Killertoxin
Well-known member
- Joined
- Nov 30, 2019
- RedCents
- 452¢
Just tried and no change. I have also completely left the game unloaded mq2 and checked for updates.try /reload
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Just tried and no change. I have also completely left the game unloaded mq2 and checked for updates.try /reload
here are the setting in the mq2nav config file
this is an on-going issue that has been around for qiute a while. if you zone with the nav ui window open it can "ghost" where it isn't visible but it is still "there" - this can make areas of your screen unclickable because of the ghoste'd nav ui window and you need to unload and reload the plugin to make the ui window re-appear
Awesome that fixed it. Sic has all the answers =).this is an on-going issue that has been around for qiute a while. if you zone with the nav ui window open it can "ghost" where it isn't visible but it is still "there" - this can make areas of your screen unclickable because of the ghoste'd nav ui window and you need to unload and reload the plugin to make the ui window re-appear
Exact same issues with other users just a few posts behind yours.
Nav UI
Nav UI
Nav UI
etc
this is a semi-common issue that occurs when zoning with the mq2nav window displayed (which appears to be happening more frequently).Is there a way to max the /nav UI window maximum size?
The plugin is working and has worked before. I have used the /nav UI window before. I have checked to find the UI window on multiple toons. I have tried moving windows around in case it got hidden. I tried to find it in multiple zones. I tried F10 - that made all the windows go away, so it didn't help me find one. I'm running out of things to try. Any help would be appreciated.
/plugin mq2nav unload
/plugin mq2nav load
/nav ui
the default is y x z - but you can specify
/nav loc <Y> <X> <Z>
/nav locyxz <Y> <X> <Z>
/nav locxyz <X> <Y> <Z>
you could block them out on your mesh - but i don't recall if they are staticIs there a way to make it where my puller stops running over traps? the trap shows up on the map, but he continuously chooses that path route in a wide-open zone.
the default is y x z - but you can specify
> Nav command Reference <
INI:/nav loc <Y> <X> <Z> /nav locyxz <Y> <X> <Z> /nav locxyz <X> <Y> <Z>
/plugin mq2nav unloadSince the last update I cannot left click my trader button in the bazzar and cannot left click the person to loot in ADVloot with my mouse. I tried F12 and the only thing that fixed it was unloading MQ2 ...any ideas on this? Thanks
I’m sure it here someplace but can’t seem to word it right. How do you exit or stop KA from taking you to a target in a zone find or map directions? It’s happened to me a couple times, and suddenly my toon is running across the zone when I was not meaning to. Oh the trainz
/nav stop
I’m sure it here someplace but can’t seem to word it right. How do you exit or stop KA from taking you to a target in a zone find or map directions? It’s happened to me a couple times, and suddenly my toon is running across the zone when I was not meaning to. Oh the trainz
Thanks Saar, I will try that.. not sure why it would have gotten open but maybe one of the hidden windows is open.
Look at mq2advpath /play ite even has a neat /record feature to build up the path.Looking for advice: I want to create a macro that runs my mage from the zone in point to a safe area that paths near numerous see invis kos mobs. The mage has to follow a zig-zag path in order to avoid getting aggro. Is the best way to do this to string together a sequence of /nav to waypoint commands?
Background: A set of collectibles drop only from drake models in the CoV Skyshrine Crusader mission. The drakes are a considerable distance from where you zone in. There are numerous ice golem models that see invis along the patch. They are avoidable but just barely by following a crooked path with bard speed. When I run the path manually I get aggro about half the time.
I'd like to automate this run if possible. So far, the only method I can deduce is to just string together a series of nav to waypoint commands. A few of these will also have to be /open door commands too.
I'm just looking here for advice in case I'm not thinking this through!
mq2nav sometimes bugs out with the window needing to unload and reload it - this can happen if you zone with the nav ui window openHi guys,
I'm playing with MQ2 for the first time.
Watching Redbot's intro videos and following the instructions.
Two things I can't get working:
Thanks.
/plugin mq2nav unload
and then /plugin mq2nav load
and then you should be able to /nav ui