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MQ2TargetInfo

Plugin - MQ2TargetInfo (1 Viewer)

yup muleassist is just the automation that you're using, doesn't have anything to do with mq2targetinfo

you need to:

/plugin mq2targetinfo load on all your toons to make sure it is loaded
then
/groupinfo show followme
/groupinfo show cometome
/groupinfo show mimicme
/groupinfo show hot

then you can /groupinfo save
Thank you for your patience
 
Trying to Fix the background of the Buttons in the savok UI. Can some one point me in the right direction ? Is there an particular element I need to look for ? Interestingly this appears to be the Graphic for the Invite button in this UI..

example.png
 
Trying to Fix the background of the Buttons in the savok UI. Can some one point me in the right direction ? Is there an particular element I need to look for ? Interestingly this appears to be the Graphic for the Invite button in this UI..

I figured this out, adding the information here for others if they need it.

In my Custom UI file EQUI_GroupWindow.xml I looked for the text "InviteButton" and it was in a section named <Button item = "GW_InviteButton"> shown below..
XML:
<Button item = "GW_InviteButton">
        <ScreenID>InviteButton</ScreenID>
        <Font>1</Font>
        <RelativePosition>true</RelativePosition>
        <Location>
            <X>115</X>
            <Y>2</Y>
        </Location>
        <Size>
            <CX>14</CX>
            <CY>14</CY>
        </Size>
        <Style_VScroll>false</Style_VScroll>
        <Style_HScroll>false</Style_HScroll>
        <Style_Transparent>false</Style_Transparent>
        <TooltipReference>INVITE</TooltipReference>
        <Style_Checkbox>false</Style_Checkbox> -->
        <!--<RadioGroup/>-->
        <TextColor>
                <R>150</R>
                <G>255</G>
                <B>30</B>
        </TextColor>
        <ButtonDrawTemplate>
            <Normal>A_InviteBtnNormal</Normal>
            <Pressed>A_InviteBtnPressed</Pressed>
            <Flyby>A_InviteBtnFlyby</Flyby>
            <Disabled>A_GWBtnDisabled</Disabled>
        </ButtonDrawTemplate>
    </Button>

Im guessing the MQ2Targetinfo either is looking for this button item "GW_InviteButton" or the ScreenID "InviteButton" so I renamed the Button item to "GW_InviteButton2" and changed refrences to it to "GW_InviteButton2"
XML:
....
<Button item = "GW_InviteButton2">
....
<Pieces>GW_InviteButton2</Pieces>

Added another section from the defaultUI's EQUI_GroupWindow.xml file before the stanza for the GW_InviteButton2 I just modified.
XML:
    <Button item="GW_InviteButton">
        <ScreenID>InviteButton</ScreenID>
        <RelativePosition>true</RelativePosition>
        <Style_VScroll>false</Style_VScroll>
        <Style_HScroll>false</Style_HScroll>
        <Style_Transparent>false</Style_Transparent>
        <TooltipReference>Select a player and click to invite into the group</TooltipReference>
        <Style_Checkbox>false</Style_Checkbox>
        <Text>Invite</Text>
        <Template>BDT_SmallNormal</Template>
        <AutoStretch>true</AutoStretch>
        <TopAnchorOffset>25</TopAnchorOffset>
        <BottomAnchorOffset>5</BottomAnchorOffset>
        <RightAnchorOffset>60</RightAnchorOffset>
        <LeftAnchorOffset>6</LeftAnchorOffset>
        <TopAnchorToTop>false</TopAnchorToTop>
        <BottomAnchorToTop>false</BottomAnchorToTop>
    </Button>


Reloaded the UI and the button background was fixed.
example.png
 
i use zliz and had to modify the actual group window xml to fix some of the stuff (like having to drag window to resize each time)
I don't suppose you could share your fix? Having to resize the group window on all toons is annoying...Thanks!
 
Hello, I am having issues with Follow me mimic me and Come to me. I have my nav mesh updated and everything else but I cant seem to get it to work.I am on Test using Vinilla with version 12/15/2021
 
Hello, I am having issues with Follow me mimic me and Come to me. I have my nav mesh updated and everything else but I cant seem to get it to work.I am on Test using Vinilla with version 12/15/2021
in the old legacy mq2 version, it is a single plugin mq2taret info. you need to be in a group for the buttons to be there.

follow me uses mq2advpath
come to me uses mq2nav

all of them uses either eqbc or dannet


my guess is that your toons aren't on eqbc or dannet to communicate


if you are on eqbc you can do a /bccmd names --- if you don't see everyone, they're not connected
if you are on dannet you can do a /dnet info --- if you dno't see everyone, they're not connected
 
So I realized it was unloading not loading with that command. After successfully loading, trying to /bccmd connect gives could not connect message.
This is the MQ2Shaman thread, you sound like you want the MQ2GroupInfo, MQ2TargetInfo, MQ2EQBC, or some other thread as these options aren't related to the shaman plugin.

But to answer your question you need to right click the MQ icon in the tray of windows, and select "Launch EQBC" which would popup a dos prompt looking window. Leave it open and return to the game. Then type /bccmd connect
 
Redbot updated MQ2TargetInfo with a new update entry:

TargetInfo split into three plugins

Split MQ2TargetInfo into individual window components
  • MQ2TargetInfo deals with the target window
    • Use /targetinfo to see help
    • Use MQ2TargetInfo.ini to adjust UI specific settings
    • Added command line arguments perchar, distance, info, placeholder, and sight toggle options to modify each of the options.
  • MQ2XTarInfo deals with the Extended Target Window
    • Use /xtarinfo to see help
    • Use MQ2XTarInfo.ini to adjust UI specific settings
    • Added command...

Read the rest of this update entry...
 
Knightly,
Is this update for Legacy users or does it apply for the new MQ Target info commands built into MQ now?
This is mq update that was put in some time ago. All these updates are just bringing the resources's updates up to being correct as there were significant updates to "next" vs mq2 plugins while we were still using legacy mq2 as our "main stable build"
 
I have made my own UI, but it seems that this plugin does not work with mine. I get an error that says "MQ2TargetInfo has been disabled due to incompatible UI". I'd like to fix my UI to be able to see these values. Or is it a matter of adjusting the default values that were added to my ini for my UI for them to work? My target window has been heavily modified with extra information, and it looks like some of the locations for items are outside the size range of my window. I wasn't sure if that is the cause.

What is the most common reason for that error?
 
I have made my own UI, but it seems that this plugin does not work with mine. I get an error that says "MQ2TargetInfo has been disabled due to incompatible UI". I'd like to fix my UI to be able to see these values. Or is it a matter of adjusting the default values that were added to my ini for my UI for them to work? My target window has been heavily modified with extra information, and it looks like some of the locations for items are outside the size range of my window. I wasn't sure if that is the cause.

What is the most common reason for that error?
you should be able to add a section in your mq2targetinfo.ini for your ui

INI:
[UI_Your_UI_Name]
DynamicUI=0
GroupDistanceLoc=0,-8,60,0
GroupDistanceFontSize=2
ComeToMeLoc=41,1,4,41
FollowMeLoc=41,1,45,82
MimicMeLoc=41,1,87,123
HotButton0Loc=76,36,4,41
HotButton1Loc=76,36,45,82
HotButton2Loc=76,36,87,123
TargetInfoAnchoredToRight=0
TargetInfoLoc=1,15,120,0
TargetDistanceLoc=14,26,140,180
ExtDistanceLoc=0,-20,70,0
#don't mess with these 2 settings unless you are told to, they should be 0 for most UIs
UseGroupLayoutBox=0
UseExtLayoutBox=0
#these two labels are the labels I use as templates for distance. They should normally NOT be changed.
Label1=Player_ManaLabel
Label2=Player_FatigueLabel
Target_BuffWindow_TopOffset=76
dTopOffset=60
dBottomOffset=74
CanSeeTopOffset=47
CanSeeBottomOffset=61
dLeftOffset=50
TargetInfoWindowStyle=0
 
you should be able to add a section in your mq2targetinfo.ini for your ui

INI:
[UI_Your_UI_Name]
DynamicUI=0
GroupDistanceLoc=0,-8,60,0
GroupDistanceFontSize=2
ComeToMeLoc=41,1,4,41
FollowMeLoc=41,1,45,82
MimicMeLoc=41,1,87,123
HotButton0Loc=76,36,4,41
HotButton1Loc=76,36,45,82
HotButton2Loc=76,36,87,123
TargetInfoAnchoredToRight=0
TargetInfoLoc=1,15,120,0
TargetDistanceLoc=14,26,140,180
ExtDistanceLoc=0,-20,70,0
#don't mess with these 2 settings unless you are told to, they should be 0 for most UIs
UseGroupLayoutBox=0
UseExtLayoutBox=0
#these two labels are the labels I use as templates for distance. They should normally NOT be changed.
Label1=Player_ManaLabel
Label2=Player_FatigueLabel
Target_BuffWindow_TopOffset=76
dTopOffset=60
dBottomOffset=74
CanSeeTopOffset=47
CanSeeBottomOffset=61
dLeftOffset=50
TargetInfoWindowStyle=0
It put a section in there for my UI, but I am not quite sure why it was determined to disable TargetInfo for my UI. I didn't rename any element from the default. I just added extra elements and modified properties to make it look like I wanted. However, maybe I am missing some element it is trying to modify? I did a compare to default, and I didn't see any missing elements, but mine is at least double the size of default, so I may have missed one. By the way, what are the 4 numbers for, for example, HotButtonLoc=#,#,#,#. Playing with the numbers, it seems the first 2 are x and y. The third number didn't seem to make any difference, and the 4th is maybe an offset from the right?
 
I am looking for where the information is stored for when you target something, for example a person, it shows LVL Race ClassShortName (e.g., 120 Human SHD) in the window. The command /targetinfo info will toggle that on or off, but is it movable within the window, or is it always left justified? I tried setting the flag TargetInfoAnchoredToRight=0 to =1, but it disappeared off the screen when I un/reloaded the plugin. Any ideas? It's in an inconvenient spot for me with a UI window I am testing, and I'm trying to see where else it can be moved to.

Edit: I see it's the TargetInfoLoc=34,48,0,40 configuration, yeah? I changed the first value to 134 and the information straight disappeared, so that was maybe too drastic. Is there a help guide for each of these comma delimited values?

I am testing and editing as I go:
TargetInfoLoc=A,B,C,D
A = negative vertical positioning? (I bumped the number up by 10 and it seemed to raise the placement up in the window)
B = does not seem to change anything
C = horizontal positioning (pixels?)
D = does not seem to change anything

In CWTN's post he right anchors and lowers the B location compared to the distanceloc setting to get it to move. I tried this and the value still isn't anywhere to be found with the anchoredtoright=1 and TargetInfoLoc=34,18,90,0 (TargetDistanceLoc=34,48,90,0).

I am pretty terrible at UI stuff since it's hard to visualize the changes until you loadskin or reload on the character.
 
Last edited:
I changed my ini to read below. When I click the follow me key it does make any toon in the zone follow that person with no problems. The issue is when I click it again to turn off the follow me it only turns off for the group. Is there is way to change that or it is a hard coded thing?

View attachment 26957

ComeToMeText=Come To Me
ComeToMeCommand=/dgzexecute /nav id ${Me.ID}
ComeToMeToolTip=/dgzexecute /nav id ${Me.ID}
FollowMeText=Follow Me
FollowMeCommand=/dgzexecute /afollow spawn ${Me.ID}
FollowMeeToolTip=/dgzexecute /afollow spawn ${Me.ID}
MimicMeSayCommand=/dgzexecute /say
MimicMeHailCommand=/dgzexecute /keypress HAIL
This has never been answerd. Im having the same problem. Im on Emu and run a small raid. I modified follow me to be a bca command. Enabling works but disabling will do it group only.
 
Hi,
i am new here and receive the error that my mq2targetinfo is disabled. i am using a target window from evo3, which i really like (becuase its so easier to read). Is it possible to get a fix, so i can use my prefered targetwindow?

thank you
 

Attachments

  • EQUI_TargetWindow.xml
    29.9 KB · Views: 2
Hi,
i am new here and receive the error that my mq2targetinfo is disabled. i am using a target window from evo3, which i really like (becuase its so easier to read). Is it possible to get a fix, so i can use my prefered targetwindow?

thank you
It's your transparency. You can do this and adjust the transparency in game just turn your fade level to 0
 

Attachments

  • EQUI_TargetWindow.xml
    29.9 KB · Views: 6
Hi, I recently had a problem that has caused my MQ2TargetInfo to disappear on 4 of my 6 toons and I cannot figure out how to get it working again.

I stopped KissAssist on one toon, stopped RGMercs on another toon. The four toons that use CWTN I unloaded. I did this to run overseer before I logged off. I forgot to restart the 6 programs before logging. When I relogged I reloaded all the programs. The 4 CWTN plugins reloaded but without the CWTN window and /XXX Show command to call up the window gave me an error message and it needed me to switch to the default UI. Once I switched to the default UI I got the CWTN window to show up so I switched back to my custom UI which is Simple Stice. At this point the target info was gone. I thought maybe the TargetInfo plugin had gotten unloaded, I checked and it was still loaded but I went ahead and unloaded and reloaded the TargetInfo plugin. That didnt help anything. So at this point I have 2 toons where the TargetInfo is working fine and the 4 CWTN programs where it is not. I cant think of what to try next to troubleshoot. Any ideas on what to try or look at next would be appreciated. You really dont realize how much you rely on something until it is gone. Thanks
 
This might help.

Go to Eq button>>Macoquest>>Settings>>Overlay>>Clear Saved IMGui Window Settings

Overtimer,


Thanks for the suggestion. I never even knew to look there. Alas, it did not fix the problem but thank you for exposing me to another set of commands that I was unfamiliar with. Anybody with any more ideas to try? Thanks
 
PH update for LS, will put in a pull request as soon as I can get around to making a fork.
INI:
a brood queen^a leech elder^ls^laurioninn^https://ls.eqresource.com/abroodqueen.php
a djinn^an air mehit lord^ls^laurioninn^https://ls.eqresource.com/adjinn.php
a geonid^a cracked golem^ls^laurioninn^https://ls.eqresource.com/ageonid.php
a lich^an undead lord^ls^laurioninn^https://ls.eqresource.com/alich.php
a luggald^a white shark^ls^laurioninn^https://ls.eqresource.com/aluggald.php
a queen recluse^a treant lord^ls^laurioninn^https://ls.eqresource.com/aqueenrecluse.php
a queen widow^a drachnid hunter^ls^laurioninn^https://ls.eqresource.com/aqueenwidow.php
a spectre^a haunt^ls^laurioninn^https://ls.eqresource.com/aspectre.php
a statue^a granite grabber^ls^laurioninn^https://ls.eqresource.com/astatue.php
a water dragon^an aggressive alligator^ls^laurioninn^https://ls.eqresource.com/awaterdragon.php
an efreeti^a fire mephit lord^ls^laurioninn^https://ls.eqresource.com/anefreeti.php
an owlbear^a brownie lord^ls^laurioninn^https://ls.eqresource.com/anowlbear.php
an owlbear^a brownie queen^ls^laurioninn^https://ls.eqresource.com/anowlbear.php
A Rallosian Lunatic^a rallosian zealot^ls^timorousfalls^https://ls.eqresource.com/arallosianlunatic.php
A Rallosian Sorcerer^a rallosian extremist^ls^timorousfalls^https://ls.eqresource.com/arallosiansorcerer.php
Big Dipper^a timorous perch^ls^timorousfalls^https://ls.eqresource.com/bigdipper.php
Bunion^a calloused woodsman^ls^timorousfalls^https://ls.eqresource.com/bunion.php
Flariton^a parched corvid^ls^timorousfalls^https://ls.eqresource.com/flariton.php
Horatio^an angry wasp^ls^timorousfalls^https://ls.eqresource.com/horatio.php
Shoru^a fortified raptor^ls^timorousfalls^https://ls.eqresource.com/shoru.php
SingleMalt^a worg howler^ls^timorousfalls^https://ls.eqresource.com/singlemalt.php
The Dreaded Red Eye^a flying culex^ls^timorousfalls^https://ls.eqresource.com/thedreadedredeye.php
Ticktock^a vicious lashwhip^ls^timorousfalls^https://ls.eqresource.com/ticktock.php
Ankexfen Experiment^a gorge scavenger^ls^ankexfenkeep^https://ls.eqresource.com/ankexfenexperiment.php
Chef Goremand^an Ankexfen workhand^ls^ankexfenkeep^https://ls.eqresource.com/chefgoremand.php
Guard Captain Krizad^an Ankexfen torturer^ls^ankexfenkeep^https://ls.eqresource.com/guardcaptainkrizad.php
Lorekeeper Fandrel^an Ankexfen archwizard^ls^ankexfenkeep^https://ls.eqresource.com/lorekeeperfandrel.php
Mortimus^a battle-tested polar bear^ls^ankexfenkeep^https://ls.eqresource.com/mortimus.php
The Mountain Cryptid^an alpine dweller^ls^ankexfenkeep^https://ls.eqresource.com/themountaincryptid.php
Rimeclaw^a frostbitten worg^ls^ankexfenkeep^https://ls.eqresource.com/rimeclaw.php
Stablemaster Magna^an Ankexfen reinsman^ls^ankexfenkeep^https://ls.eqresource.com/stablemastermagna.php
Uncia the Snowstalker^a frost-paw skulker^ls^ankexfenkeep^https://ls.eqresource.com/unciathesnowstalker.php
Underboss Lazam^an Ankexfen knife twister^ls^ankexfenkeep^https://ls.eqresource.com/underbosslazam.php
Captain Defan^a Nokk lieutenant^ls^moorsofnokk^https://ls.eqresource.com/captaindefan.php
Chaplain Kor Bloodmoon^a Nokk tactician^ls^moorsofnokk^https://ls.eqresource.com/chaplainkorbloodmoon.php
Firestarter Tlag^a Nokk fireblade^ls^moorsofnokk^https://ls.eqresource.com/firestartertlag.php
Fleawalker^a Nokk battleworg^ls^moorsofnokk^https://ls.eqresource.com/fleawalker.php
Sergeant Kharsk^a Nokk adjutant^ls^moorsofnokk^https://ls.eqresource.com/sergeantkharsk.php
Sergeant Kveldulf^a Nokk sentinel^ls^moorsofnokk^https://ls.eqresource.com/sergeantkveldulf.php
Tarantis^a crevice spider^ls^moorsofnokk^https://ls.eqresource.com/tarantis.php
Tutt^a bog turtle^ls^moorsofnokk^https://ls.eqresource.com/tutt.php
Drillmaster Suja^a Rallosian trainer^ls^unkemptwoods^https://ls.eqresource.com/drillmastersuja.php
General Orrak^a Rallosian highlance^ls^unkemptwoods^https://ls.eqresource.com/generalorrak.php
Grenn Rustblade^a Rallosian swiftblade^ls^unkemptwoods^https://ls.eqresource.com/grennrustblade.php
Honored Elder Skraiw^an avian elder^ls^unkemptwoods^https://ls.eqresource.com/honoredelderskraiw.php
Oka^a basilisk stonegazer^ls^unkemptwoods^https://ls.eqresource.com/oka.php
Sergeant Korsh^a Rallosian tactician^ls^unkemptwoods^https://ls.eqresource.com/sergeantkorsh.php
Stinky^a skunk doe^ls^unkemptwoods^https://ls.eqresource.com/stinky.php
Tenderstump^a treant planter^ls^unkemptwoods^https://ls.eqresource.com/tenderstump.php
Alloy^a forgebound worker^ls^theherosforge^https://ls.eqresource.com/alloy.php
Arcanaforged^a spiritforged wizard^ls^theherosforge^https://ls.eqresource.com/arcanaforged.php
Battleforged^a spiritforged berserker^ls^theherosforge^https://ls.eqresource.com/battleforged.php
Geomimus^a geolode^ls^theherosforge^https://ls.eqresource.com/geomimus.php
Goliath Forge Frog^a forged frog^ls^theherosforge^https://ls.eqresource.com/goliathforgefrog.php
Ingot^a forgebound inspector^ls^theherosforge^https://ls.eqresource.com/ingot.php
Kindleheart^a rekindled phoenix^ls^theherosforge^https://ls.eqresource.com/kindleheart.php
Terrastride^a summit guardian^ls^theherosforge^https://ls.eqresource.com/terrastride.php
Valorforged^a spiritforged warrior^ls^theherosforge^https://ls.eqresource.com/valorforged.php
Bonestripper^a hungry hotariton^ls^pallomen^https://ls.eqresource.com/bonestripper.php
Charka^a Rallosian champion^ls^pallomen^https://ls.eqresource.com/charka.php
Cind the Kind^a Rallosian destroyer^ls^pallomen^https://ls.eqresource.com/cindthekind.php
Crusher the Rusher^a Rallosian legionnaire^ls^pallomen^https://ls.eqresource.com/crushertherusher.php
Fernstalker^a clever puma^ls^pallomen^https://ls.eqresource.com/fernstalker.php
General Dotal^a Rallosian adjudicator^ls^pallomen^https://ls.eqresource.com/generaldotal.php
Queen Hotaria^a queensguard^ls^pallomen^https://ls.eqresource.com/queenhotaria.php
Tonnar Blevak^a rallosian archivist^ls^pallomen^https://ls.eqresource.com/tonnarblevak.php
Violet Violence^a Rallosian cabalist^ls^pallomen^https://ls.eqresource.com/violetviolence.php
 
Does anyone have a suggestion for how to right justify the LoS indicator instead of center justified? Got all the tweaks I wanted except got the true name indicator, thats technically a HUD overlay until i can code it into the plugin.
1705686409484.png
That X is in the middle of some precious real estate. Would love it to be under the distance indicator. Looked in the .ini file but most of the settings are hardcoded. Looks to be in this section of code:
INI:
            if (CanSeeLabel = (CLabelWnd*)pSidlMgr->CreateXWndFromTemplate(pTargetWnd, CanSeeLabelTemplate))
            {
                CanSeeLabel->SetVisible(true);
                CanSeeLabel->bNoWrap = true;
                CanSeeLabel->SetWindowStyle(WSF_AUTOSTRETCHH | WSF_TRANSPARENT | WSF_AUTOSTRETCHV | WSF_RELATIVERECT);
                CanSeeLabel->SetLeftAnchoredToLeft(true);
                CanSeeLabel->SetRightAnchoredToLeft(false);
                CanSeeLabel->SetBottomAnchoredToTop(true);
                CanSeeLabel->SetTopAnchoredToTop(true);
                CanSeeLabel->bAlignCenter = true;
                CanSeeLabel->bAlignRight = false;
                CanSeeLabel->SetTopOffset(CanSeeTopOffset);
                CanSeeLabel->SetTopOffset(CanSeeLabel->GetTopOffset() + 10);
                CanSeeLabel->SetBottomOffset(CanSeeBottomOffset);
                CanSeeLabel->SetBottomOffset(CanSeeLabel->GetBottomOffset() + 10);
                CanSeeLabel->SetLeftOffset(dLeftOffset);
                CanSeeLabel->SetRightOffset(dLeftOffset);
                CanSeeLabel->SetCRNormal(0xFF00FF00); // green
                CanSeeLabel->SetBGColor(0xFFFFFFFF);
                CanSeeLabel->SetTooltip(szCanSeeTarget);
            }
Tried changing align right to true and align center to false but it only moved it to about 2/3 of the window. Unfortunately with it coded in, playing with settings is.... tedious.
 
Hi all

New here just finding my feet.

Been trying to work out how to move the Green target text I.e a decaying skeleton and next to it says ( 2 Ancient Skeleton Warrior ) but there's a slight overlap of text so its hard to make out the level of mob, trying to use the minimalist ui of Zliz that Sic shows in his Video's.
apologies in advance if the info is around sometimes you cant see the forest for the trees.
 
Hi all

New here just finding my feet.

Been trying to work out how to move the Green target text I.e a decaying skeleton and next to it says ( 2 Ancient Skeleton Warrior ) but there's a slight overlap of text so its hard to make out the level of mob, trying to use the minimalist ui of Zliz that Sic shows in his Video's.
apologies in advance if the info is around sometimes you cant see the forest for the trees.
howdy nive, welcome to RG

don't forget - just about every resource has a discussion thread

Each resource on RG has an Overview / Discussion Thread and either a link to their wiki or tabs with FAQ, Commands, Etc.
Please make sure to post in the respective discussion thread, and check the FAQ/Commands/Wiki for information before posting.

I'm gonna merge this post there.


you'd want to edit the mq2targetinfo.ini if you wanted to move things around
 
Plugin - MQ2TargetInfo

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