Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
sub Main
/declare Item string outer Summoned: Dazzling Modulation Shard
/declare Looter string outer ToonName
:mainloop
/dquery ${Looter} -q "FindItem[${Item}].ID"
/delay 10
/echo ${DanNet[${Looter}].Q[FindItem[${Item}].ID]}
/if (${DanNet[${Looter}].Q[FindItem[${Item}].ID]}) {
/delay 5
/echo GOT ITEM!!!
/end
}
/goto :mainloop
/return
You don't seem to be setting the resultAnyone know why this is returning NULL when ${Looter} has item?
/dquery ${Group.Puller.Name} -q "Me.Focus.ID"
/delay 5s ${DanNet.Q.Received}
/varset result ${DanNet.Q}
Unfortunately not, that's a gap in design that I am painfully aware of.Is it possible to query/observe a variable that I have declared in a Lua script?
It is understandable that you were not able to see 3 years into the future . At least I don't remember having Lua in 2018-2019ishUnfortunately not, that's a gap in design that I am painfully aware of.
https://github.com/dannuic/MQ2Dan is the git for it with some info.are there any download/install/setup instructions anywhere?
/dnet info
/dnet interface
all of your toons are using the same interface./dnet interface "Loopback Pseudo-Interface 1"
with quotes is what i would do/plugin mq2dannet unload
/plugin mq2dannet load
/dnet interface
you can verify everyone sees the same one, and then a /dnet info
should show all your toonsThanks. I will do it after raids tonight.https://github.com/dannuic/MQ2Dan is the git for it with some info.
but there isn't really anything to download (it is included in the build)
there isn't really an install or setup - you just load the plugin.
if for some reason you don't see everyone when you do a/dnet info
, then you do want to make sure that when you do a/dnet interface
all of your toons are using the same interface.
for the purposes of multiple boxes on the same pc, the loopback interface is fine
View attachment 37616
/dnet interface "Loopback Pseudo-Interface 1"
with quotes is what i would do
you can use the number as well, but dannuic (who is the namesake, says to use the name when you can)
after you do that on everyone, you want to unload and reload the plugin
/plugin mq2dannet unload
/plugin mq2dannet load
then doing a/dnet interface
you can verify everyone sees the same one, and then a/dnet info
should show all your toons
I wanted to see the formatting for the INI file. The formatting for the settings you have listed are... unconventional. I just wanted to make sure i was doing my initial setup correct.if you have to use the ini, then i have failed
Groups -- |-delimited list of groups for all characters to auto-join, default empty
The formatting from MQ i am used to would look like Groups=Toon1|Toon2|Toon3|Toon4, the format in the description is entirely unfamiliar to me. Maybe I'm wrong.That's actually MQ-conventional and I hate it. I only made it that way because people were used to it. This was before I had yaml at my disposal.
yeah, thats not how it shows in the overview, thats why i asked. lolIt's a list of groups like
Groups=group1|group2|group3
a | (pipe) delimited list of groups. They are groups that all (or individual) characters auto-join.
Post in thread 'MQ2DanNet' https://www.redguides.com/community/threads/mq2dannet.67218/post-507287so im loaded up with three toons, i can not get my toons to show up on /Dnet info just shows the one I do it on, ive not had an issue with dannet till now
Ive reloaded the plugin on everyone still nothing
Im on Dannet v0.7524
im running MQ2NEXT lastest on live
any help would be nice
not being able to communicate with my toons is annoying
In my tired state i just scrolled past this postPost in thread 'MQ2DanNet' https://www.redguides.com/community/threads/mq2dannet.67218/post-507287
Check out this response a few posts back
mq has some crashes and bugs atm. We have been taking down and putting it back as updates from the MQ devs become available
I guess i'll put all my buttons back to BCS for a bit thenmq has some crashes and bugs atm. We have been taking down and putting it back as updates from the MQ devs become available
it is likely to be a little touch and go since everything is brand new 64bit.
thanks for understanding - we'll have it back up asap
this is a known one, so its not that you're doing anything wrong - hopefully it will be back soon
That's probably caused by observing CWTN.Something in boxhud.For some reason when DanNet is loaded and I run the Overseer macro I get the following error message "WARNING: Undefined Variable CWTN used on line [email protected] /if (${Window[OverseerWnd].Child[OW_OverseerActiveQuestsPage].Child[OW_AQP_CompletedLabel].Text.Find[10 / 10]}) {"
As soon as I unload it and run the macro it works. Any ideas on how I can resolve this issue?
https://github.com/dannuic/MQ2Dan is the git for it with some info.
but there isn't really anything to download (it is included in the build)
there isn't really an install or setup - you just load the plugin.
if for some reason you don't see everyone when you do a/dnet info
, then you do want to make sure that when you do a/dnet interface
all of your toons are using the same interface.
]
for the purposes of multiple boxes on the same pc, the loopback interface is fine
View attachment 37616
/dnet interface "Loopback Pseudo-Interface 1"
with quotes is what i would do
you can use the number as well, but dannuic (who is the namesake, says to use the name when you can)
after you do that on everyone, you want to unload and reload the plugin
/plugin mq2dannet unload
/plugin mq2dannet load
then doing a/dnet interface
you can verify everyone sees the same one, and then a/dnet info
should show all your toons
I use dannet with my characters in saved groups. For example I run "/djoin blah save" on each group member, which permanently saves the members in the group called blah. I then use the dannet commands with the specific group name.Hi, I am trying to switch from eqbcs to dannet. I created a group for my rangers and they all auto join the group, I can see them listed there when I do a /dnet info. When I try to call /dgexecute rangers /rg AssistOutside 1 it echoes the command but it doesn't actually execute it on the rangers in the group channel rangers.
Am I missing something?
I also tried /dex rangername /rg AssistOutside 1 and it also doesn't execute the command.
Whats weird is other commands will execute.
I did a /dex rangername /fore and it moved that character to the foreground.
Is it just an issue with rgmercs?
This is very odd. some commands it will execute and others it will not.
For example. /dex ranger1 /target ranger2 doesn't work either.
I am starting to think I should just stick with eqbcs. Damn it, I really wanted to streamline my commands by sending them to custom dannet groups.
I use dannet with my characters in saved groups. For example I run "/djoin blah save" on each group member, which permanently saves the members in the group called blah. I then use the dannet commands with the specific group name.
For example:
"/dgae blah /mac overseer" will run overseer for all of the group members (dgae is a shortcut for dgaexecute)
"/dge blah /mac kissassist assist tank" would tell all group members except the character executing the command to assist the tank (dge is a shortcut for dgexecute)
The basic commands are all here (https://www.redguides.com/community/resources/mq2dannet.322/).
As long as you are seeing the characters using "/dnet info" it should mean everything is working ... and you just need to figure out the new command syntax. The new syntax is different than eqbc, but dannet works way better imho.
I to had issues with rgmercs commands using dnet. Switched back to kiss and it worked fine. I think it's more of some type of communication issue with rgmercsNo offense, but I don't think you read what I wrote. I used the documentation to come up with what I wrote and I was reporting that it didn't work. In fact my testing seemed to have flagged the accounts I used because they got suspended for cheating.
<shrug> No offense taken. I doubt the suspension was related to dannet though. They seem to be going after people for cheating very aggressively right now.No offense, but I don't think you read what I wrote. I used the documentation to come up with what I wrote and I was reporting that it didn't work. In fact my testing seemed to have flagged the accounts I used because they got suspended for cheating.