Barbarian- Warrior because nobody thought about the racial abilities or starting stats when we all first made our characters......Braveheart? fuck yeah. Give me that Blood Fire to break every mez, ill tank it all.
Erudite- Cleric for the Terror Forged Mask, Dread Forged Shield, Fright Forged Helm
Dark Elf- Enchanter This goes without saying, the enchanter class made the game so much smoother from the grouping and raiding stand point. Dark Elf, because they look the best in their planar robes.
Dwarf- Rogue Corpse Runs, DPS...Dwarves have the 2nd highest strength starting out. It could even be female for the cool bearded female factor
Dark Elf- Shadowknight this was my original character in the year of our lord...2000. I thought they looked like Prince Lotor, nevermind the fact that they got stunned to hell every time i tried to tank. I could pull mobs like a mofo though, and offtank if i had to.
Human- Bard This character just helps round out the group, he would try to pull at first, and train everyone. They can half-ass track. Their multi-colored armor, with an eyepatch, and a golden mane mullet just puts them over the top for the hipster factor. Bonus points because he starts in freeport, with Selo's at an early level. so he could haul all of my heavy gear and plat between the tunnel and the EFP bank.
BONUS- In a raid setting, i would swap the SK for an Ogre Shaman for the buffs, backup heals, backup slows....malosi would help the enchanter charm some of the OP mobs that they could charm back then. i think i could at least clear planar trash with this small swap. The bard could pull.
i wish i still had all of my CD-ROM copies of the game, and the cool stuff like the cloth map. I never thought about saving them, or the fact that i'd still be playing this game 20 years later. Im grateful for all of the friends i've encountered throughout the years. This player-base has been wholesome and helpful for most of my experience, i often wonder if the newer generation of gamers experience this in the same way in their games and platforms.