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5/10/2022
2.66b - Changelog
Changed: Movement to Bank, if we are not in a banking zone when we want to go to a bank, it will go to POK, and then go to the nearest banker.
Note: Limited movement from outer zones.
Changed: Converted most Disk I/O SQL queries to Memory SQL Queries.
Fixed: Will no longer try to sell to Parcel Merchant in Purchased Guild Halls, will sell to the teleport guy or general merchant.
5/5/2022
2.65b - Changelog
Artisan Crafting:
Changed: Select a specifed amount of recipes to attempt or generate lists using a specific start recipe.
Changed: Ability to generate lists or attempt 10, 20, 30, 40, 50, 75, or 100 recipes at a time.
Changed: Guild Hall Bank Grabbing - Will now calculate real time inventory counts using missing farmed list for Guild Hall Bank Grabbing.
Added: Dragon Hoard Grabbing - Calculates real time inventory counts using missing farmed list.
Batch:
Added: Ability to load, save, or delete multiple batch files
Note: New batch directory for batch files is your \\Lua\TCN\\Batch directory, you may copy over existing batch files to this directory to load them.
Note: Please do not use fruity characters. It won't work (i.e. #*@*$*#&*$.,.,:::")
Recipes:
Fixed: Primordial Driftwood Compound Bow recipe to properly reference E'cian Ice Bow Cam recipe.
4/26/2022
2.64b - Changelog
Batch:
Added: TSS Baking, Brewing, Jewelcraft, Pottery, Tinkering
Added: POR Baking, Brewing, Fletching, Jewelcraft, Pottery, Tinkering
Added: DODH Baking, Brewing, Fletching, Pottery, Research ,Tailoring, Tinkering
Added: Mass Banking, Missing Farm List, and Missing Shopping List to Batch Mode
Artisan:
Added: Guild Hall Bank Grabbing
When you generate the list, if you are part of a guild AND there are missing farmed items it will display a button:
Click said button and it should run to the GH, open up the guild banker and then dump their inventory using SQL in memory. It will then try to grab as much as possible from the Missing Recipe Components array, if it has the full amount it grabs it, if it has partial, it grabs that amount. It does take into account what you currently have in local inventory calculated when generating the array.
4/13/2022
2.63b - Changelog
Added: Anniversary recipes: Magically Delicious Cookies, and Fancy Feast
Fixed: Rizlona not grabbing items from bank
Fixed: UI routine should not endlessly loop if we are out of components or we aborted the process.
Changed: Batch search to use array instead of endless if statements to select expansion for search (you probably won't notice anything)
Changed: The UI will now check for the recipe selection and recipe search AIO before deciding to craft or not.
Changed: using UI and sell or destroy should work appropriately whether you complete the goal or break out of the UI because you are lacking requisite bag space.
4/7/2022
2.62b - Changelog
Fixed: Grabbing discontiguous amounts from bank.
Fixed: Estimated Platinum Display for generated shopping lists .
Fixed: Running to Lobby for every craft from NGH.
Fixed: Tool Recipe as Primary providing erroneous sub-component counts.
Fixed: Increased count accuracy when performing mass calculations.
Fixed: Calculation Count when selecting main recipe from Standard crafting, was not calculating on hand inventory.
Fixed: Making too many tools when doing non-trophy test quests
Changed: Will no longer face vendors when shopping.
Added: Frugal Mode to 350, which is basically the old way of doing things, the new way will do all the shopping and bank grabbing AIO.
Added: Bank Shopping List window for standard crafting (single) recipes.
Added: [Experimental] Collapse option to collapse recipes and their counts to bolster crafting efficiency
(i.e mass produce instead of running back and forth for repetitive sub-combines).
Note: Leave unchecked if doing simple recipes, it does add processing overhead.
Fixed ToL recipes:
Faded Bloodied Luclinite Great Censer
Faded Bloodied Luclinite Spiked Shield
3/31/2022
2.55b - ChangeLog
Added: Mass Bank Shopping for Artisan, will alleviate the running to and from bank all the time.
Added: Shop Buddy - Shops your vendor shop list or other shop lists,load any shopping list for any tradeskill from any toon.
Added: Option to continue for Artisan/350. Will also do complete shopping and banking prior to recipe instead of one at a time.
Changed: will now auto-check 30 recipes checkbox to only run 30 recipes at a time for Artisan, you may uncheck.
Changed: No longer querying out of zone characters for farmed items.
Changed: Removed interrogating recipe twice for new max routine (continue).
Fixed (Maybe): Artisan/350 was automatically saying it learned a recipe when it didn't using the critera of it was the final recipe, now it actually registers that it learned the recipe.
3/24/2022
2.54b - ChangeLog
Fixed: General: Shopping list ignoring the 1st item on the list.
Fixed: General: Not returning banked items to bank if we ended up in a non-banking zone.
Fixed: Batch: Will grab 2 laminator rollers from bank if we have them, and if needed.
Fixed: Batch: Should grab the appropriate amount of tools and trophies from the bank as required.
Fixed: Travel from NGH to other zones, should no longer run to SRH and use the SLD AFAIK.
Partially Fixed: Will make a decent effort to not buy 20 shears molds or any other type of thing and buy just the proper amount (Mass Shopping). (WIP)
Added: Remove purchased tools from mass shopping list if they are in inventory or bank.
Added: Mass Shop by zone selection.
3/21/22
2.53b - ChangeLog
Guild Hall Crafting:
Fixed: Guild Fly Making Bench is usuable..
Batch Mode:
Fixed: Not Mass buying (Remnant from switching to my new SQL shopping list generator).
Fixed: Only making 1 item at a time for the combines.
Mostly Fixed: Trying to grab mass trophies and tools. A caveat, if you need 2 laminator rollers, which there are 4 recipes that use it
(it will ask for 1), AFAIK every single tool requires 1, except those 4 recipes. (Known)
Fixed: Buying way too much based on the initial make count.
Functionality:
The batch routine has been changed to not deposit any bank items until the whole batch process has completed.
3/19/2022
2.52b - ChangeLog
Fixed: Now adding banked components to list to grab, again.
Fixed: 2 birds with one stone.. Was ignoring 1st known recipe and not allowing it to generate mass list if a single recipe was known. Will no longer try to make the 1st recipe in the list over and over if you already know it!
Fixed: TCN_Quests.lua to use new shopping list array.
Removed: Tools and report checkboxes
Functionality: (Artisan) Report will not run anymore after a run, use Generate Mass List to do this now.
Functionality: Recipes will automatically reload after a run through for Artisan, no need to select a tradeskill, it will auto-update. Useful for generating a new list with updated known recipes.
Functionality: Eeked out a little more speed by removing a redundant SQL lookup, Noticeable on complex recipes.
Notes: Reclaimed variable space to implement more awesomeness
3/18/2022
2.51b - ChangeLog
Mass Shop Window
Added: Close Window Button
Added: Save Button
Added: Open Folder Button
Fixed: Mass Shop button, now actually shops
Changed: FL is now the designation for Farm in the saved file, MSL is for Mass Shopping List
General Crafting Not Working
Fixed: Will now shop again for Standard and Artisan Crafting