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their is a missing } from my parts on that lineGetting all sorts of unparseable errors and such(
Uparsable in Calculation '$'
Failed to parse /if condition '(NULL <100 && {Cast.Ready[Hastening of Milyex Rk. III|gem13} && TRUE)', non-numeric encountered.
Getting that for all of them essentially. I changed a few things but still I'm lost.)
downshit0=/if (${Me.Buff[Hastening of Milyex Rk. III].Duration} < 100 && ${Cast.Ready[Hastening of Milyex Rk. III|gem]} && ${Spell[Hastening of Milyex Rk. III].Stacks}) /casting "Hastening of Milyex Rk. III|gem"
i had updated all the skills up to ROS but have not done any from TBL
added tbl zerker disc - from saar's input! thanks
fix 2 hand bash on test/live
for melee u can try /melee stickmode=2 saveHow do I utilize mq2melee but disable the stick function? I have tried multiple settings but I can't seem to freely move about while tanking and meleeing. Also, I can't freely target mobs when there are multiples without my toon trying to re-target the mob I originally pulled. Basically, I'm trying to run my kiss .ini and eq2melee with conditions but have the freedom to move where I want and target what I want.
How do I utilize mq2melee but disable the stick function? I have tried multiple settings but I can't seem to freely move about while tanking and meleeing. Also, I can't freely target mobs when there are multiples without my toon trying to re-target the mob I originally pulled. Basically, I'm trying to run my kiss .ini and eq2melee with conditions but have the freedom to move where I want and target what I want.
Thank you for the replies.
I have the stick option turned off in mq2melee. I play manually, but like a lot of the options that mq2melee has for automation of skill usage. The problem is, for example, if I were tanking and we get an add during the middle of the fight, I would like to be able to switch to the add and grab aggro so that the healers and casters don't get attacked. In this scenario when I switch targets autoattack turns off. It's a rather minor inconvience, but I was just wondering if there was a way around this?
Thanks again!
Edit: Btw, I was looking at the source and I could easily fix the problem I believe, it seems to have something to do with the override function. I believe it calls this function when targets are switched and the third line of that function has AttackOFF();
I'm not sure if removing that line would mess up anything and I've been having a hard time trying to compile the plugin. I have created the .dll but I get an error with moveitem.h when I load the plugin after running mq2. I'm not sure if I'm compiling wrong or if I'm missing something.
Thank you! That was the last piece of the puzzle for a downshitjust make a hotkey with /killthis and use that for your attack key
should be updated for all. look at teh source and see if any are missing. i checked monk and warrior and seemed updatedAre the base abilities updated for TBL for all classes, or just zerks?
I have a simple question and have been searching for an answer but can't seem to find any info. Is it possible to switch targets while using mq2melee without autoattack turning off?
Edit: Btw, I was looking at the source and I could easily fix the problem I believe, it seems to have something to do with the override function. I believe it calls this function when targets are switched and the third line of that function has AttackOFF();
I'm not sure if removing that line would mess up anything and I've been having a hard time trying to compile the plugin. I have created the .dll but I get an error with moveitem.h when I load the plugin after running mq2. I'm not sure if I'm compiling wrong or if I'm missing something.
I can only find commits back to 2017 on Gitlab and that is MQ2Melee 8.2.Gitlab has all the commit history so you could go back to whatever you would like. But ideally if you have more info on the crash, we could fix the crash.
These annoy everyone so I turned them off by default - @alynel
Removed keybind settings so customizations in macroquest.ini aren't overwritten - @alynel
don't have an answer to your question about pc pets - but guild hall dummies are awesome for skilling up onany advice on what to change to allow me to attack pc pets since the global ini file is not used any longer? for skilling up specifically.