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[1691] - 2025-08-30
Commits
(a864c62) ~AlgarDudeCure Revamp (#767)
TL;DR: Major facets of curing have been reworked to improve functionality, accuracy, and performance.
Information for the curious and power-users:
* Cure spell mappings are now resolved and cached on loadout scan in default configs. (This feature is fully backwards compatible with custom configs. See a default config for examples of how to implement this yourself).
* Made a pass for accuracy and completeness in cure spell lines. Group cures are heavily favored by default. Corruption cures have been added or expanded for all live configs.
* Group v1 cures now properly check that your target is grouped with you.
* Improved debug messaging for all cure functions.
* The curing PC will now check themselves (locally) for effects every frame and immediately process CureNow if an effect is detected.
* Peers will be checked in a continuous rolling order, and cure checks will continue to process as other actions are performed.
* * The Cure interval setting will now only apply in downtime. In combat, checks will be continuous. We will also begin a check cycle immediately on the start of downtime, to catch any lingering effects (and so that checks don't stop in minor downtime hits during target changes).
* If an effect is found, a cure will be queued to be performed at the earliest opportunity.
* "OkayToNotHeal" will now check for queued cures. As a result, healers will bypass most non-critical (i.e, DPS, Burn) rotations if a cure is queued. For LNS users, looting will also be bypassed.
* The list of queued cures will be cleared if a cure is succesfully performed.
* * This prevents duplicate cures, as most mapped effects are group-based.
* * Rolling checks should quickly recapture any remaining cures needed.
[1689] - 2025-08-29
Commits
(642dfd9) ~AlgarDudeSHM(Live) Update (#766)
Retrofit the default config with features that have been developed since it was published:
* Added load conditions to add or remove entries from rotations dynamically based on our current settings.
* Refactored spell selection to use priority-based spell lists. At the default settings, the spell loadouts for Hybrid and Heal modes on live should remain unchanged, however, the order may be slightly different than before. Granularity in choosing those gems has been improved:
* * Added individual toggle settings for some DPS abilities.
* * Added extra settings and logic for memorizing cure spells.
* * The Heal DPS setting is now a top-level toggle that can quickly be used to cut DPS abilities in heal mode without changing spell loadout.
[1681] - 2025-08-24
Commits
(23a9c40) ~AlgarDudeMinor Updates (#762)
* [DRU-Laz] We will not longer attempt to use a TwinHeal nuke if we already have a TwinCast effect active.
* [MAG-Laz] Add support for seb boots.
* [loot] Enhanced LNS running checks to avoid waiting to loot when it isn't running.
[1674] - 2025-08-17
Commits
(3382e9e) ~AlgarDudeENC(Laz) Update (#757)
* Mind Shatter priority is increased and the spell is now treated as a nuke.
* We will now only load the rotation entry for the currently selected aura.
* Auroria Mastery no longer trumps other auras and is now a selection in the aura choice.
* Added entry for Hate Buff (Visage).