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XGen

Combat Assist XGen 1.85.6.5.1

Download now:  Join us with Level 2 access or earn your way in with  RedCents.
Ranger Nuke counter for summers line fixed to count properly, was 1 off.
Missing letter on Beastlord petbuff variable fix.
GMA and GMT will no longer spam console and set new ID properly.
Bard Selos and Dirge Toggles added. Can auto dirge if you wish. CHecks for dirge buff on target first.
Updated druid Lucinit blessing spell. No longer trying to use old renamed spell.
Druid xtarget heal updates, and fixed loop when in healsonly mode.

Allot more functions added to bridge. You must download bridge from the LUA section.

Example. Pally healer tab.
1656770395308.png
Sorry Fixed monks pulling routine. I had replaced 5 different words, and it ended up pulling the previous line of code to the same line messing everything up.

previous fixes still in. 1.8.1:
Dannet checks added for MT in combat for assisting.
Fleeing mob check is acting weird, so a secondary check has been added.
Clickies fixed, had a sql query in wrong place.
Toggles have been added for bard Selos, shaman aura, monk aura, and pally ae abilities.
Pally ae abilities added.
Monk tweaks for when used out of group and assisting a group.
Bard Burns will now continue to use all abilities till the mob is dead.
Misc variable fixes.
Bridge integration stuff added.
Dannet checks added for MT in combat for assisting.
Fleeing mob check is acting weird, so a secondary check has been added.
Clickies fixed, had a sql query in wrong place.
Toggles have been added for bard Selos, shaman aura, monk aura, and pally ae abilities.
Pally ae abilities added.
Monk tweaks for when used out of group and assisting a group.
Bard Burns will now continue to use all abilities till the mob is dead.
Misc variable fixes.
Bridge integration stuff added.
fixed a line on cleric that broke the game when curing. No clue how it snuck in there.
There has been a tun of work (160 somethin commits) put in to xgen over the last month, It runs great. Many testers and many fixes have gone into this update. There are a few new things also:

PS if your a brand new user, you need to read the console and type the command it asks for to run XGen. This will be removed at some point in the near future.

Pallys now have cure / splash.
There is a Manawatch that functions and is controllable in Bridge.
Druids got a healing overhaul. Can also Toggle DS and Skin.
Mages now summon items again and dont go crazy.
Most classes have had HUD updates. /cc loadhud.
Mac will attempt to set MainTank and MainAssist parameter's if your in a gro with MT / MA already set. IF not it sets as self.
A bunch of spell stacking fixes across classes.

There was a lot of other fixes and code cleanup that went into this. THank you to my testers, you made this patch great!
Commands have been updated to reflect current systems. Now you can view here or in game.

If you cant read ive included a pic.
1655058755021.png
Druid variables fixed. Its now usable with out pauses due to unknown variables. for reals, im like 99% sure i got them all this time.....
Wizzy hud updated, and basic pulling ability added (no pull spell yet)
Mage pet weapons and heirlooms fixed. now summons properly and gives items. Added a few more spells for low level mages.
Ranger Lower levels wont spam unity AA anymore.
Updated Spell DB to be current for all classes.

other minor code cleanup... nothing special.
- Corrects DB error for new users when creating the Ignore list on pulls. This caused pulling to not function normally. OR Not at all in some cases.
- BRD /cc toggleaura now a option for low level bards to turn off auras. Also corrected a memspell sit/stand annoyance for auras.
- All usable, Modrod variable update
- Druid unknown variable corrected. The variable is now called AFTER being created instead of before. My Bad!
- SHD also received some low level 8 Gem Slot lovin. sorry for the sit stand dance!
improved healing speeds on shamman and cleric. They had dirt in the cog. Its reoiled and smooth again.
Corrected issues with auto setting of GMT and GMA. they will correctly set it when the toon died, or zones now. No more missing ID text.
consolidated dannetcures. for cleric and shaman.
added testmode
Yes i broke shamans, its fixed. There was a ritual where all shamans were called to attend, in their absence I had to improvise, so i hired some local hobo's and dressed them up like shamans. They said they could do the roll, and it would be a piece of cake. Well I was Lied to. Those fake shamans could not cast twincast target of target nuking spells, or AE heals, those IMPOSTERS. So I fired them.

On a good note real shamans have returned.
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