Does this require eqbc? Because I switched to Dan net
Yes it does, I'll look into letting it use dannet also.
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Does this require eqbc? Because I switched to Dan net
What is the big difference between the two?Does this require eqbc? Because I switched to Dan net
What is the big difference between the two?
My only complaint about this is that, I believe this is the cause, mercs get auto-suspended when the group forms, even if that player had a designated mercenary slot in the group. The only result is having to wait for the timer to coll down and re-summon the merc(s).
I ended up finding a bug in how MQ2AutoGroup registers names to determine the group someone is in that disallows me from autogrouping them.
If the leader of Group 1's name is a proper subset of the leader of Group 2's name, MQ2autogroup presumes the leader of group1 is in group2. For example:
Group 1 Leader: Fernin
Group 2 Leader: Ferninado
MQ2AutoGroup presumes Fernin is in Group 2.
Screenshot: View attachment 18111
FWIW the work around was changing the leader. Not a huge bug but both leads were my human played characters. Thanks for looking into it!I'll look into getting this fixed.
1. Added the ability to add players that are connected through MQ2Dannet.
2. Fixed a bug that was suspending merc's even when you were explicitly suppose to use them within the group.
3. The plugin will only suspend merc's when a player is in a full group and isn't suppose to have one.
plure,
So even with me only getting your plugin to halfway work I love it. I have been able to get the plugin to auto group my members. What a time saver. I have a question about the second part, the "start command" section. I am sure my problem is a setting in my macro section and not your plugin but am hoping you can send me to the proper discussion thread so I can figure out my setup and fine tune it a bit. The reason I think it is not your plugin is that the macro does start but aborts because I have not targeted a player. My hotkey manual startup looks like this.
/tar player1
/pause 03
/mac kissassist
When I use a start command in your plugin "/mac kissassist" it does start but then aborts the macro since there was no player1 targeted. My first question is, do I need to set the player target in your plugin startup command or somewhere else? A simple example of how would be helpful.
I also noticed that every time I zone the macros are reloaded. It looks like this is to have zone specific macros loaded automatically. This could be helpful but I have no idea how this would be set up. Which brings me to my second question, what mechanism determines which macro gets loaded for which zone? I am guessing there is a discussion thread somewhere on how your /macro startshit command works. I tried searching for startshit but found nothing. Any tips on where to look that would help me understand how to set this part up would be helpful. Right now, I have nothing set in the "start command" section and everything runs fine I just have to manually start my macros after they are auto grouped.
Thanks for sharing this with us as it is already saving me a bunch of time every login. Just hoping I can take your plugin to the next level. AnotherJohn
Sub Main
/delay 1
/plugin MQ2Nav unload
/delay 50
/plugin MQ2Nav
/if (${Me.Level} < 105) {
/return
}
/if (${Zone.ShortName.Equal[PoKnowledge]}) {
/return
}
/if (${Group.Puller.Name.Equal[${Me.Name}]}) {
/delay 30s
/if (${Group.MainTank.Name.Equal[${Me.Name}]}) {
/macro kissassist pullertank ${Group.MainAssist.Name}
} else {
/macro kissassist puller ${Group.MainAssist.Name}
}
} else {
/macro kissassist assist ${Group.MainAssist.Name}
}
/return
I ended up finding a bug in how MQ2AutoGroup registers names to determine the group someone is in that disallows me from autogrouping them.
If the leader of Group 1's name is a proper subset of the leader of Group 2's name, MQ2autogroup presumes the leader of group1 is in group2. For example:
Group 1 Leader: Fernin
Group 2 Leader: Ferninado
MQ2AutoGroup presumes Fernin is in Group 2.
Screenshot: View attachment 18111
Awesome! Thanks! Hope it wasn't too much of a nuisance.I solved the issue when a character's name is a subset of another name, will upload to the repository tonight.
Awesome! Thanks! Hope it wasn't too much of a nuisance.
Fixed a couple bugs - plure
@plure great plugin .
I am wondering if it is possible to force invites to be sent out.
The use cases that I can think of are
1) I have disbanded a raid, and now I want to regroup
2) I want invites to be sent out even to characters not in the same zone
3) I want someone that is not normally the leader to send invites.
1) is the most common for me, currently I am logging out and then back in.
Let me look into what it would take to reset a group, i suspect I could create some command with minimal effort.. I'll look into it once the holiday's are done.
/plugin mq2autoacceptI am having trouble with MQ2AutoGroup pplugin, where group invites are being sent from the leader to the other toons, I see the invite on them and they have the follow button up, but the other toons are not automatically accepting the invites. The MQ2AutoGroup.ini file shows them as a group. It was working at one time but does not work now! Any suggestions as to what I did to make it stop working!
autogroup isn't super flexible in this manner. you'd likely be better off using > MakeCrew.lua < which is available for MQ "next"is it possible to set up different group combinations with one character .... ex: Group 1 such and such players with Healer and then Group 2 different players but same Healer
I get message saying that player is already in a group ... is there a way around this as I don't have a ton of toons?
autogroup isn't super flexible in this manner. you'd likely be better off using > MakeCrew.lua < which is available for MQ "next"
kissassist is a combat macro that runs inside MacroQuest (including MQ2 "legacy" and MQ "next")Not familiar with that one .... is it compatible with Kissassist V 3.9?
there are limitations with autogroup about only sending once, and requires folks to be connected to like eqbc.So my goal is to get a seamless transition from clicking to load my characters to having them grouped up. I cannot get that to work however. Ive edited the .ini file, ive wiped it and started over, and no matter what i do the group leader will only send out an invite once and if it isnt responded to (>90% chance of that happening) the leader never sends out another invite.
Honestly ive tried everything, and everytime i think I have it working, the very next time I login nothing works again. I suspect it mighthave something to do with connecting to the eqbc server. its supposed to happen after they group but it never does.The best I can get is 3 out of 6 characters to autojoin the group. No idea why I cant get all 6 to join from a fresh launch.
I'm sorry to hear you feel that way.ok, so the functionalityh I am looking for doesnt exist then and is not possible due to the very nature of the technology itself.
Autogroup is useless and a waste of a lot of my time today. I will be disabling that useless plugin.
I did a total wipe of the software and started over. Seems to be working better now, although still waiting to see if the autogroup functionality works correctly. Thanks!Are you using KissAssist or a plug-in? If you are using KA, you should post the ini file of the characters logging out randomly. Let a few of the KA experts take a look at it.
yup, mq2autogroup (i moved your question to the mq2autogroup discussion thread)How do I make my team auto group once all 6 toons have loaded in.