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MQ2DanNet

Plugin - MQ2DanNet (3 Viewers)

Yes they are on the same pc thanks for the info I will try it as soon as I can. I will try the load command.

I'm still a noob with this and trying to learn.

sweet it worked thanks!
 
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Query:
sub Main
/declare Item     string  outer Summoned: Dazzling Modulation Shard
/declare Looter   string  outer ToonName

:mainloop
  /dquery ${Looter} -q "FindItem[${Item}].ID"
  /delay 10
  /echo ${DanNet[${Looter}].Q[FindItem[${Item}].ID]}
  /if (${DanNet[${Looter}].Q[FindItem[${Item}].ID]}) {
    /delay 5
    /echo GOT ITEM!!!
    /end
  }
/goto :mainloop
/return

Anyone know why this is returning NULL when ${Looter} has item?
 
are there any download/install/setup instructions anywhere?
https://github.com/dannuic/MQ2Dan is the git for it with some info.

but there isn't really anything to download (it is included in the build)

there isn't really an install or setup - you just load the plugin.

if for some reason you don't see everyone when you do a /dnet info

then you do want to make sure that when you do a /dnet interface all of your toons are using the same interface.

for the purposes of multiple boxes on the same pc, the loopback interface is fine

The arrow is pointing to your currently selected interface device - if you have no arrow, you have nothing selected.

1644106152750.png

/dnet interface "Loopback Pseudo-Interface 1" with quotes is what i would do

you can use the number as well, but dannuic (who is the namesake, says to use the name when you can)

after you do that on everyone, you want to unload and reload the plugin on everyone, all the characters logged on at the time

/plugin mq2dannet unload

/plugin mq2dannet load

then doing a /dnet interface you can verify everyone sees the same one, and then a /dnet info should show all your toons

For multiple computers you won't want "loopback" you'll want your network device - Ethernet 3 for me, in the above image

you will want to ensure everyone is using their network device - if you have no arrow, you have nothing selected.
 
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https://github.com/dannuic/MQ2Dan is the git for it with some info.

but there isn't really anything to download (it is included in the build)

there isn't really an install or setup - you just load the plugin.

if for some reason you don't see everyone when you do a /dnet info, then you do want to make sure that when you do a /dnet interface all of your toons are using the same interface.

for the purposes of multiple boxes on the same pc, the loopback interface is fine

View attachment 37616

/dnet interface "Loopback Pseudo-Interface 1" with quotes is what i would do

you can use the number as well, but dannuic (who is the namesake, says to use the name when you can)

after you do that on everyone, you want to unload and reload the plugin

/plugin mq2dannet unload

/plugin mq2dannet load

then doing a /dnet interface you can verify everyone sees the same one, and then a /dnet info should show all your toons
Thanks. I will do it after raids tonight.
 
if you have to use the ini, then i have failed
I wanted to see the formatting for the INI file. The formatting for the settings you have listed are... unconventional. I just wanted to make sure i was doing my initial setup correct.

especially this one

INI:
Groups -- |-delimited list of groups for all characters to auto-join, default empty
 
That's actually MQ-conventional and I hate it. I only made it that way because people were used to it. This was before I had yaml at my disposal.
The formatting from MQ i am used to would look like Groups=Toon1|Toon2|Toon3|Toon4, the format in the description is entirely unfamiliar to me. Maybe I'm wrong.
 
so im loaded up with three toons, i can not get my toons to show up on /Dnet info just shows the one I do it on, ive not had an issue with dannet till now
Ive reloaded the plugin on everyone still nothing
Im on Dannet v0.7524
im running MQ2NEXT lastest on live
any help would be nice
not being able to communicate with my toons is annoying
 
so im loaded up with three toons, i can not get my toons to show up on /Dnet info just shows the one I do it on, ive not had an issue with dannet till now
Ive reloaded the plugin on everyone still nothing
Im on Dannet v0.7524
im running MQ2NEXT lastest on live
any help would be nice
not being able to communicate with my toons is annoying
Post in thread 'MQ2DanNet' https://www.redguides.com/community/threads/mq2dannet.67218/post-507287

Check out this response a few posts back
 
My /dgae /makemevis commands arent working through dannet. Any ideas?
mq has some crashes and bugs atm. We have been taking down and putting it back as updates from the MQ devs become available

it is likely to be a little touch and go since everything is brand new 64bit.

thanks for understanding - we'll have it back up asap


this is a known one, so its not that you're doing anything wrong - hopefully it will be back soon
 
mq has some crashes and bugs atm. We have been taking down and putting it back as updates from the MQ devs become available

it is likely to be a little touch and go since everything is brand new 64bit.

thanks for understanding - we'll have it back up asap


this is a known one, so its not that you're doing anything wrong - hopefully it will be back soon
I guess i'll put all my buttons back to BCS for a bit then
 
Edit:

I do not know what I am doing wrong, I use /dnet info the group sees only themselves and auto-join the group leaders group. This happened after I was exiting MQ from the tray while the toons where loaded in eqgame. It works on another box but when I copy the configs over to this one it doesn't work. all on same PC, they are all using the same ethernet interface /dnet interface

I have unloaded and reloaded DanNet, re-allowed eqgame throught the firewall. Rebooted..

Edit: copied the whole working MQNext over, same deal.

Edit: Validate game assets, same deal.

Nuclear option incoming..

Edit:

This worked again..

ipconfig /flushdns #Clear the dns cache
nbtstat -RR #release and refresh NetBIOS names
netsh int ip reset #Reset the IP configurations
netsh winsock reset #Resets the Winsock Catalog to a clean state
netsh interface ip delete arpcache #Flushes the ARP cache for one or all interfaces
netsh advfirewall reset #Resets the policy to the default out-of-box policy
 
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For some reason when DanNet is loaded and I run the Overseer macro I get the following error message "WARNING: Undefined Variable CWTN used on line [email protected] /if (${Window[OverseerWnd].Child[OW_OverseerActiveQuestsPage].Child[OW_AQP_CompletedLabel].Text.Find[10 / 10]}) {"

As soon as I unload it and run the macro it works. Any ideas on how I can resolve this issue?
 
For some reason when DanNet is loaded and I run the Overseer macro I get the following error message "WARNING: Undefined Variable CWTN used on line [email protected] /if (${Window[OverseerWnd].Child[OW_OverseerActiveQuestsPage].Child[OW_AQP_CompletedLabel].Text.Find[10 / 10]}) {"

As soon as I unload it and run the macro it works. Any ideas on how I can resolve this issue?
That's probably caused by observing CWTN.Something in boxhud.
Make sure in your boxhud configuration where you've added CWTN properties, that you limit them to only be observed from classes which you've loaded CWTN plugins for.
For example, if you're running overseer.mac on a bard and boxhud somewhere is trying to observe CWTN.Mode on your bard, its going to break any macro your bard runs.

There's examples of how to properly add the CWTN TLO on the boxhud resource.
 
https://github.com/dannuic/MQ2Dan is the git for it with some info.

but there isn't really anything to download (it is included in the build)

there isn't really an install or setup - you just load the plugin.

if for some reason you don't see everyone when you do a /dnet info, then you do want to make sure that when you do a /dnet interface all of your toons are using the same interface.
]
for the purposes of multiple boxes on the same pc, the loopback interface is fine

View attachment 37616

/dnet interface "Loopback Pseudo-Interface 1" with quotes is what i would do

you can use the number as well, but dannuic (who is the namesake, says to use the name when you can)

after you do that on everyone, you want to unload and reload the plugin

/plugin mq2dannet unload

/plugin mq2dannet load

then doing a /dnet interface you can verify everyone sees the same one, and then a /dnet info should show all your toons

If I do a /dnet info I see only the toon issuing the command. If I do a /dnet interface I have three lines not two. The first is "connection to local network" with two time the same IP.
I had the fiber installed recently could it be relevant ?
 
If I do a /dnet info I see only the toon issuing the command. If I do a /dnet interface I have three lines not two. The first is "connection to local network" with two time the same IP.
I had the fiber installed recently could it be relevant ?

Make sure that each toon is on the same interface. They should all be if on the same PC, but if you use multiple PCs or shared network folders for all characters to use the same MQ folder, you may have to get creative.

Example, I use 24 characters on my desktop and 12 on my laptop, but have a shared network folder between the two that all characters load MQ from. My desktop is connected with a LAN / Ethernet port and Laptop uses a Wifi (cable limitations). The issue is that my desktop defaults to interface 2 (ethernet) and my laptop defaults to interface 3 (wifi) and you can only have one interface saved in the MQ2Dannet.ini file. In order to get all characters on the same interface, I had to purchase a wifi to ethernet adapter for my laptop. Was like $20 off Amazon and allowed me to connect to interface 2 properly with laptop.

Obviously, if you are only using 1 PC, then this may not be the case.

To change your interface, I believe the command is /dnet interface # (where # is the interface that you want to set). You have to zone or camp for this to take effect.
 
Hi, I am trying to switch from eqbcs to dannet. I created a group for my rangers and they all auto join the group, I can see them listed there when I do a /dnet info. When I try to call /dgexecute rangers /rg AssistOutside 1 it echoes the command but it doesn't actually execute it on the rangers in the group channel rangers.

Am I missing something?

I also tried /dex rangername /rg AssistOutside 1 and it also doesn't execute the command.

Whats weird is other commands will execute.

I did a /dex rangername /fore and it moved that character to the foreground.

Is it just an issue with rgmercs?

This is very odd. some commands it will execute and others it will not.

For example. /dex ranger1 /target ranger2 doesn't work either.

I am starting to think I should just stick with eqbcs. Damn it, I really wanted to streamline my commands by sending them to custom dannet groups.
 
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Hi, I am trying to switch from eqbcs to dannet. I created a group for my rangers and they all auto join the group, I can see them listed there when I do a /dnet info. When I try to call /dgexecute rangers /rg AssistOutside 1 it echoes the command but it doesn't actually execute it on the rangers in the group channel rangers.

Am I missing something?

I also tried /dex rangername /rg AssistOutside 1 and it also doesn't execute the command.

Whats weird is other commands will execute.

I did a /dex rangername /fore and it moved that character to the foreground.

Is it just an issue with rgmercs?

This is very odd. some commands it will execute and others it will not.

For example. /dex ranger1 /target ranger2 doesn't work either.

I am starting to think I should just stick with eqbcs. Damn it, I really wanted to streamline my commands by sending them to custom dannet groups.
I use dannet with my characters in saved groups. For example I run "/djoin blah save" on each group member, which permanently saves the members in the group called blah. I then use the dannet commands with the specific group name.

For example:
"/dgae blah /mac overseer" will run overseer for all of the group members (dgae is a shortcut for dgaexecute)
"/dge blah /mac kissassist assist tank" would tell all group members except the character executing the command to assist the tank (dge is a shortcut for dgexecute)

The basic commands are all here (https://www.redguides.com/community/resources/mq2dannet.322/).

As long as you are seeing the characters using "/dnet info" it should mean everything is working ... and you just need to figure out the new command syntax. The new syntax is different than eqbc, but dannet works way better imho.
 
I use dannet with my characters in saved groups. For example I run "/djoin blah save" on each group member, which permanently saves the members in the group called blah. I then use the dannet commands with the specific group name.

For example:
"/dgae blah /mac overseer" will run overseer for all of the group members (dgae is a shortcut for dgaexecute)
"/dge blah /mac kissassist assist tank" would tell all group members except the character executing the command to assist the tank (dge is a shortcut for dgexecute)

The basic commands are all here (https://www.redguides.com/community/resources/mq2dannet.322/).

As long as you are seeing the characters using "/dnet info" it should mean everything is working ... and you just need to figure out the new command syntax. The new syntax is different than eqbc, but dannet works way better imho.

No offense, but I don't think you read what I wrote. I used the documentation to come up with what I wrote and I was reporting that it didn't work. In fact my testing seemed to have flagged the accounts I used because they got suspended for cheating.
 
No offense, but I don't think you read what I wrote. I used the documentation to come up with what I wrote and I was reporting that it didn't work. In fact my testing seemed to have flagged the accounts I used because they got suspended for cheating.
I to had issues with rgmercs commands using dnet. Switched back to kiss and it worked fine. I think it's more of some type of communication issue with rgmercs
 
No offense, but I don't think you read what I wrote. I used the documentation to come up with what I wrote and I was reporting that it didn't work. In fact my testing seemed to have flagged the accounts I used because they got suspended for cheating.
<shrug> No offense taken. I doubt the suspension was related to dannet though. They seem to be going after people for cheating very aggressively right now.
 
Getting this crash message every few hours, it has happened 5 times now all about 3 hours apart or so. Anyone have any ideas?

1650348323705.png
 
This issue has continued to happen on my main character only. Other characters are not having this issue at all. I made the assumption that perhaps it has to do with the amount of chatter being recieved by my main character related to muleassist. changing muleassist to dannet=0, which greatly limited messaging, seems to have helped this error go away. sucks because I really like to see the messages, but for now I will keep it off.
 
Plugin - MQ2DanNet

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