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Soo In this update there is a bit of everything. Just like the buffet in Vegas. You get alot of food, and have no clue what 1/2 of it is cause you forgot.
MAG got another update X100 and Spells for lower levels maybe TLP
ROG bugs worked out. Ask Japper i dont know. I just work here.
SHD RaidTank added pull routine tweaked, and spells added for low levels. TLP players test and let us know!
SHM malo and tash additional check added to not spam them. Shaman Spells updated some down to level 1
BRD Aura casting bug fixed. Selo's got a toggle
WAR RaidTank mode updated. And assist mode added. Still want feedback.
ClLR Healing tweaked, splash heals fire more reliably. new /cc command to auto or ON splashes.
work on enchanter has begun. should be soon.
All classes have new /cc ability. /cc faceon. enables and disables auto facing of mobs. You probably dont want that on if in manual driver!
Probably broke something somewhere. But hey isnt that why we do this!??
Nu updates that im aware of to Monk, Ranger, Bst.
Play, Use, Report any issues.. Enjoy yourself and have fun!
Instant cast spells were having a delay applied to them, that is resolved.
Also updated the way /cc byos stores spells you change. The table for them has been moved and a new column added to spell table.
Most of you will receive errors, just do a /cc updatedb, or delete the xgen.db file in your xgenfolder.
new command to remove spells you /cc byos to. To REMOVE a spell, you type/cc byos VariableName "Null"
EXAMPLE:/cc byos Hel1 "Null"
MAG fixed. wont spam summon items. /cc updatedb REQUIRED!!
BRD drop target change for pulling. Will drop targets over 500 feet away and no longer have you as their target.
SHD Alliance added. /cc alliance. Will cast alliance if the target does not have a alliance on it and enabled.
SHD Shout aggro tweaked for better casting.
CLR Splash heals updated /cc splash will turn on or auto. In auto mode the minimum is 6 raid members in a 125 ft diameter around you.
Instant cast spells and abilities will no longer report a FAILURE when cast.
Other minor cleanups and code tweaks.
Apparently it helps if you update the actual Sub name and not the title..
Berserker is back and not spelt Berzerker in the sub.
Clerics Heals got a makeover, for efficiency.
SK got a adjustment to aggro range when returning from a pull.
Shaman and Cleric now have auto spell loading. BUT you must do it via/cc memspells
I did not like forcing people to set spells in a specific order, and many people link spells to other devices / gamepads and that would make them have to redo other things all the time.
/cc byos now will store variable and spell in the MyVars table instead of overwriting the spell DB!
Cleaned up all inc's code.
Thats right. Next release will have it. It will mem spells it needs in whatever slot you have a spell it does not need. So you can arange the spells however you want and it wont change unless you have up something it does not want.
Having said that, If you disagree with a spell selected, you can allways change it with /cc byos VariableName "SpellName"
Example. SK's first aggro spell. (this list obtained by doing a/cc listvars
in game.
To change the first aggro spell to something else you would simply./cc byos Aggro1 "Touch of Drendar"
NOTICE the SP- is not included. This just indicates to you that it is a Spell, and not a AA or CA or IT (item).
Lots and lots of updates.
SK raid mode added. Tunes your tank for single target self healing and non stop agro. Also disables all movement autos, so your a manual driver. To enalbe all this, just start the macro when in a raid.
Warrior Tweaked some for Raid tanking, as if it needed it.. already BA as it was.
Berserker spelt correctly, there is no Z apparently (I disprove) Spell DB fixed, now will find lower level axes.
Bard Auras Fixed. Will no longer spam aura for Rk2 3 whatever.
Mage should now summon orbs properly and not crash. Will auto mem spells on load.
Rog hell i dont know what rogues do. Japper WTH you fix on rogue ?
Monk have been tweaked, auras added to monk. and missing variables added.
Cleric will now auto memspells or /cc memspells if you want to. (reverting this next push, you wont auto mem, but a /cc memspells wil do it for you.) I dont think its right to overwrite spells on load.
Shaman, /cc memspells works for you, but you will also auto mem spells on load. (reverting this next push, you wont auto mem, but a /cc memspells wil do it for you.) I dont think its right to overwrite spells on load.
NOTE about spells loading. WIll get the same system that the SK is using up and running for shaman and cleric. It will only mem needed spells in a unneeded spell slot.
PS as with any update .. be sure to /cc updatedb !!!!!
Have run and if you find any errors please let me know so they can be resolved.!
Bard updates for selos identification for lower level toons.
Spell updates / additions for DB. /cc updatedb do it really. Will save you headaches! 1 toon at a time till you see db is ready ect...
Mage revamp : aded Sub Meditate, cleaned up some casts, will sit and med between pulls if mana gets below 70, disabled if EatMyPet(PetReclaim) is toggled on.
Monk updates : Cleaned up casts, burns are working(full burn all the time, autoburn and fburn are irrelevant), added a Pull1 var using aa distant strike(fast reuse ranged aa cast), should sit and med when endurance gets low enough.
Rogue updates : RogueCoth is currently removed from macro for now ; cleaned up code, alot of tune-up to rog-pulling and rog-tanking, added a sit if endurance low loop to endurance sub.
Warrior updates : Added a rudimentary UNTESTED assist mode. Turn it on with /cc assist. Warrior can also now use /cc faceonly. will stop all movement but facing mob if you want to do that. /cc dpsmode is a toggle that will enable a dps style rotation of abilities, you can enable if tanking or assisting.
NOTE if you do decide to test the warrior assist, Please post on errors, how it works, any issues.
Fixes missing bracket on cleric group heal, fixes returns on AA CA and abilities for spell success return. added tank agro pickup variable for range mobs check.
- Mage will automem spells. use/cc tellcommands
for enabling of auto toys, auto coh, auto rods ect....