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- Feb 9, 2017
- RedCents
- 883¢
Like CWTN mentioned, you either have a broken area in navmesh or you can try to update your MQ2EasyFind - MQ2EasyFind.ini file with coordinates might solve some of your issues.
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you can create waypoints and then nav to those waypoints - but it sounds like you're more asking just for a route on the map - in which case you would want to edit your mesh with a preferred area and an avoid areaso i want to get my path to go through the middle of doors in saithers tomb, instead of the side. how do i do this????
i know stuff like travel.mac has paths hard coded into it for mq2nav. how do i do this???
um its not working. still going to the side of the doors
did you replace it and nav reload?um its not working. still going to the side of the doors
/nav ui
and then render navigation mesh what do you see?He definitely goes to the center of the doors now, he just refuses to open them. Maybe he's scared.
well that's easyHe definitely goes to the center of the doors now, he just refuses to open them. Maybe he's scared.
/nav ui
to open up your nav toolsI'm sad to report that box was already checked. I tried the usual uncheck and recheck the box. I camped the toon to desktop and reloaded, because software. He's still either scared or too weak to open those doors. ><well that's easy
you need to have your mq2nav set to click on the doors =p
do a/nav ui
to open up your nav tools
then settings tab
then check automatically click nearby doors
and uncheck ignore scripted doors
View attachment 26752
in your debug tools you can check the trigger distance for door handling - is it possible your dude is smol and too far from the "actual" door bit?I'm sad to report that box was already checked. I tried the usual uncheck and recheck the box. I camped the toon to desktop and reloaded, because software. He's still either scared or too weak to open those doors. ><
He's not smol, so it's not that. I've tried several things including changing the distance to the door several times and still nothing.in your debug tools you can check the trigger distance for door handling - is it possible your dude is smol and too far from the "actual" door bit?
View attachment 26753
You can go into debug tools under objects and "view doors" and see the distance the door is
View attachment 26754
HKEY_CURRENT_USER\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers
HKEY_LOCAL_MACHINE\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers
you need to reload the plugin
/plugin mq2nav unload
/plugin mq2nav load
/nav ui
will work againI did exactly this and still no control bar header....but MQ2Nav is running....very strange...but I appreciate the help...any other ideas?you need to reload the plugin
/plugin mq2nav unload
then
/plugin mq2nav load
then your/nav ui
will work again
its an imgui bug (which is what's used for that settings panel) its nothing you did wrong or anything like that
you might need to unload and reload the plugin and then do aI did exactly this and still no control bar header....but MQ2Nav is running....very strange...but I appreciate the help...any other ideas?
/reloadui
and then /nav ui
there are lots of other solutions out there too depending on how you want to do it - i definitely don't think that the velocity check one is perfect - if your toon is able to move their legs while being stuck your velocity will wildly fluctate - but it will still be half or less than what your normal velocity will be. - but i have had good success with it.I can use that. Thanks Sic!
make sure in yourAnybody have trouble with the MeshGenerator loading zones? I haven't needed to modify a zone mesh in quite awhile, but wanted to tweak a couple things in Mech Guardian. Haven't been able to load any zones, get a simple message for any zone I try, even ones i've opened in the past. I am running this as administrator, if that helps.
View attachment 27769
/nav ini DestinationDistance 25
does create a "NavigationDistance=25" entry in the mq2nav.ini, however doing a /nav ini RedbotPowerLevel 9001
results in a "RedbotPowerLevel=9001" as well . and my quick glance at mq2nav code doesn't appear to load anything from the ini for Destination Distance.if you zone with the nav ui window open, mq2nav can bug out and it will be ghosted.My UI window no longer comes up and the game is somehow stuck with the mesh on. Is there a /command to turn off the mesh?
Fixing my UI is another issue altogether, unsure why it doesn't pop up, using default UI and everything.
this is likely mq2nav's ui ghosting on youAnyone running 3 or more windowed boxes have an issue where if you move your cursor over a part of the game window your cursor acts as if its a regular windows cursor and not a game cursor an you cant access anything in that invisible window. ive tried running 3 boxes on regular without mq2 or redguides running and it doesnt present the issue?
could it be the invisible nav window that vanished? how can i fix this please??
also if your running a box of 4-5 toons and have a bad pull when i switch to my enchanter to sleep everything im typing /end to get no plugin is running or i unload mq2enchanter but it still wants to run back to camp or memorize spells or cast buffs and i have no choice but to zone an sacrifice the other toons..Ideas??
/plugin mq2nav unload
/plugin mq2nav load
/nav ui
displayed if you need it - zoning with it open causes thisin your /nav ui window you can change your break behavior - this would be like pressing a movement key would stop navThat seems like a similar problem I had, my 6box has been going swimmingly except when i was auto-running with EQNav to crypts of dalnir and my shaman lagged off a ledge, and while trying to fix that scenario my SK got stuck off a cliff and drowned. Couldnt figure out how to turn the Nav off and it refused to stop trying to jump up a ledge that was not climable.
/hot StopMe 13 /squelch /multiline ; /afollow off; /stick off; /moveto off; /nav stop; /play off
/hot StopAll 13 /bcaa //squelch /multiline ; /afollow off; /stick off; /moveto off; /nav stop; /play off
/hot StopGrp 13 /bcga //squelch /multiline ; /afollow off; /stick off; /moveto off; /nav sto ; /play off
in your /nav ui window you can change your break behavior - this would be like pressing a movement key would stop nav
View attachment 28074
you can also make some hotkeys to stop all movement stuff - from afollow, stick, moveto, nav, etc
INI:/hot StopMe 13 /squelch /multiline ; /afollow off; /stick off; /moveto off; /nav stop; /play off /hot StopAll 13 /bcaa //squelch /multiline ; /afollow off; /stick off; /moveto off; /nav stop; /play off /hot StopGrp 13 /bcga //squelch /multiline ; /afollow off; /stick off; /moveto off; /nav sto ; /play off
try /reloadThe /nav ui command is not bringing up the UI overlay window. Is there some way to resolve this ?