix for AE safety checks (#275)
(05ed347) ~AlgarDude

[805] - 2024-11-14​


〰️Commits​


Class config additions (#274)

[CLR]
* Experimental heal mode config added. Major revamp.
* * Spell set is currently aimed at 100+ and likely will not work well at lower levels.
* * This config does not contain a hybrid mode.
* * Feedback is desired on specific options and gem selections.

[PAL]
* Experimental tank mode config added. Major revamp based on SK config.
* * Spell set is currently aimed at 100+ and likely will not work well at lower levels.
* * This config does not contain a DPS mode.
* * Feedback is desired on specific options and gem selections.

[WAR]
* Beta config added. Near total rewrite.
* * Rearranged and added new rotations and ability entries.
* * * Rotations and defensive action cycling is based on a 10-minute, automation-sustainable, group-play based model.
* * * Added emergency rotations that SHD RGL drivers should be familiar with.
* * * Added support for AE abilities and taunts with optional safety checks.
* * * * Please note that AE damage will break mez irrespective of said safeties.
* * * Revamped DPS rotations
* * Added support for items such as coating and OoW chest.
* * Added/fixed automated bandolier switching for Shield and Dual Wield. No current plans to add or support 2-Hand.

Please select these configs in game and reload RGL as you are able to help test and provide commit # [feedbac](https://github.com/DerpleMQ2/rgmercs/commit/feedbac)k. Thank you!
(5683bb2) ~AlgarDude

[803] - 2024-11-08​


〰️Commits​


[Pull] Default path max bumped to 1000
(9c9e13d) ~Derple

[802] - 2024-11-08​


〰️Commits​


[Pull] Fix error text when stopping pulls.
(d725ae1) ~Derple
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