Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
in yourauto find has many gitchs 2 examples are crytal caverns in ew srops on top of mound for caverns and will not let you move and second is western wastes thru colbat scar will not hop out of water and will not let you move. need to know a way to disable it so can manually manuver around glitch.
/nav ui
setting panelThe first is easyfind and not supported currently. The second issue is nav and not supported eitherMy guild hall has lots of teleportation items I would like to be able to use on my travel mesh, as well as someone stuck a wall in the middle of a hallway which stops my characters dead in their tracks. I've watched the videos I could find that I could think of to edit my mesh, but nothing helped me find what I was looking for. Any help or direction would be appreciated
this is for mq2, not mq Next - you bumped a thread from over a year ago. but the resolution here was updating drivesI think this is what is going on with mine, same exact thing. I will look through this and see if I can locate a definite trace on the issue
yeah and then PMing me the same thing you are posted in another thread on top of this thread is
Any luck figuring this out? It was working fine for me in MQ2, but after switching to MQnext it doesn't work....ok not sure if this is the right spot or not but i have mqnext up and running however i have unload and reload mq2nav and reloaded the meshes and it will not autonav to any locations im not sure how to fix this or why it wont autonav and help would be appreciated
mental notes:Any luck figuring this out? It was working fine for me in MQ2, but after switching to MQnext it doesn't work....
Fantastic, I totally missed the "Control +click", that worked. Thank you!!mental notes:
1. mq2map click is Control+Shift+Click
2. new easyfind self travel is Control+Click (reminder in find window title bar)
3. new easyfind group travel is Control+Shift+Click
4. If you selected a destination in your zone guide and want to activate it you /travelto activate
5. /yes and /no are now aliases !yes and !no if you
are you sure yu mean mq2nav and not easyfind? if you're asking about clicking in the find window read the above
in your /nav ui tools you can go to settings tab, and then display and click off "Show In-Game Navigation Path"before when i would use nav target i would not get a yellow and black line now i do what did i change to make that appear so i can make it go away again
ty any idea why it just turned on all the suddenin your /nav ui tools you can go to settings tab, and then display and click off "Show In-Game Navigation Path"
View attachment 36272
Hello All,
I am having an issue with MQ2Nav and hoping you can help.
I am running MQNext and I have all maps compiled for each zone. The issue I'm having is that I can bring my group to me via the "Come to Me" button, but when I click any team member, zone or NPC in the Find menu, nothing happens.
Thanks,
Dysanor
try /nav rwp waypointname (examples: /nav rwp spot, /nav rwp camp, /nav rwp zone)I created waypoints in nav ui and clicked the save button. However when I come back to the zone the waypoints are no longer there. Any suggestions on troubleshooting? I’m using mqnext if that’s relevant. Thanks
wellAnyone else having trouble with door clicking or have I messed something up? I thought it was my edits to DeneCore-nav.ini to get it to work with MQ(Next), but I had the same problem when just doing easyfind clicks in the Find window. I was in HoT and SoD zones. Will do more testing later if it's just me.
Oh wow this was it, thanks! Didn't realize there was a setting and I definitely didn't change it. Could something have changed it in the patch recently or would the explorer mac have turned it off/on and maybe not set it back if it got interrupted?for the door clicking:
do you have "Automatically click nearby doors" set?
View attachment 37219
or is your trigger distance too short?
View attachment 37220
1. make sure you don't haveI'm running the new MQ (Next) fresh install as of Saturday 22nd Jan.
I'm having a couple of issues, im not sure if they are linked or not so I'll put both in.
1. When I load my charset, erratically some may load fine with no issue, others will crash on start complaining of getchattextcolour or some such, out of 6 loads, sometimes all 6 will load fine, other times none will load, or it will randomly crash out different ones.
2. MQ2Nav will not load. When i try, i get the message : Plugin 'mq2nav' not found. Plugin 'mq2nav' could not be loaded: LoadLibrary failed with error 0x00000000
Any help would be appreciated, sorry if this is in the wrong place.
mq2irc=1
in your macroquest.ini, if you do, change it to =0The headache with Mesh is that I need it to come back the standard nav way. Getting to the loc, gotta go straight, getting back, needs to go up hill.You would have to buold a mesh for said area, that ignores values/object avoidance.
the paths it follows (from my understanding) is it checks the value of terrain and goes with the lowest cost (IE path of least resistance). custom meshes, you can make it see everything equal.
yes it will move straight line